
Steam news
Full Steam announcements and update articles for this title.
Hello, Magic Headmasters, long time no see! Our magic academy simulation game—Arcana Academy is confirmed to join the Steam Spring Sale!
If the winter snow is perfect for contemplation by the fireplace, then spring is the best season for boldly expanding the academy and recruiting novices. From March 19 to March 26, the game will offer a temporary 20% discount.
Prospective Headmasters who haven't joined yet, please seize this opportunity of the spring discount. Let us write your own Magic Legend in this vibrant season together!
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1. Fixed an issue where the Archive statistics could become abnormal under certain conditions.
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1. Reduced the required number of items to submit for certain events.
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1. Fixed description errors for some recipes and technologies.
2. Fixed an issue where clues for Ghoul or the Ghoul King could not be obtained under certain conditions.
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1. Adjusted the priority logic for eating
Characters will now prioritize consuming cards that are not currently in use for synthesis.
Hello, Magic Headmasters! Our magic academy management simulation game—Arcana Academy has officially joined the Steam Winter Sale!
If you haven't started building your own magic academy yet, now is the perfect time. During the winter sale, the game is 20% off and that's our biggest discount EVER!
Get ready to become the headmaster of your magic academy and embark on a magical journey filled with management strategy and card battles!
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1. Fixed an issue where scoring in the "Element Grail Tournament" could become abnormal under certain conditions.
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1. Fixed incorrect descriptions in the Reputation Interface.
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1. Fixed an issue where Main Events could fail to distribute under certain conditions.
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1. Fixed an issue where Clue Cards could disappear abnormally under certain conditions.
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1. Adjusted the unlock rules for some technologies.
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1. Fixed an issue where the Storage Cabinet was malfunctioning.
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1. Fixed an issue where some character traits had incorrect functionality or numerical values.
2. Fixed an issue where certain events could not be completed.
3. Fixed an issue where character HP could display abnormally when ending battles under certain conditions.
4. Fixed an issue where one-time recipes were not marked as "Completed" after synthesis under specific circumstances.
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1. Increased the capacity of Resource Crate and Dimensional Box when storing Magic Crystals.
2. Increased the acquisition rate of Clue Cards when performing failed rituals.
3. Optimized the eating logic - characters will now prioritize consuming food that is not currently used in synthesis.
4. Adjusted the slot display effects for the "Research Station".
5. Modified the prompt message when advanced learning conditions are not met.
6. Reduced the reputation requirement for unlocking the "Twilight Sacred Tree" technology.
7. Added unlock conditions for Hard, Extreme, and Legendary difficulty levels.
8. Added support for 1600×900 resolution.
9. Added the ability to adjust speed when moving the screen with keyboard.
10. Adjusted the visual performance of some interfaces.
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1. Fixed an issue where cards could abnormally follow cursor movement under certain conditions.
2. Fixed an issue where characters could not participate in synthesis in specific situations.
3. Fixed an issue where characters could not equip items under certain circumstances.
4. Fixed an issue where the "Heal Opportunity" event could fail abnormally in some cases.
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1. Added a completion prompt, and players can continue managing their current Academy after clearing the game.
2. Adjusted the trigger conditions for certain events.
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1. Fixed an issue where apprentice or enemy information could display abnormally on certain difficulty levels.
2. Fixed an issue where cards could become stuck after performing failed rituals under certain conditions.
3. Fixed an issue where the happiness display could show abnormal values in some situations.
4. Fixed an issue where characters' main attributes in the archive interface could be inconsistent with their actual values under certain circumstances.
5. Fixed an issue where some events could disappear abnormally in specific cases.
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1. Optimized the description of the "Breeding Hut".
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1. Fixed an issue where some card icons appeared misaligned.
