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Changed workers to be assigned to the town that they were spawned at.
Changed the even distribution toggle to be on by default.
Changed faction influence to be more accurate.
Changed building previews to more accurately show where they'll be placed.
Removed 512x512 map size for now until it can be supported.
Fixed Templars portrait.
Fixed squad members moving to different squads when loading. For current save files it can still happen when loading with the new update for the first time, but shouldn't happen again after saving.
Fixed character selection resetting after setting a custom portrait.
Fixed Kyouko, and Nereida having an incorrect portrait size.
Fixed resource buildings using the wrong sprite in some cases.
Fixed resource buildings not working properly.
Fixed resource buildings instantly regenerating resources after being harvested.
Fixed resource buildings displaying the incorrect regeneration amount.
Fixed dropped items making towns and units unselectable.
Fixed workers picking a random resource building to gather from instead of the nearest one.
Fixed units that were ungarrisoned to be re-garrisoned after loading.
Fixed Undead Peasant changing their sprite between saves.
Fixed Li Yueming and Liu Hanye not being available through recruitment.
Fixed factions sending warnings to themselves.
Fixed Advanced Necromancy not having the correct prerequisites.
Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though.
Added camera panning when the mouse is on the screen's edge.
Added camera movement using WASD or arrow keys depending on the selected control scheme. You can switch between the control schemes using Shift + F.
Added ability to assign squad leaders to specific squads through Ctrl + 1-9 number keys. You can also use Ctrl + ` (tilde) to assign the selected unit to any unassigned squad, or remove them if they are a squad leader already.
Changed hold position to sync when multiple units are selected. Example: 4 units are holding position while 1 is not. Pressing the hold position button when all 5 are selected will switch the 1 to hold position without turning the others off.
Fixed inventory not opening when the command unit is dead or garrisoned.
Fixed the incorrect placements of the hold position and squad leader indicators for some units.
Fixed custom sprites being replaced after loading in some cases.
Fixed town sprites being reset when loading.
Fixed squads not being loaded properly.
Fixed dungeons creating duplicate dungeon exits after loading.
Fixed units being sent outside dungeon walls after entering or going to the next floor.
Improved pathfinding in dungeons. Units will be less likely to get stuck, especially in labyrinths.
Fixed being able to load a game with no save file.
Fixed not being able to progress the tutorial by selecting the settler.
The game is out at a 30% discount from 7/22 to 8/5. Thanks to everyone who has sent in feedback and bug reports. Although the game is now released, development will continue at the same pace.
Here are just a few things that I plan on adding or changing in the future:
More factions. The next faction will be centered around elves.
Better management of units and towns.
More varied map and map generation.
More in-depth diplomacy, and diplomatic options.
Unit interaction in regards to diplomacy.
UI improvements.
With more to come in the future.
Wanted to get the fix for the unit capacity bug out there quickly.
Fixed unit capacity research not working properly.
Fixed workers not being deselected when selecting a squad through the squad panel.
Improved Settler behavior.
towns and resource buildings will change their appearance as their level increases.
Reduced the movement speed of settlers slightly.
Fixed an issue that could cause significant FPS drops when queuing multiple units.
Fixed archers and magicians kiting indefinitely.
Fixed not being able to upgrade multiple workers at once in the workers menu.
Fixed towns not blocking enemy units after being captured.
Fixed squad leader's portrait on the map not being responsive enough when clicked.
Fixed towns not updating their map icon when being captured.
Fixed settlers not giving an error message when failing to settle after clicking the settle button.
Added 3 new defensive buildings: Trebuchet, Command Post, and Ballista Tower.
Improved AI behavior so that factions are smarter when deciding on which worker to recruit.
Updated 1 character sprite.
Changed defensive buildings to be placed at the mouse position instead of being locked to a tile.
Fixed inventory displaying incorrect stats and sprite.
Fixed tax rate not being saved.
Fixed buttons in the town details panel in the Recruit menu not working.
Fixed command unit not being able to move in some cases.
Fixed inventory not being displayed properly for some aspect ratios.
Fixed town's details panel not being displayed properly in some cases.
Improved AI behavior.
Adjusted UI to support 16:10 and 21:9 aspect ratios. In theory most aspect ratios should be supported now, but only the two mentioned were tested.
Improved unit movement.
Changed it so that the follow buttons work while the game is paused.
Performance optimizations.
Details panel will give more up to date information.
Fixed settlers displaying the wrong automation state in some cases.
Fixed automation toggle being visible for non-player settlers.
Fixed guard tower's name not being translated in the details panel.
Fixed resource buildings and guard towers not deducting the correct amount of silver.
Fixed some units not resetting their stats after death.
Fixed borders having odd shapes sometimes.
Fixed bandits attacking each other despite having the same affiliation.
Fixed goblin caravan's world icon being too big.
Fixed deconstruct and migrate buttons not working.
Added 1 new unit to the Principality of Aeternum.
Added 9 new units to the Harmony Sect.
