
Steam news
Full Steam announcements and update articles for this title.
-Player 2,3,4 can now manually save their progress from the pause menu, and when the host exits the session their game will also be saved.
-Increased ammount of fish players can extract while in survival co-op mode.
Hello everyone I just wanted to share the new game I’ve been working on with you. Having two projects to work on has been both challenging and fun, and I’m very happy that I finally have a playable demo of my new game Ghost Villa, and also very excited for the new things to come for Arctico.
Ghost Villa is a round based FPS with tower defense, roguelike, and farming elements. Your task is to defend your home from a ghost invasion, all while the four rapidly changing seasons bring changes to the map, enemies, and available power ups (in the form of vegetables). When each season starts you will be able to choose a new permanent boon to keep up with the endless ghost invasion. Build turrets, traps, and grow crazy powerful crops in order to survive!
I really wanted to work on something radically different from Arctico because I knew that I would keep updating it for a long time. The next major update for Arctico will be ready in a few weeks, and it will focus on making the weather and survival experience in the game way more dynamic and interesting. I also have other bigger plans for Arctico that I hope to share soon, in the meantime if Ghost Villa looks like something you’d enjoy, please add it to your wishlist and try out the demo!
We have added the first batch of achievements to the game and will have more to add in the next update!
Edit: We have added the first batch of achievements to the game!
-Improved contrast in inventory UI.
-Improved inventory tablet rendering material.
-Improved screen shader on inventory tablet.
-Improved transition animations in kayak fishing states.
-Improved map screen clarity and contrast.
-Improved Aurora FX.
-Improved sleeping transition.
-Fixed icons screen location issues in tutorial.
-Fixed UI issue in tutorial confirmation screen when starting a new game.
-Fixed sled garage fast travel bug.
-Fixed collected resources stats on inventory menu showing infinity on the first day.
-Fixed some fishing buoys missing fish swimming animation.
-Added flying birds to a couple of locations.
-Adjusted main base interior objects LODS.
-Adjusted snow and wind particles at night in survival mode.
-Added the same difference in snow and wind particles between day and night in normal mode.
-Adjusted calorie spending at night while outdoors in survival mode.
-Adjusted calorie spending at high altitudes while in survival mode.
-Adjusted amount of times you can fish in the same buoy while in survival mode.
-Adjusted how often you get double the amount of fish while in survival mode.
New "Survival" game mode available when starting a new game, I will keep releasing new updates for this new game mode throughout 2026.
This new game mode will be more demanding for the player, the weather and time of day will greatly affect your calories consumption and energy levels. If your available energy reaches a critical state you will pass out and a heavy resources penalty will be applied, the same applies if anybody on your gaming session (coop) passes out. A lot of systems were rebalanced for this new game mode (without affecting the normal game mode) and I will keep calibrating them based on feedback. Below you will find the changelog, most of these changes only apply to the new survival game mode.
-Added more details to the tutorial.
-Player 2/3/4 locations and individual resources are now successfully saved when the host sleeps.
-Solar panels will sometimes need fixing.
-Increased player calorie spending.
-Increased dogs calorie spending.
-The player reaching a 0 nutritional value will trigger a crisis that will cost half of your most valuable resources.
-Being in the elevated terrain will affect calorie spending.
-Being out at night will affect calorie spending.
-Placing a fire place with the misc builder will relieve you from the cold.
-The fire place has no extra cost now.
-Increased ammount of energy the player spends when running.
-Adjusted player movement speed loss from low energy levels.
-Added slight vision issues when player's energy is low.
-The weather changes at night.
-The player can now eat raw fish.
-Fishing spots will be usable every couple of days.
-Fishing spots number of tries left are now synched in coop.
-Adjusted ammount of fish that fishing spots yield.
-Adjusted how much energy raw and cooked fish will restore to the dogs.
-Falling into water with your dogs will affect your nutrition.
-Falling into water with your dogs will affect their nutrition.
-Limited ammount of water that the player can consume per day.
-Limited ammount of water that you can give to your dogs.
-Adjusted how much energy giving water to your dogs restore.
-Adjusted crop production in some plants.
-Decreased the ammoun of calories dogs spend while sleeping in the garage.
-Changed map position of the unlockable auto drill (now underground).
-Fixed light green appearing while using inventory and scrolling after equiping the drilll.
-Fixed fast travel option confirmation UI position
-Fixed Steamdeck hunger UI issue on the inventory.
-Fixed Steamdeck mouse pointer issue.
-added dedicated map button for keyboard (“M”) and controller/steamdeck.
-added new inventory navigation buttons for the keyboard (similar to the ones available on the controller).
-increased map zoom speed.
-increased fish selling price.
-lowered the cost of building an advanced heated facility.
-adjusted player calorie consumption.
-fixed repeat command on build menu when using the mouse.
-fixed heated facility upgrades UI descriptive text not centered.
The game now has full controller and Steamdeck support:
-The Sled’s and other vehicles input system was adjusted to better support joystick input.
-Added controller support to every interactable system in the game.
-Adjusted every UI system so that it supports controller input.
-Adjusted inventory/build menu UI organization for easy navigation with controller cursor.
-The tutorial and tips show the correct glyphs for both controller and keyboard.
-Added in-game keyboards when using a controller/steamdeck.
-Extensive testing and adjustments done for the Steamdeck version, including special text size, controller glyphs and special cursor. (the Steam compatibility review should be updated soon)
*the mac version will require using Steaminput with the gamepad/mouse config in order to work properly.
-Added PT-BR language to the game.
-Fixed small translation bugs on some menus.
-Fixed ice lakes collision issues.
-Fixed small light collider interfering with elevator buttons.
-Fixed water reflection bug on the sled.
-Fixed different colors on the other players drills.
-Adjusted auto save system.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Arctico, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Arctico statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.