2. Fixed an issue where the "Light Dome Supreme" skill effect was functioning abnormally.
3. Fixed an issue where the pre-calculated food consumption could sometimes differ from the actual amount consumed.
4. Fixed an issue where Happiness calculation could become abnormal under certain conditions.
5. Fixed an issue where Mana Charging could behave abnormally in some situations.
6. Fixed an issue where Apprentices and Owl Messengers could become stuck under certain conditions.
7. Fixed an issue where the UI layout in the Archive interface could display abnormally in specific cases.
8. Fixed an issue where the Research Station description could display incorrectly under certain circumstances.
9. Fixed an issue where the Grand Hall could malfunction in some situations.
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1. Added a new card "Storage Cabinet". The blueprint can be obtained through research after reaching a certain reputation level.
2. Added Happiness boost effects to some character traits.
3. Reduced the Academy reputation level required to unlock the technologies for Tablets, Resource Crates, and Dimensional Boxes.
4. Apprentices who have completed their assessment cannot change their target profession; corresponding validation has been added to enforce this.
5. Added an "Feedback" button to the ESC menu.
6. Optimized the descriptions of Micro-space, Mana Core, and Dimensional Crystal.
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1. Fixed an issue where exploration speed at locations could become abnormal under certain conditions.
2. Fixed an issue where building upgrades could not be performed in specific situations.
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1.Fixed an issue where constructing the "Wisdom Tree" could prevent event completion.
2.Fixed an issue where some buildings could be built repeatedly.
3.Fixed an incorrect icon for the "Arcane Furnace".
4.Fixed incorrect completion methods for certain events in the Ancient Castle map.
5.Fixed an issue where character eating behavior could become abnormal under certain conditions.
6.Fixed an issue where dragging cards into buildings could cause the buildings to disappear abnormally in some cases.
7.Fixed an issue where the "Cat Archmage" could have abnormal properties under certain circumstances.
8.Fixed an issue where the main attributes of characters were displayed incorrectly in the report interface under specific conditions.
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1. In the "Mountain City" location, the exploration product has been changed from "Sunflower" to "Lunar Wheat".
Hello Magic Headmasters! Our Magic Academy simulation management game—Arcana Academy—has officially joined the Steam Scream Fest. Let's spend this unforgettable event together in the Ancient Ruins!
The game is still on its launch discount! If you're interested, why not give it a try?
On the game's second map, "Ancient Ruins", you can summon and train special races—Vampire and Werewolf—and experience their unique stories!
P.S. To unlock the "Ancient Ruins" map, you need to upgrade your academy prestige to "Advanced Magic Academy I" in "Elf Forest".
The new map will also feature new monsters, Pumpkin Knight and Skeleton, so headmasters, please be careful!
Welcome all headmasters to join our official group. Wish you all a great time in the game!
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1. Fixed an issue where the game could freeze during saving under certain conditions.
2. Fixed an issue where some card icons displayed abnormally.
3. Fixed an issue with abnormal attack behavior for the Pumpkin Knight.
4. Fixed an issue where Gather Mithril Vein had abnormal attributes.
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1. Reduced the reputation required for promotion to the Intermediate Academy.
2. Adjusted the completion method for the Year 2 Main Story Event and removed the requirement to graduate Apprentices.
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1. Fixed an issue where building upgrades could malfunction under certain conditions.
2. Fixed an issue where Resource Box upgrades could trigger abnormally in specific situations.
3. Fixed an issue where certain events could either not be completed or would behave unexpectedly after completion.
4. Fixed description errors for some Familiars, Food, Technologies, and Recipes.
5. Fixed an issue where the reserved quantity setting for Resource Boxes could function incorrectly under certain circumstances.
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1. Enhanced the effect of the "Ecological Tank". After this update, the improved effect will apply to newly constructed ones.
2. Adjusted the display effects of certain Badges.
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1. Fixed an issue where a false "Desktop Space Full" warning could appear under certain circumstances, causing the game to freeze.
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1. Fixed an issue where some Blueprints were not appearing on the left side of the main screen or in the Compendium interface.
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1. Fixed an issue where hired Wizards might display abnormally in the Archive interface.
2. Fixed a display issue with some card slots.
3. Fixed an issue where ingredients stacked in the Cooking Pot could be consumed abnormally in specific situations.
4. Fixed an issue where some Potions could not be used under certain conditions.
5. Fixed an issue where upgrading a Resource Box to a Dimensional Box could cause malfunctions under certain circumstances.
