
Steam news
Full Steam announcements and update articles for this title.
After 6 years of development, Open Alpha and and Closed Beta (outside of Steam), Ariokan is finally here, with more than 11K cards, an active community, a roguelite mode, and much much more!
Are you ready to join forces with other Creandors, in this endless cycle of strategy and cretivity?
If yes, remember to get Ariokan on Steam today while the launch discount lasts.
And if you like what you see, feel free to leave a review so others can now what they're missing out!
The road ahead is paved with content updates, fixes and a lot of new additions! Remember to check out the public roadmap.
The tl;dr is that:
We'll continue focusing both on the PvP part with ranked season and monthly tournaments
We'll double down on growing the single player roguelite mode ("Hunt For Gods") for all those who couldn't care less about PvP
Card Creation will continue being a pillar of the game, and we'll look for ways to integrate it in the roguelite mode too
The community is an extremely important part of Ariokan.
You can find most of us on Discord, where we discuss strategies, balancing changes, proposal and much, much more! (also, you can see a live feed of cards being created by others)
if you want to be part of it so you can get the latest news and be art of the discussion, join our Discord server.
Ariokan is coming in 6 days, but today we're announcing that Ariokan is going to have Steam achievements!
They'll be retroactive (= you'll get the achievements for what you've done so far as soon as you open the Home and the Hunt For Gods screens from the Steam build)
We'll add more over time as we expand Hunt For Gods with more roguelite adventures
Some will be tied to card creation
Will you be able to get all of them?
And remember to:
Join our community on Discord to stay up to date with the latest news and see what others are creating (or to propose new achieveemtns!)
Wishlist Ariokan
Let's start our last pre-release week with an update!
For this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.
Here's how Young Vampire looks like now, for example:
P.S: did you notice the Divine Turret spinning in the bottom right corner?
Following our closed beta's community feedback, we also tweaked some of our less-played Legends, especially raising their health or lowering their summoning conditions, so they get more chances to shine before getting smoked by the opponent's countermeasures.
As usual, the patch comes with plenty of other fixes and quality-of-life improvements. Full patch notes below, but first:
Join our community on Discord to stay up to date with the latest news and see what others are creating
Wishlist Ariokan
\ Ryuka: summoning condition threshold: 7 -> 5
\ Fenor: summoning condition threshold: 50 -> 40
\ Jack: 5/4 -> 5/5
\ Iris, Luna, Decker: 4/4 -> 4/5
\ Sodrel: 3/3 -> 3/6
\ Adalyna: 5/5 -> 6/6; summoning condition threshold: 10 -> 8
\ Adalyna Lunar: 9/5 -> 9/9
\ Adalyna Solar: 5/8 -> 5/9
\ Added animated artwork for many Gods/Legends-related cards (I.E: Acquatic Trap), and upgraded/animated artworks of some summonable units
\ Added estimate queue time for PvP queue
\ Made it clearer what should be edited in the Stats step of card creation tutorial
\ Added interactive keyword names and special words in Legends' summoning conditions
\ Collection's text filter kicks in after you finish typing, to avoid unneeded searches
\ Fixed Collection's scrollbar jumping back/forward and being clunky when scrolling
\ Fixed a GPU issue with animated artworks when scrolling cards
\ Fixed Autopass triggering if you summoned a unit that triggered a chain during your turn after attacking
\ Fixed targets sometimes being lost
\ Fixed "end turn" button requiring a double click if you tried to press it after the opponent normal summoned after you normal summoned
\ Fixed softlock if passing at the end of a challenge
\ Frightened Enemy is now unassailable
The first public release of Ariokan (v1.0) is finally coming at the end of the month! This will mean more players, and a whole new chapter as we exit the closed beta that ran for ~5 years on the Epic Games Store.
Wishlist Ariokan on Steam, and be among the first ones to create your cards!
We’re preparing some special surprises for you, and we’re going to reveal them on our Discord in the upcoming days.
