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I want to thank bananasoos, nanase, hanbang, shim66606, and everyone who reported bugs and shared ideas for animaEngine.
Highlight of the update:
ANIMA PROFILES
You can now create profiles for each game or app. When you open that app or game, the animations assigned to it will activate, and when you close it they will be removed. It includes automatic memory cleanup. If the notifications are annoying, you can disable them from Windows.
How it works:
First, animaEngine must be active. Place the animations wherever you want, with the settings you want.
As you can see, I have an animation set to hide on click, in a visible position.
Step two is to click the new feature.
The first step is to choose the app we want to watch.
In this case I chose Spotify, so every time I start the app the animation will appear, and when I close it, it will disappear. The next step is to click the save profile button.
That is more than enough for the new feature to start working. As you can see, it says it is active. IMPORTANT: DELETE THE ANIMATIONS FROM ANIMAENGINE USING THE RIGHT-CLICK MENU SO THEY DO NOT OVERLAP, OR JUST MOVE THEM TO A DIFFERENT POSITION.
As you can see, when the app is closed the animation disappears, and if I open it again it activates again.
TELL ME IF YOU WANT ONLY ONE PROFILE TO BE ACTIVE AT A TIME OR IF ALL OF THEM SHOULD BE ABLE TO ACTIVATE. CURRENTLY IT IS ONLY ONE AT A TIME.
BUGS AND OPTIMIZATION:
Optimization issues with animations were resolved, and a bug that appeared when placing more than 16 animations was fixed.
As you can see, jagged edges were previously visible due to the limitations of the old engine; now the animations look more presentable and less jagged around the edges.
In the menu we have two new integrations: the button to rotate animations, which is something many have requested.
and the button to the new beta menu
Before we get to the big prize, I'll explain the bugs that were fixed:
1. The control + right-click bug now works without being deactivated when only control is pressed.
2. The bug that caused the screen to disappear when pressing the rectangle on the left of the taskbar that hides all apps has been fixed.
3. The bug that prevented deleting unfound animations has been resolved.
The new menu might seem intimidating, but it's very easy to use. I can't explain everything here; I'll make a YouTube tutorial and share it with you. But I will explain what it does. Basically, it detects events on the screen—like something appearing or moving—and executes a predefined animation or sequence, including motion, audio, etc.—based on points you select. I've been testing this in shooting games so that when I inspect a weapon, a chibi animation plays and I clean it, and also when I kill someone, a celebratory animation plays. It's a very powerful tool; the only limit is your imagination. It adds a bit more dynamism to AnimaEngine.
for example i did this with the first beta test a 2016 meme obusly you can do it with anime girls ;) check the video below
atte: me
Now the Workshop upload section no longer requires authentication and is more accessible to everyone, featuring a very intuitive interface that clearly tells you what goes in each section.
NOW THE APP LANGUAGE UPDATES BASED IN YOUR PC REGION SO DONT WORRY
Don't worry about the language; it updates automatically according to your region.
IMPORTANT IMPLEMENTATIONS
Finally, the subscribed workshop items will be downloaded automatically when you restart the app or press the sync button in the workshop tab.
I've added the complete workshop to the Workshop tab, 100 items per tab, plus a numbered search function below.
The app size went from 6.7GB to only 2GB, and I'm optimizing models and code to reduce it even more.
I solved the problem that caused more notifications to appear when restarting the app.
I solved the problem that prevented animations from appearing when the app was set to "on" when starting the PC.
TOMORROW I WILL ADD AND SOLVE THE LANGUAGE SWITCH PROBLEM
日本語対応 | 한국어 지원 | 中文支持
Support for Japanese, Korean, and Chinese
AND START PROBOLEM SOLVED
Based on your feedback, I've created a new interface that I've tried to make as understandable and easy to use as possible.
Now the library has large containers that display the animations.
In the side menu you will see an animated preview of the animation and a few options that you already know (it no longer freezes when resizing)
On the animations side, we now have a menu that can be accessed with control + right click, which has three more options.
Let's go in order:
Always on top, you already know it, if it's active it will overlay the screens including games (as long as they are in full Windows borderless or borderless)
With this option locked, the animation will stay in the place where it was activated and will not move.
Click through: With this option, clicks will pass through the animation and you can click underneath it, which means it won't interrupt games like FPS games (Valorant, CS2, etc.).
Hide when mouse is near: This option makes the animation hide when you hover your mouse over it, allowing you to see underneath.
The workshop page doesn't load by default until you enter a keyword and click search, in order to save resources.
In the upload section, you still need to authenticate.
Remember to activate this memory option to reduce animation usage.
NO MORE DOWNLOAD PROBLEMS
THIS IS US !!!!!!!!
. (hahahahha so as not to lose the habit)
this is me programming
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Anima Engine, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Anima Engine statistics page.
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