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1. Adjusted the descriptions of some Academy buildings.
2. Adjusted the rewards for certain events.
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1. Optimized resolution adaptation for certain interfaces.
2. Fixed an issue where some events could not be completed.
3. Fixed an issue with certain Steam achievements.
4. Fixed a display issue with certain functions in the difficulty selection menu.
5. Fixed an issue where some emblem icons were not displaying correctly.
6. Fixed various translation errors.
7. Fixed miscellaneous functional issues.
The Magic Academy simulation management game "Arcana Academy" has officially launched on Steam! Here, construct your very own Magic sanctuary, summon Apprentices from various Races, and cultivate them into unique Magic prodigies. But be careful—every Select you make, from classroom teachings to forbidden Rituals, will determine the fate of your Academy...
Since the release of the demo in September, "Arcana Academy" has received widespread acclaim from players, with a current 95% positive rating on Steam. Thank you all for your support! We have carefully studied all your feedback and have made comprehensive optimizations and improvements to the official version, striving to present you with a better Magic world.
Now, embark on this magic management journey full of endless possibilities and challenges—your Magic Legendary awaits your pen to write its story!
Here, construct your very own Magic sanctuary, summon Apprentices from various Races, and cultivate them into unique Magic prodigies. But be careful—every Select you make, from classroom teachings to forbidden Rituals, will determine the fate of your Academy...
The Magic Academy simulation management game 'Arcana Academy' will officially launch on Steam on October 22, 2025(PT)! To help all players build their academy smoothly, we've prepared a batch of Q&A for your reference.
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Q1: What is the game's theme and gameplay?
A1: This is a Magic Academy-themed card simulation management game. You will play as the Mage Headmaster, stacking cards to construct your academy, cultivate apprentices, craft items, hold rituals, defeat enemies, and save the empire from crisis.
Q2: Which languages does the game support?
A2: Arcana Academy supports 12 languages! You can check them on the Steam store page.
Q3: Will the game continue to be updated?
A3: Absolutely! We will keep fixing bugs and optimizing content, and may release DLC in the future!
Q4: What are the system requirements?
A4:
Minimum:
Operating System: Windows 7/8.1/10 x64
Processor: Intel Core i3-7100 or AMD Athlon II X4 860K
Graphics: Intel HD Graphics 630
Storage: 4GB available space required
Recommended:
Operating System: Windows 10/11
Processor: Intel Core i5-8100
Graphics: NVIDIA GeForce GTX 1050ti
Storage: 4GB available space required
Q5: I encountered a bug in the game!
A5: You can use the 'Feedback' feature in the upper right corner of the main menu. You're also welcome to join the official Arcana Academy Discord to report issues or give suggestions.
Official Arcana Academy Discord:
Q6: Will the demo remain available?
A6: The demo will be removed on the day the game launches.
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Q1: My side events failed!
A1: If there are no apprentices in your academy, the event will fail. Don't graduate or expel all your apprentices—everyone knows a Magic Academy must have apprentices!
Q2: I accidentally decomposed an event card in the smelting pool!
A2: You can click the event card in the left event bar to novice it back into the corresponding event.
Q3: Why is so much comfort level deducted every month?
A3: Having too many cards will lower the school comfort level. Smelt extra cards or use a resource crate to store them.
Q4: Why does the facility not work even after placing ingredients and characters as recommended?
A4: Maybe the facility was damaged by a monster during monthly settlement. Check if there's a 'damaged' icon in the upper left of the facility and repair it as guided. Defeat monsters quickly to prevent ongoing losses!
Q5: There are more and more cards in mid-game and operations are getting complicated. What should I do?
A5: As the game progresses, you can place resource crates in buildings for automated production. There are also shortcut operations like pause, decompose, batch take-out, etc., which can be found in key settings.
Q6: I accidentally decomposed a clue card! How do I use clues?
A6: Like event cards, click the corresponding clue card in the left Bp. to novice it back. Stack all clues and any character to synthesize a complete ritual note.
