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Fleshbreak is now released!
I hope you enjoy this game!
Sorry for the delay. This update adds 20 new words, forms and a new death scene. Also added a "gameplay tip" button, as well as a much of other bug fixes and misc stuff.
Btw, here's a teaser for the upcoming next main game!
What do you think??
Don't forget to wishlist the Interdimensional Vending Machine!
Hi! What's up! Here's some update. I know it's been a while since I made a significant update on my games. ACM1 and ACM2 are still ongoing, but personally, I'm not working that much on the games myself besides direct supervision. I'm fortunate enough that these games managed to get some success, so I now have some funds to hire other very talented people. ACM2 is still quite successful, just like the first game, but while I did try my best to avoid getting any negative backlash on the final Steam launch, I still got some through the DLC thing. Their points are valid, and while I do see some others defending why I did it (geo-blocking and NSFW filter), it still sucks to read some negative and rude comments about my actions and my game. To be honest, I know I did my best to really make ACM1 and ACM2 as polished and as good as possible, and while I love working on the games, I've been hating them lately. And it's not a simple hate—it's just that if you keep seeing the same game for 15 hours a day for almost two years straight, sometimes you just want to vomit on your computer screen. I did manage to endure for some time, but after the final Steam release last December, I immediately took off and chilled for a bit. And I've been chilling ever since. Traveling and stuff, binge-watching anime and live-action series, etc. I recently finished The Hobbit and Monarch: Legacy of Monsters. Awesome stuff! Anyway, so what am I gonna do next? I actually don't know. I thought I had something going for the new game I planned, with the new Horu art style and such, but I don't know what to do with it. And these past few weeks, I've been resisting the urge to just make ACM3 since I really don't know what to do with my life anymore. I hate these damned anomalous coffee machines, but they made me who I am, so I don't know what I want to do without them. Of course, I'm not just gonna remake the same shit and call it "3" since that would be incredibly stupid, so I'm still figuring out what would make ACM3 special. I can't just make three people transform and talk poetry with each other. ACM3 might return to the roots of ACM1, and short-haired Horu might lead it—I still don't know. But I do feel like I might come up with something soon. Not very soon, just soon. So stay tuned!!! Sorry for the silence; I've been mentally shit these first three months of the year, but I'm still working on stuff and mostly just figuring shit out. I'm not dead yet, that's for sure. But I'm really glad you guys still like ACM2 and still love ACM1. https://forms.gle/rg6boYcoaWawdkez8
=============================================== Our friends from the Interdimensional Vending Machine team just hit another milestone! Their game is now officially at 30,000+ wishlists! They're making awesome progress with their final update for the Steam release, here's some of their teasers:
I'm very excited when this game finally releases!
Wishlist the game now!
Hi everyone!
It's been almost a year since I started working with the team behind the game Interdimensional Vending Machine.
It's about time I make an official announcement regarding my involvement with Neuroticfly Games.
I'm quite trilled to announce that I'm officially collaborating with their team to make a certain feature in the game. To be exact, they will be adding SCP-294 to their game about SCP-261 as their own version of anomalous coffee machine. Let me be clear that it's not that I own SCP-294 or whatsoever, but since I'm currently the developer behind the arguably most successful game based from SCP-294, my involvement might help design their anomalous coffee machine better.So yeah, the Anomalous Coffee Machine is coming to the Interdimensional Vending Machine!However, I'll clarify a few things:First: Of course, it'll have less words to support, since it's not fair to make it big when it's not the point and focus of the game. However, it'll do have "transformations" as well, going side by side with IVM's "evolution" system.Second: The coffee machine in IVM will require "coins" before it can be used and it can only strictly dispense liquids, just like the original SCP-294 article.Third: Nope, Horu is not coming to IVM. A different unique character will be guarding this machine.Fourth: I won't be developing this coffee machine myself within IVM. So please expect the continuous development of future updates for ACM1, ACM2 and FLESHBREAK. I'm merely a consultant and co-game designer and co-publisher of IVM.I guess that's all I have to say for now!Let me know what you think!Hi everyone!
After almost 7 months of constant development, sleepless nights, endless playtesting, countless drawing, and mind breaking work, the sequel to my first game is now released on Steam!
This sequel game, Anomalous Coffee Machine 2, has twice the amount of content, twice the level of quality and polish, and twice the immersion but only took me half the amount of time to make than my first Anomalous Coffee Machine game. How was able to achieve that? Well...
Anyway, I hope you enjoy this final release. I really put my heart and soul into this so please enjoy my best game so far!
This is only the beginning though, I plan to update this game once a month and add more words, scenes, dialogues and other unique stuff, so stay tuned!
Here it is now!
As much of everyone have speculated, the base game of Anomalous Coffee Machine 2 will be released as a SFW game.Instead, all NSFW adult content will be released as a DLC! You can check it out here:About
This page aggregates Steam news feeds, patch notes, and developer announcements for Anomalous Coffee Machine 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Anomalous Coffee Machine 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.