Hi! It's been three years since this game came out! That's pretty weird!
We've made a little patch updating the game engine and tweaking some stuff here and there:
-Separate music and sfx volume settings
-Better drum volume mixing
-Some AI Fixes and tweaks to improve guard searching behavior
-Are you sure confirmation when restarting an album
-Better compatibility with new and future devices
I hope you enjoy it! Please leave a comment if you run into any issues. Hopefully updating the engine will have fixed the technical issues that afflicted some computers.
Thanks for playing the game! And if you haven't played it before, grab it this week at 70% off (highest discount yet)!
Hello! We've been working on a new patch for the 3rd anniversary of the games release next week. Some quality of life improvements & a new version of the engine that will hopefully remedy outstanding technical issues. It's live on the public beta branch. Please try it & tell me if it works!
Hey all, this new patch is aimed at making the game more fair.
-Increased size and accuracy of no-spawn zone around starting point
-Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
-Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
-Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
-Slightly increased machine gun guard's reaction time (they take longer to react)
-Slightly increased guard reaction time when lights are out (they take longer to react)
-Prevented explosions from chaining through walls
-Flamethrower guards' now must ready their flamethrowers before shooting
-Audio Improvements
-Fix for the game running too fast on some systems
-Fix for fugue ending playing at the wrong time in arcade mode.
-Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
-Possible fix for some crash bugs.
A quick note about leaderboards: as a result of some bugs at launch there were some impossible scores posted to the leaderboard. Thos are all fixed now, and I've gone through and pruned all the outlier scores. I can't tell when the scores were posted, so I don't have a great way of culling. If you guys would prefer I totally cleared the leaderboards let me know in the comments
Thanks for playing!
-Gabe
Hey all, this patch has been live for a day or two already, but here are the patch notes:
-Added Laptop Mode to the options menu (removes some visual effects to improve performance)
-Added Headphone Mode to the options menu (adds binaural ambisonic rendering for a more immersive audio experience)
-Added support for resolutions higher than 1080p
-Added bespoke drum fills for the death screen on each drum kit
-Added 15 seconds to the time limit when playing harder albums on arcade mode
-Better sounding transitions in and out of the menu.
-Drummer now plays faster as you get closer to the time limit in arcade mode
-Drummer now pauses for a beat when you take damage
-Slightly reduced number of guards on the hard version of Abandon Ship
-Fixed bug where you could complete a level after you die, resulting in things getting weird
-Fixed bug where guards were on fire but no fire was visible
-Fixed bug that allowed the ape to pass through big doors without ripping them off their hinges
-Fix for corrupted save causing menu to not accept input
-Fix for crash on exit affecting some players.
-Fix for bug causing scores to carry over after death in arcade mode
-Fix for crash on startup affecting some players
I'll be posting a new beta patch today with a few more fixes and gameplay tweaks aimed at making the game more fair.
Thanks for playing!
-Gabe
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6638525/ee4fe70539cd5ec011a62457debd6b89b8be35cf.jpg
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.
https://youtu.be/inL630qzCnI
https://store.steampowered.com/app/447150/APE_OUT/
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Steam news for APE OUT
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