
Steam news
Full Steam announcements and update articles for this title.
We have raised the difficulty curve of Endless Mode in the mid-to-late game.
Fixed a bug that could cause a blank bullet selection screen and lead to a game crash.
Long time no see, mages!
This free update brings you a surprise – a brand-new character and a brand-new mode!
As the librarian of the magic academy, Sibyl wields the elemental powers of Dark, Light, Lightning, and Wind, and can trigger bonus effects through Spellbooks.
The highly anticipated endless mode is here! Come fully armed – carry over your winning loadout from high-difficulty runs, enter battle in your strongest form, and face an endless tide of powerful foes. Even after completing Classic Mode, you can jump straight into this mode for a quick challenge! Push your limits to the max~
During the Summer Sale, we'll be launching a brand-new skin DLC – the Victorian Era Skin Pack! This pack gives all 5 gunslingers a fresh look from another era, including new large portraits, small portraits, and in-game UI changes. Skins can be toggled for each character from the difficulty selection screen – stay tuned!
Seals: Dragon's Might, Ash Slash, Scorching Tome, and Spike Shield nerfed; Twin Swords buffed.
Bullets: Summon True Ice and Ice Dragon Scale nerfed; Eagle Feather buffed.
Enemies: Boss Bone Wyvern significantly nerfed.
Enjoy the new magical combat! Join the Arcane Trigger community and share your thoughts~
Hope you're all doing well!
This update brings the following changes:
Displays your recent run records, and allows you to favorite and pin specific entries.
The following bullets and Seals have been adjusted:
The Magic Carpets shown below have been adjusted.
That's it for this update!
In addition, a brand-new free character and a new game mode are currently in development – they'll be arriving very soon! Be sure to follow our social media for the latest Arcane Trigger news.
Feel free to join our Discord to chat with the devs and other players: https://discord.gg/R9WHFrhTJZ
This update brings a brand-new character who wields a gunblade and commands the power of a dragon, alongside optimizations to in-run mechanics based on your feedback, plus balance tweaks to several bullets and Seals!
Here are the detailed contents of this update:
"Dragon Warrior Aya" enters the battlefield with her fiery dragon companion! Armed with a gunblade, she can summon a blazing dragon while transforming every bullet into a deadly melee slash. Aya does not rely on ranged shots—instead, she channels her bullets into close-quarter execution! Her three-stage attack consumes 3/3/6 bullets respectively, severing the forces of the Shadow Realm!
In-Run Game Speed Adjustment
You can now adjust the game speed at any time during combat! Combine speed settings with attack effects for an even more exhilarating experience!
New Damage Cap Mechanism
To enhance strategic diversity, we've implemented a numerical adjustment—self-inflicted single-instance damage is now capped at a percentage of your current HP, allowing you to "endure" longer!
Balance Adjustments
Numerical tweaks have been made to certain bullets and Seals to improve balance across different playstyles.
Thank you for your ongoing support and feedback. We look forward to seeing you explore more exciting strategies in the new version! If you have any questions or suggestions, feel free to join our Discord and share your thoughts with us: https://discord.gg/R9WHFrhTJZ
Fixed an issue where the game could freeze or crash when forging bullets and refreshing options.
1. Added a game speed control button to the in-combat UI (top-right corner).
2. Updated in-game text to a more readable font.
3. Damage taken from self-inflicted or status sources is now capped at a percentage of the player’s current HP.
4. Improved clarity of descriptions for enchants.
5. Balance adjustments to various bullets and enemies.
Additionally, the fourth playable character will launch next week — stay tuned!
Thank you for your continued support of Arcane Trigger! Here are the details of this update:
New Content
Rune Adjustment: The rune "Treasure Hunt" has been replaced by "Razor", allowing players to permanently remove selected Bullets from the current run.
New Magic Carpets Added: "Purifying Flame" and "Mana Surge".
Balance Adjustments
Enhanced Seals: Cleaving Axe, Firearm, Sacred Flame Mastery, Concert, Frost Flower.
Enhanced Bullets: Snow Brick, Fire God Stone, Sacred Mace, Harp, Monk Gloves, Alchemical Gas Tank, Meteorite, Turtle Shell, Thunder Katana, Magic Capacitor, Dwarf Helmet.
We will continue to optimize the game and roll out more new content in the future. Thank you for all your support and encouragement!
If you have any issues, you can also join our Discord for faster responses: https://discord.gg/R9WHFrhTJZ
Happy gaming! 🎮
Thanks for supporting Arcane Trigger! Here's what's new in this update:
· Seal Fixed: Golden Armor's damage reduction effect has been corrected.
· Bullet Adjusted: Wind Dragon Scale no longer deals damage to yourself.
· Enemy Tuning: Reduced damage from Elite enemies' Death Rush.
· Quality of Life: Keyboard shortcuts are now enabled in the Future Bullet interface.
If you have any issues, you can also join our Discord for faster responses: https://discord.gg/R9WHFrhTJZ
Happy gaming! 🎮
New Content
New Magic Carpet: "Desert Maze" added.
Display & Interaction
Keyboard Shortcuts have been added.
