New Patch Released!
[Pdx] Eschersteam_community_announcements
We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full:
PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.
General Changes
- Saves made before installation of DLC should be visible and playable
- Fixed “The Grand Collector” achievement
- Improved unit and ability balance, based on player feedback and internal play-testing
- Numerous corrections to the Polish localization
- Minor text and tool-tip corrections in all language versions
Mission-Specific Changes
- Mission 1
- Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
- Removed a potential block, in which the mission would not end despite completing all objectives successfully. Mission 2
- Should no longer end in a fail state when objectives are completed successfully on lowerend machines.
- Cargo ship objective locations should now display correctly on convoys 4 and 5. Mission 5
- Initial fleet balance tuned.
- Cargo ships should no longer disappear when camera is zoomed out. Mission 6
- Selecting the alien structure required for the optional objective should no longer be arduous. Mission 13
- Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player.
- Fleet updates.
- Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing.
- Fixed some missing tooltips. Mission 14
- Safeguarded against potential exploits.
- The "Alien Guerilla" achievement should now be granted correctly.
