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Hello everyone! I've been listening to all your feedback and I did some balancing:
Lowering the Boss HP in 6 levels
Lowering corruption damage in 5 levels.
Lowering prices for 8 key-upgrades
Increased White Clone movement speed.
Now those harder levels should not feel like hitting a wall anymore.
Also it should not feel like perfect runs are needed to beat the Boss anymore.
Added a new enemy type (Level 2)
Added a new behavior for the green enemies
Targeting System Rewritten: Now prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.
Updated corruption level bar UI
Tweaked several upgrade levels, requirements, and costs.
Fixed a bug that caused inconsistent currency gain on player death.
Fixed a bug where double-drop currency values were not reflected in the end-of-level summary.
Hi everyone! The June Steam Next Fest has officially wrapped up, and we’re thrilled to share how it went!
🚀 Over 3,300 players checked out the Antivirus PROTOCOL demo 📈 We averaged 472 daily players with a 31-minute median playtime 💖 And we gained 2,500 new wishlists during the Fest, bringing us to a total of 3,000 wishlists!
We’re incredibly grateful for the amazing support during the event. Whether you played the demo, added us to your wishlist, or shared your feedback - thank you. Your enthusiasm is helping shape the future of Antivirus PROTOCOL, and we can’t wait to show you what’s coming next.
Stay tuned for more updates soon, and if you haven’t already, don’t forget to wishlist to be the first to know when we launch!
👉 Wishlist - Antivirus PROTOCOL
👉 Join our - Discord
FIREHIVE.
Fixed a bug where the game would not start on the primary monitor.
Added discord button in the main menu.
Increased the initial attraction radius for currencies.
Added function to pan the camera in the upgrades menu with WASD and arrows.
Tweaked the mouse panning speed of camera in the upgrades menu. It is now faster and more responsive.
There is a tutorial pop-up window now when entering the gameplay screen for the first time communicating to the player that enemies do not damage the player directly, instead the player takes corruption damage in time.
Added 3 more background colors to the gameplay screen.
Switched the positions for upgrade prices in the tool tip for easier visibility. Before: Cost / Amount Owned Now: Amount Owned / Cost
Hi everyone!
I'm excited to announce that the demo for Antivirus PROTOCOL is now live!
The demo offers 35-40 minutes of gameplay and gives you a solid taste of what the full experience will be.
Learn and adapt, collect data, upgrade yourself, and eliminate the Virus boss that has taken over the world!
If you enjoy the demo, please consider adding Antivirus PROTOCOL to your Wishlist, it really helps a lot!
Have fun during Steam Next Fest, and thank you for playing!
FIREHIVE.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Antivirus PROTOCOL, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Antivirus PROTOCOL statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.