Added 11 new mercenary units. (3 can be selected as a command unit)
Added clouds.
Added option to change camera zoom speed.
Updated 33 unit sprites.
Updated the new game menu.
Updated faction influence.
Changed Harmony Sect's town sprite.
Improved save and load speed when using custom units.
Removed faction specific units from the mercenary pool.
Fixed player's chosen portrait not being saved.
Fixed custom units not loading properly.
Fixed ranged custom units not behaving properly in some cases.
Fixed long town names going outside the details panel.
Fixed mercenary list not being saved.
Fixed town's construction state not being saved.
Fixed the player's selected unit showing up as a mercenary.
Fixed carracks being able to travel on land.
Fixed picked up items not being translated.
Fixed settlers being able to settle close to other towns.
Fixed units not being able to recapture towns.
Fixed Harmony Sect units gaining full health when leveling up.
Fixed the auto spend toggle not being saved.
Fixed captured towns spawning units on their own after loading a game.
Added FPS limit in the options.
Added tutorial to teach the basics.
Added resource items that can be picked up when certain structures are destroyed/units are killed.
Added Supplies item. This is used by towns to increase silver generation and experience gain for garrisoned units.
Added Caravans. Caravans will automatically move excess resources to towns that need it so that all towns are supplied.
Added icons representing structures, caravans, and traders when zoomed out.
Added bandits and bandit camps. Bandits will occasionally raid caravans, resource buildings, workers, and in rare cases towns. Current bandit types include: Humans, Goblins, Orcs, and Gnolls.
Improved the save system. Loading is 8x faster, saving is 45x faster, and save files are 80x smaller.
Updated the infrastructure menu.
Updated Freya's sprite.
Changed Resource buildings, workers, and towns to have higher requirements for leveling up, but give higher stats per level up than before.
Changed it so that the command unit will only follow the squad leader if automation is turned on.
Changed the behavior of traders. They will now trade with other factions using supplies. A percentage of their sales will go to their faction.
Updated the descriptions for some research items.
Increased cost of rank 3, 4, and 5 units.
Reduced overall cost of supporters.
Summoning skills will summon units at the same level as the skill.
Changed factions to only attack bandits/mobs or factions they are at war with.
Improved pathfinding so that units will avoid running into structures that are on their path.
Changed AI factions so that units will stop following squad leaders when they are garrisoned.
Updated town panel in the recruit menu to show wood and wheat.
Fixed the wrong biome being used in some cases when loading a game.
Fixed resource buildings not playing sounds when being constructed in some cases.
Fixed resource buildings not being transparent and displaying the wrong resource amount when being constructed in some cases.
Fixed command unit still using skills when not automated.
Fixed damage numbers not using the appropriate color in some cases.
Fixed traders to display their class and stats properly in the workers menu.
Fixed town resources not being saved in some cases.
Fixed the wrong squad being highlighted when entering the units menu in some cases.
Fixed hold position button not displaying the correct state.
Fixed various missing translations.
Fixed translated text not fitting the UI in some cases.
Fixed some building effects not loading properly.
Fixed faction influence not working correctly when toggling it with F4.
Fixed settlers for AI factions not having a spawn cooldown.
Fixed worker names going outside the details panel if the name is too long.
Fixed town recruit tab not updating properly when unlocking a new unit through research.
Fixed reset button in research not resetting properly in certain situations.
Fixed unfollow button being visible in other menus.
Added recruit tab to town panel.
Updated town panel to show wood and wheat.
Added small indicator to the map panel when following a unit. Clicking it will unfollow the unit.
Minor changes to unit panels to make buttons more visible.
Adjusted overall cost of some research items.
Improved research and town menus to make them a bit less tedious to work with.
Ranged units will have their movement speed decrease gradually up to 50% when pressured by enemy units.
Fixed the estimated remaining time in the research menu getting stuck at 0 in some cases.
Fixed some units not retreating when peace is achieved.
Fixed faction scores not closing when clicking the continue button.
Fixed custom unit's selection indicator.
Fixed custom units not spawning when loading a game while it's being produced.
For those that haven't been keeping up with the playtest here's a summary for most of the updates so far. I'll also be ending the playtest pretty soon and will be putting up a demo instead. If you've been playing the playtest you won't notice much difference between the two though.
Added save/load/import/export functionality for custom units.
Added 71 new units and 2 new factions.
Added victory conditions.
Added 25 passive skills.
Added basic town management options (simple tax system, migration/merging, deconstruct button)
Added faction personalities. Factions will behave differently in terms of diplomacy based on their personality.
Updated the character sprites of 9 units.
Performance optimizations.
Added window mode and resolution options.
Made improvements to the research and garrison UI.
Made improvements to the experience/leveling system.
Quality of life improvements (better camera following, hold position, multi-select workers)
Expanded squad system (10 > 20 squads) with improved UI and clickable map icons.
Made improvements to diplomacy and the faction AI.
100+ bug fixes.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Arinoa: Conquest, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Arinoa: Conquest statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.