Be sure to Join our community to get the latest news before anyone else!
As we approach Ariokan's first public release, we've released a new community-made God called "Calypso" you can build your deck around, together with plenty of bugfixes and a new customizable game mode.
Full patch notes below, but first:
Join our community on Discord to stay up to date with the latest news and see what others are creating
Wishlist Ariokan
\ New Mantes God: "Calypso" joins the battle!
\ Added a customizable rule that allows you to play Relics in PvP custom matches (try the new "Reliquary" monthly game mode for a taste!)
\ Fixed Steam account not linking permanently with Epic on Demo
\ Added in-match button to show the Relics of each player
\ Fixed game hanging if an AI target became invalid due to sudden board changes mid-chain
\ Fixed AI recursion in special cases after recent fixes
\ Potentially fixed endless ping-pong of actions in end phase after the target of a card with an automatic Trigger (I.E: Twilight) lost its target due to a chain.
\ Fixed game crashing if a Legend tried to summon while the opponent was picking a target for something auto-triggered (I.E: Requiem, twilight, dawn).
\ Fixed crash with consequential chains
\ Fixed broken Card list targeting for AIs
\ Fixed some targeting and AI logic related to applying keywords to invalid targets
\ Fixed potential game hang related to milling when there were very few cards in the deck
\ Shop: card's cost is displayed
\ Added a tooltip on each node of the map
\ Nodes icons are no longer hidden by a lock icon
\ Fixed several issues related to card ownership in Hunt For Gods
\ Fixed banned cards being able to show up as rewards
\ Fixed travel between nodes sometimes not working if your internet connection was slow
\ Mode: Legendary Brawl
\ New Mantes Legend: "Kevraid" joins the battle! (made by @m0rbid )
\ (Store) Added a Currency converter so you can exchange resources
\ Added button to skip booster pack/weekly vault/card creation animations
\ Deck Editor: polished look of the deck's cards
\ Card backs: "Rainbow Tree", "Balgroon", and "Persephone", that were February, March and April 2026's tournament prizes are now available in the shop for everybody.
\ Added dedicated popup for lore.
\ Odin: gives the full counter as power, instead of half
\ Hades: "Emissary of Death" is now Revenant
\ Artemis: heals the surviving ally isntead of granting extra draw
\ Laverna: "Ambush" cost: 30 -> 20; "Double trouble" cost: 40 -> 30
\ Desolation: health buff: 0 -> 1; power buff: 2 -> 3; power threshold: 10 -> 9; enemy god healing: 10 -> 5
\ Vanadis: Summoning Condition threshold: 60 -> 55
\ Nadiel: Summoning Condition threshold: 3 -> 4
\ Adalyna Lunar Fury: 6/4 -> 9/5
\ Adalyna Solar Respite: 4/6 -> 4/8
\ Ryuka: 3/5 -> 3/6
\ Hakoon: 3/5 -> 3/6
\ Anais: 6/4 -> 8/5
\ Polished effect targeting hint UI
\ Added recall animation
\ Fixed keywords not behaving properly if applied in a a chain right before a duel in which they would be removed (I.E: Barrier, Drunk)
\ Fixed mana recharge VFX visible in challenges where mana is hidden
Legendary Brawl Unleash as many Legends as you can in this epic battle! • Cards in deck: Deck size: 40-60 cards (instead of 40, 40). • God Maximum Health: 40 (instead of 20). • Max Legends: Legends: 0-10 (instead of 0, 3). Thank you for reading our update!
Don't forget to wishlist Ariokan! ;)
(also, try the demo if you haven't already!).
\ You can now claim a login bonus during your first 7 logins on different days (rewards include booster packs, cards, decks)
\ Added a "Season Pass" that helps you collect scrolls, boosters, wildcards and even coins. The pass has a standard track and a premium one, the premium one has extra rewards.
