
Steam news
Full Steam announcements and update articles for this title.
Hey Reclaimators, we're excited to share our second MAJOR update with you.
We've added a completely new way to play Existential Treads, called Mini Missions.
These are a set of 9 challenges which each shake up the way the base game works. We've had a blast inventing and playing these over the past few months and can't wait for you to play them. There's 4 new achivements to complement the new Mini Missions.
During Mini Missions, Daily Island and Skirmishes, you'll also see new Settler speech that we've added to the game.
Finally, by popular demand, we've added an option to only reset main campaign, so you can replay it without resetting your Daily stats or Mini Missions progress.
Big thanks for supporting us, it's been so rewarding for us to see people enjoying Existential Treads.
- Ash & Adam
New
Added option for mouse-based movement.
Added option for gamepad aiming and auto-firing.
Added support for rebinding controls.
Fixes
Fixed a bug preventing Weekday Warrior achievement for triggering if first achieved while in offline mode.
Hey Reclaimators, quick update to let you know that we've now translated the game into Spanish! Thanks to Helena from our Discord for the help. - Ash & Adam
Thanks for your support Reclaimators! Here's our first major update:
New
Added a new Daily Island mode for a daily challenge.
Daily Islands use a unique seed tied to the day, so everyone
playing on the same day gets the same map and choices.
Added a new Skirmish game mode with map selection, multiple terrain types, a random option, and adjustable enemy difficulty.
Added 2 new achievements.
Added a summary screen at the end of a daily / skirmish run.
Nerfed the Barricades from 6 to 4 per ammo.
Fixed
Mouse cursor is now confined to the window when you click.
Fixed boons not being visible on ultrawide displays.
Fixed player bullets being hidden behind buildings.
Fixed the map selection visual bugs on ultrawide displays.
Fixed the trailer building's health bar being offset incorrectly.
Fixed an error when changing scenes quickly after your tank dies.
More cool stuff coming soon! -Ash & Adam
Hey fellow Reclaimators, we have a few quick things to share with you.
First, massive thanks to everyone grabbing the game, supporting us and leaving positive reviews! Y'all inspire us to keep making small games with big personality. Now let's talk updates!
Second, we've heard so many folks ask for ways to keep playing after the main islands. So we're adding two new modes accessible from the main menu; Skirmish and Daily Island. Skirmish will allow you to dial in an experience for a single island. Select your difficulty, your island type, your settler perks, and more and then have at it. Daily Island will be a single island generated from a global seed; all players will have access to the exact same generation on any given day. This will allow the whole community to come together to enjoy a shared experience. Both of these should be ready in the next week or so. Get psyched.
Thirdly, we're also cooking up a larger update with an exciting new game mode. This will take a little longer but we're both pumped about the idea. It'll be worth the wait. More info on this soon.
And finally, between everything else, we'll be updating the game with bug fixes and high-value improvements like control rebinding, etc. So if you've found a bug or have an idea for an improvement, hit up our discord and let us know.
Speak soon,
Ash & Adam
Pre-Launch Post-Post-Apocalyptic Hype Broadcast ːsteamhappyː
Hey Reclaimators!
We updated the demo with a neat feature today; Settlement Overview. We received various bits of feedback over the past couple of months that all pointed to one thing... players didn't have enough information about their settlement, their settlers, and the world itself. So we added this mode - accessible by driving to the HQ and hitting space - to convey all that stuff. You'll see your whole settlement, how many settlers are at each building, info about how to best use each building in your overall strategy, and more. It's pretty great.
Or that's what we think, anyway. As always, we're excited to hear what you think. Let us know in our Discussions or in our discord (accessible in the main menu). And finally, many huge thanks to everyone who's played, given feedback, and/or given us a "good job" so far. We're getting close to the finish line and we're pumped you've decided to come along for the ride so far.
Hugs, drink clinks, and high fives,
Ash and Adam
Hey reclaimators! Big thanks to everyone playing and giving us feedback on the demo, y'all rock. Today we're releasing the first of two larger demo updates. This one focuses on different ways to upgrade and configure your defense towers. Mortars, vine-whippers, spread-fire and snipers... these are all new ways to juice up your vanilla defenses, each with their own pros and cons.
What's New
Tower upgrades! With completely new visuals, audio and gameplay.
Re-playing completed islands is now possible. So you can experiment with the new towers on an island you've already restored.
Fixes
We fixed a bug with collector prioritization. This doesn't completely solve being stuck when collecting a particular resource (yet!) but it helps.
Fixed a pesky bug where the tank's weapon would fire when building.
As always, thanks for your support ːsteamhappyː - Ash & Adam
Now Broadcasting: Existential Treads
Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo:
The game now fully pauses when you select buildings, now there's no rush while strategizing about your build.
Reworked how Repair Buildings operate. Now settlers will prioritize occupying repair buildings. The Repair Yard will always work if there is at least one settler stationed there. This change means you're never stuck without repairs if you've built a repair building.
Noise Towers now regularly update to show which path they will use when attacking during the next wave.
The Botanist now targets Noise and then Sprawl buildings closest to it first.
Added notifications for when production buildings have completed a piece of ammo.
Added a notification when you drop off a trailer but there are no resources nearby.
Made gamepad B / East button work to cancel current building.
Made gamepad B / East button handle to go back in UI.
A bunch of performance improvements.
Fixed a bug where you couldn't reliably cancel building houses from the Free Houses Crew member.
Fixed a bug where buildings could overlap with HQ.
Fixed a bug with houses not being able to connect to HQ.
Fixed bugs with the resource collection trailer bugging out.
Fixed centering of building info UI.
We've got some cool stuff in the pipeline for the demo, so stay tuned and hold on to your turrets!
Now Broadcasting: Existential Treads
Fixed a bunch of crashes that were affecting multiple players.
Added a system for The Noise to increase it's hostility as its being fought.
Added an intro when touching down on a new island.
Reworked camera zoom, allows for zooming out when fighting in the sprawl.
Improved UI for Noise wave information + Island Restoration.
Fixed a bug with the Free Houses crew member.
Reworked levels to have fewer Nose Towers but made each Tower more challenging.
Reworked enemy waves to have different mixes of enemies.
Massive waves are now ... more massive.
Made foliage heal time depend on distance from HQ.
Provided more info on buildings about houses + active boosts.
Made town council occasionally recommend a building.
Increased gamepad input hint sizes.
Fixed bug with sometimes buildings not connecting during placement.
Fixed Jasper Quillback boon not working when playing with a gamepad / controller.
Fixed issue with GPU culling on some hardware.
Fixed input being triggered after returning from Pause menu.
Fixed multiple bugs and crashes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Ash & Adam's Existential Treads, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ash & Adam's Existential Treads statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.