Q7: Why can't my apprentice increase their element level?
A7: Apprentices have a fixed study duration. Once they reach the limit, they become fully studied. They need to take an assessment before they can further increase their element level.
Q8: I don't like my wizard/apprentice's name. Can I modify it?
A8: Right-click the character card, lock the character details to the upper right, then click the button next to the name to rename. Right-click classroom to rename the academy as well.
Q9: How do I help the prince? What's the difference between apprentice graduation and hire?
A9: After assessment, if you select apprentice graduation, the apprentice will go to support the prince and leave some magic relics. If you select hire apprentice, the apprentice becomes a wizard of the academy and continues to work for the academy.
Q10: Why are there so many white grids on the map?
A10: Press E to toggle the grid; you can change key bindings in Pause > Options > Key Settings.
You're also welcome to join the official Arcana Academy Discord.
Here you can give suggestions or chat with other players to share academy-building experiences.
Greetings to all the new headmasters of magic academy!
We are the development team of "Arcana Academy," and today, with great excitement, we announce: after months of polishing and improvement, our card-based simulation management game "Arcana Academy" will be available on the Steam on Oct. 22, 2025(PT), with a limited time 10% discount!
Since the release of the September demo, "Arcana Academy" has received widespread recognition from players, with a current Steam positive rating of 92%. We have carefully studied all your feedback and have fully optimized and refined the official version based on it, striving to present you with an even more perfect magical world.
Four Highlights of the Official Release:
More Freedom in Academy Construction.
The official version will add over 40 new Building and Facility Blueprints with unique functions, ranging from the basic Wizard Spire to the advanced Arcane Courtyard, from the practical Alchemy Workshop to the mysterious Original Spring. Race-exclusive Buildings for Elf, Werewolf, and Vampire will also be available for construction. Some Buildings support upgrades, allowing players to enhance their Buildings and create a unique Magic Academy, making each Academy a one-of-a-kind magical sanctuary.
Richer World Exploration Content.
We have designed 18 mysterious Locations for Exploration in the official version. These Location Cards will gradually unlock as the game progresses. Exploring different Locations will yield various Resources, from basic Food to precious alchemical Materials. Each Exploration may bring unexpected rewards, providing key Resources for Academy development.
Additionally, a new map "Ancient Ruins" will be available in the official version. Complete certain challenges in the "Elf Forest" map to unlock it. "Ancient Ruins" features exclusive Events for Werewolf and Vampire, opening up a brand-new adventure.
Deeper Apprentice Development Experience.
The "Apprentice Summon" system will be upgraded in the official version, allowing players to summon Apprentices with higher talents. These promising newcomers are more likely to acquire rare traits and have greater growth potential. The "Ascend Study" system will also be introduced, enabling Apprentices to learn higher-level Magic and advance to become more powerful Wizards. The official version will also add Werewolf Apprentices and Vampire Apprentices, each with their own Race Traits and unique talents in certain areas.
More Mysterious Ritual and Event Networks.
The Ritual system features 20 types of summonable Familiars and corresponding Clues. The Random Event pool expands to over 200 scenarios, covering everything from lighthearted classroom routines to thrilling abyssal invasions. The Academy Rules system will also increase to over 30 Rules, and different combinations of Academy Rules will have a profound impact on Academy management and Apprentice Growth.
Finally, we welcome you to follow our official social media and add "Arcana Academy" to your wishlist. Join us on Oct. 22 to embark on this magical and surprising Academy management journey together!
"Arcana Academy Demo" - Available Content Details
This Content Includes:Build a custom magic academy from scratch.
Manage and cultivate unique apprentices from various ethnic groups.
Experiment with various mysterious and unknown magical rituals.
Fight against enemies who pose a threat to the kingdom.
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1. Fixed the issue of abnormal effect of some characters' traits.
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1. Adjusted the products of some unknown rituals.
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1. Fixed an issue where Location Cards would occasionally disappear.
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1. Adjusted certain events.
2. Adjusted the stacking rules of some cards.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Arcana Academy, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Arcana Academy statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.