\ Added two types of premium pass: "Premium" and "Premium Advanced". Both give access to extra rewards, but the Premium Advanced pass also gives 10 extra levels and a x2 shards multiplier that lasts until the pass resets (once a month).
\ It is no longer possible to unlock cards directly with Shards
\ Re-enabled possibility to add artworks to created cards
\ Fixed pluralization of several effects
\ Fixed cards not being right-clickable in rewards summary screen (when opening a booster pack or weekly vault).
\ Added "Reveal cards in hand of opponent until the end of the turn" effect (Onuxi only, by @Devindar).
\ Fixed "(?)" icon missing from Perks in Cards Editor
\ Added mana recharge and deplete animations
\ Added animation for when a card is created in hand
\ Fixed targeted effects of turn owner triggering after untargeted effects of non-turn owner, or in a separate chain when a player had both targeted and untargeted effects on different cards with the same trigger
\ Fixed VFX of removed keywords staying on units (I.E: Barrier, Stunned)
"Timeless": Every card is legal, and you have plenty of mana to play them.
Mana Limit: Max Mana Limit: 250, Max Reserve Limit: 200 (instead of 100,40).
Banned cards: Yes (instead of No). Thank you for reading our update!
Don't forget to Wishlist Ariokan! ;)
(also, try the demo if you haven't already!).
Note: Ullr was co-created with one of our community members on Discord. By joining the Ariokan community, participating, and wining in tournaments, you can earn the chance to design a god together with us and see it added to the game for everyone!
\ New Nivion God: "Ullr" joins the battle! (by @m0rbid)
\ Removed AI deck selector when playing the custom monthly game mode
\ Triggers and Perks use a different container to make it easier to distinguish between them
\ Copied lobby codes are automatically detected when trying to enter a lobby
\ Added a "Copy code" button in the lobby screen of the lobby owner
\ Added a "reset filters" button in the advanced filters of the collection
\ Added UI of keywords filter in the collection
\ Simplified text of some keywords and effects, "hit" is now a hoverable word that displays more info.
\ Fixed "type" filters not resetting properly when exiting the collection
\ Fixed settings not being synchronized properly in cloud
\ Negative effects are no longer ignored when increasing the cost of a card based on how many effects it has
\ Fixed 1st element of effects' variant selector to display the effect's name instead of "remove"
\ Nadiel: 9/9 -> 8/7
\ Sodrel: summoning condition threshold 2 -> 1
\ Laeniss: Summoning Condition threshold: 2 -> 1
\ Sapphire: added an alternative summoning condition: "Opponent triggers protector 2 times"
\ "Swindled trade" and related cards now belong to Unaligned instead of Mantes
\ Fixed some cards having higher chances to be picked when summoning/creating randomly.
"Hall Of Fame": Unleash as many Legends as you can in this epic battle!
Thank you for reading our update!
Don't forget to wishlist Ariokan! ;)
(also, try the demo if you haven't already!).
Check the public roadmap to see what's next, and join our community on Discord!
\ New Nocturnia Legend: "Phadros" joins the battle! ( made by @Kiawi )
\ Added new Keyword "Blazing" for Nocturnia (used by Phadros, not accessible in the editor)
\ Added custom rule that allows to change the maximum health of the God
\ Blocked upload of artworks in demo
\ Clarified text of Fleeting
\ Whenever a new game version is detected, all copies of new cards' artworks are deleted to save disk space
\ Fixed some tooltips going off-screen at 3840x1080 resolution
\ Resurrected units no longer get stunned for one turn.
\ Added a flaming sword that better signals who can attack during a turn
\ Fixed syncronization errors when synchronizing Cards
\ Fixed Gymbrorc getting health even from Units that could not be destroyed (without destroying them)
\ Fixed cards with a self-damage effect + a targeting effect not triggering Requiem if they died when no other ally was on the field (I.E: Yokcall)
\ Fixed Scrap card not triggering when discarded by Fleeting if their cost was higher than the amount left in the Mana reserve.