At the end of Wave 5 and Wave 10, chest options will now display their associated enchantment effects in the bottom-right corner.
Balance Adjustments
Talent "Forging Increment": The probability increase now stops after 8 increments, making it easier to obtain Epic and Rare bullets in the late game.
Summons "Stone Thorn" and "Ice Princess": Damage effect +100%.
Bullet "Harp": Mechanics adjusted – its damage is now Area of Effect (AoE) damage.
Bullets "Stained Glass" and "Triangular Spike" have been buffed.
Seal "Eye of Storm" has been reworked. New effect: *When an enemy is knocked back, trigger its \ effect 1-10 additional times based on knockback strength.*
Seal "Frost Flower" has been reworked. New effect: At turn start, if an enemy has ≥15 stacks of \, deal \ damage equal to 25% of its current HP.
Seal "Final Dogma": Mechanics adjusted – gaining \ no longer triggers the effect, and the damage coefficient has been reduced, but triggering the effect now grants more Max HP.
The following Seals have been buffed:
Blade, Doomsday, Explosive Barrel, Death Marker, Treasure Map, One-Strike, Crescendo, Fire Control, Aggregation, Dune, Tower Shield, Crusader, Interrogation Tool, Sacred Shield, Steam Power, Ancient Dragon Power, Quicksand Defense, Storage Box, Dark Iron, Colorful Visor
Future Development Preview
The fourth character is in development.
We will continue to optimize the game and roll out more new content in the future. Thank you for all your support and encouragement!
If you have any issues, you can also join our Discord for faster responses: https://discord.gg/R9WHFrhTJZ
Happy gaming! 🎮
Thank you for your continued support of Arcane Trigger! Here are the details of this update:
I. Gameplay Flow
New Mechanic Introductions: First-time players will now see contextual tutorials explaining core mechanics like \, \, and \ directly on the UI.
II. Display
Updated Font: The in-game font has been changed to a more legible pixel-style typeface for better readability.
III. Balance Changes
New Mechanic: When a Hit-type bullet gains an enchantment through \, the first set of options is guaranteed not to include \.
"Wound": Trigger frequency increased.
Lightning-type bullet "Electric Claw": Its \ version now applies up to 18 stacks of \.
IV. Bug Fixes
Chronokey now correctly unlocks Difficulty 10 as intended.
Fixed an issue where Summon keyword cards would not display properly in the damage statistics.
V. Future Development Preview
New Magic Carpets.
The fourth character.
We plan to gradually introduce more elements, characters, Magic Carpets, modes, and difficulty levels in the future. Thank you for all your support and encouragement!
If you have any issues, you can also join our Discord for faster responses:https://discord.gg/R9WHFrhTJZ
Happy gaming! 🎮
I. Gameplay
The effects "Triple provides enchantments" and "Ores appear at wave end" have been integrated into the Rune system. After this update, players who have unlocked the prerequisite Runes will automatically unlock these two Runes.
Enchanted bullets dropped by end-of-wave ores are now based on the player's current elements rather than all elements. When this Rune is not active, end-of-wave ores are replaced by Dimensional Shards.
Added unlock condition for Character 2: Clear Difficulty 3 with any character. Added unlock condition for Character 3: Clear Difficulty 2 with any character.
The Space-Time Key can now be used after clearing Difficulty 5 with any character to synchronize difficulty unlocks for other characters (the maximum unlocked difficulty remains Difficulty 10).
Slightly reduced monster strength in Difficulties 1-4, and slightly increased monster strength in Difficulties 13-15.
II. Display
Damage from the same type of summon is now combined in damage statistics instead of being displayed separately.
Added new resolution options.
Added special effects to the Talent button on the main interface after completing a run.
Element tooltips now display basic elemental characteristics when hovering over element icons in the character selection screen.
Increased the size and font of keyword cards in the bottom-left and bottom-right corners.
III. Balance
Enchanted bullets dropped by end-of-wave ores are now based on the player's current elements instead of all elements.
Increased the number of Rend stacks activated by the Wind bullet "Permeation Power" from 1 to 3 (6 for the Triple version).
IV. Bug Fixes
The Seal "Sacred Flame Mastery" vulnerability effect no longer applies to the player character.
The Seal "Cold Moon" damage increase effect no longer applies to enemies.
Thank you for all your reviews and suggestions! If you have any issues, you can also join our Discord for faster responses: https://discord.gg/R9WHFrhTJZ
Happy gaming!
Hello everyone,
Today's version update primarily introduces damage statistics for Seals, bullets, and more, allowing players to see the numbers at a glance! Additionally, there are some bullet balance adjustments. Below are the specific details of this update:
I. Display
Added damage statistics for Seals, Bullets, Status Effects, and Summons. Press a button in the game interface to switch back to the original elemental damage statistics.
Fixed the description for the Light-type bullet "Rainbow".
Added new VFX to the in-game wave indicator, the "Start Game" button, and the "Equip Magic Carpet" button in the main menu.
II. Balance Changes
Wind-type bullet "Sword Oil": Countdown reduced to 6 (Base) and 3 (Triple).