\ Fixed visual glitches in some Legends Summoning cinematic sequences VFXs
\ Fixed Revenant units going to the Graveyard before being banished
\ Fixed game getting stuck if a Fleeting card was played right when it was being discarded at the beginning of the turn
\ Fixed an exploit that allowed units to be swapped mid-duel
\ Fixed AIs getting the match stuck if an error occurred
\ Fixed match crashing if an AI tried to play a Unit with a self-healing effect
\ Base cost of resurrect effect: 68/136/206 -> 94/188/284
\ Young vampires are now "Unhealable" instead of "Revenant" (to preserve the combo with Hades after the fixes to Revenant)
\ Sorted Keywords and Effects alphabetically
\ color of unavailable effects options is consistent with the color of unavailable effects
\ going from the "Minion" to "Spell" section (or vice-versa) no longer resets the Faction back to Luminia
\ Words in Keyword's tooltips can be hovered now (like in the text of cards)
\ Fixed rejection error not being displayed properly when trying to upload an unacceptable artwork
Check the public roadmap to see what's next, and join our community on Discord!
\ Added a custom monthly game mode that changes every first day of the month
\ Added a customizable rule that allows to normal summon in Battle Phase
\ it's no longer possible to upload images containing text
\ made it easier to click buttons of game modes in Play View and other screens
\ (Play) Added button to access Monthly custom game mode
\ (Home) Added a button to redirect to the monthly custom game mode
\ When opening boosters or the weekly vault, each reward is displayed individually first
\ Fixed "Allow Banned cards" custom rule not working
\ Improved appearance of error messages related to artwork uploads
\ Fixed copyright-related checks not being applied everywhere
\ Laeniss' Passive triggers also when keywords are applied by units; No longer buffs himself; Power: 4 -> 7; Healing: 2 -> 3
\ Hephaestus: Mana threshold 30 -> 20; no longer grants tenacity
\ Decker: Summong condition threshold: 8 -> 6
\ Laverna: "Ambush" and "Double Trouble" are no longer Fleeting
\ Luna: created card is no longer Fleeting
\ Loki: summoned Units are now silenced; removed mana threshold.
\ Improved positioning of Settings button + Added a button to see the custom rules
\ Removed uneeded decorative sprites from the board that were more noise than decorations
\ Fixed Laeniss healing when a keyword was added to an ally spell (I.E: Ypsilon Execution)
\ Fixed game getting stuck if failed to retrieve remote config on startup
\ Fixed players getting their leaderboard score reset if they lost connection while the leaderboard was retrieving their scores
Check the public roadmap to see what's next, and join our community on Discord!
\ New Luminia Legend: "Jophiel" joins the battle! ( made by @Lign_OX )
\ It is no longer possible to purchase some extremely old card backs whose style is different from Ariokan's. (If you owned them, you can still use them)
\ Card backs "Mouth of Truth", "Trip in Stormy Seas", "Spook o' Lantern" that were August / September / October 2024's tournament prizes are now available in the shop for everybody.
\ Fixed misleading error showing up when doing in-app purchases
\ Fixed Epic ID not being initialized if player created their account from Steam and then logged in on Epic
\ Sapphire: 6/4 -> 3/4; now has Stealth
\ Stompo: summoning condition threshold: 3 -> 2; Buff: 5 -> 10
\ Improved clarity and visual indicators of challenges 1-3, to explain the game better
\ Added a step in challenge 4 that helps learning the concept of Legends' summoning condition
\ Fixed "Skip battle phase?" warning popup not displaying properly in PvP matches
\ Fixed 2nd step of Challenge "Overhelming Force" not being completable
\ "Sacrifice X allies" cost: -18 / -45 / -81 -> -11/ -27 / -50
\ Base cost of applying Gathering or Plunder: 4-> 7
\ Added a popup when the artwork generator is not available, and provided an alternative.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Ariokan - create your cards, break the Meta, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ariokan - create your cards, break the Meta statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.