Lightning-type bullet "Inferior Sword Oil": Countdown reduced to 4 (Base) and 2 (Triple).
Wind-type bullet "Kukri Knife": Status stacks applied are now doubled.
Ice-type bullet "Magic Mirror" & Rock-type bullet "Clay Doll": Their Triple versions will now copy a bullet as its Triple version.
The Seal "Blooming" now grants an additional effect: makes the protagonist immune to Fire damage and reflects it back to attackers.
III. Coming Soon
Gradual unlocking of features and content to reduce early-game information overload.
A detailed damage statistics panel to track output from Seals and bullets.
Smoother game guidance with improved UI and gameplay guidance for new players.
We sincerely appreciate all the positive reviews and constructive feedback! If you have any questions, you’re also welcome to join our Discord for faster support: https://discord.gg/R9WHFrhTJZ
Happy gaming!
Thank you for your support of Arcane Trigger! We've just released a balance update. Bullet cards now display star icons to indicate their rarity. Additionally, Wind and Light-type bullets have received minor buffs, among other changes!
Here are the full patch notes:
I. Bullet Rarity Indicator
Added a visual rarity indicator: Bullets now show stars in the center of card to represent their quality level.
II. Bullet Balance Changes
Wind-type bullet "Iron Hammer": Base Power increased.
Wind-type bullet "Wind Horn": Max countdown reduced to 2.
Light-type bullet "Rainbow": Base damage increased by +100%.
Light-type bullet "Light Spear": Buff multiplier increased by +100%.
Fire-type bullet "Dragon Egg": The \ or \ obtained via countdown will also be the Tripled version.
Rock-type bullet "Slumbering Dragon Egg": The \ obtained via countdown will also be the Tripled version.
Rock-type bullet "Coarse Ore": Its Triple version now provides 2 enchanted Normal bullets.
Ice-type bullet "Frost Chest": Its Triple version now provides 2 enchanted Rare bullets.
III. Coming Soon
Gradual unlocking of features and content to reduce early-game information overload.
A detailed damage statistics panel to track output from Seals and bullets.
Smoother game guidance with improved UI and gameplay guidance for new players.
We sincerely appreciate all the positive reviews and constructive feedback! If you have any questions, you’re also welcome to join our Discord for faster support: https://discord.gg/R9WHFrhTJZ
Happy gaming!
Thank you for your support of Arcane Trigger! Within just one day, we have received lots of valuable feedback and suggestions. Based on your input, we have now rolled out a game update! The specific adjustments are as follows:
The adjustable speed multiplier in the Settings menu on the main interface has been further increased.
The final boss's HP in Difficulty 1, Difficulty 2, and Difficulty 3 has been reduced.
The Triple versions of the following Carry/CD-type bullets have received additional enhancements: Tome of Experience, Light Bell, Candle, Harp, Frozen Scepter, Silk, Arcane Cube, Fool's Gold
Fixed an issue where the rune unlock visual effects were not displaying correctly.
Fixed an issue where bullets copied by the Clay Doll did not correctly display the "No Triple" tag.
Additionally, we’ve noticed some players are curious about whether new content will be added in the future—the answer is yes! We plan to release a new character before February, along with other content that will be gradually introduced:
New game modes
More new characters
More detailed damage statistics for bullets and Seals
Optimized Triple effects for more bullets
Addition of hotkeys in the battle interface
Richer and more detailed Collection
Further display and audio optimizations
We sincerely appreciate all the positive reviews and constructive feedback! If you have any questions, you’re also welcome to join our Discord for faster support: https://discord.gg/qjvVuZfT9P
Wishing you all a great time playing!
Wake up, Mage! Arcane Trigger is now officially available!
The wait is finally over! Arcane Trigger has launched, and for a limited time, you can grab it with a 10% launch discount for just $8.09!
The full release features 3 unique mages for you to choose from, each armed to defend against the shadowy incursion! Every character wields a distinctly different magical firearm and specializes in their own unique arcane arts. Dive in now and experience the thrill of spell-slinging combat firsthand!
And don't forget – after clearing out those monsters, upgrade your Runes and Magic Carpets! These permanent enhancements are key to taking on even greater challenges at higher difficulties.
Your wait is over, Arcane Gunslingers!
Arcane Trigger officially launches on November 13th at 3:00 PM (Beijing Time). Stand against the shadowy invasion and defend your home! The game is priced at $8.99, with a 10% discount for the first 14 days!
In the full release, you can choose from three distinct characters, each with unique skills and elemental affinities. Inquisitor Catherine fights alongside her trusted Falcon companion, while Archmage Henry commands the power of lightning!
Each character offers 15 difficulty levels to conquer. Inside each run, combine a rich variety of bullets and Seals to create your own builds. Between runs, unlock powerful Magic Carpets and Runes to grow stronger with every attempt!
Like Endgame of Devil, this is a easy-to-pick-up, hard-to-put-down roguelite—simple to learn, deeply satisfying to master. If you're intrigued, please wishlist now! Or join our Discord community ↓↓
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Arcane Trigger, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Arcane Trigger statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.