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Thanks to all who have played and provided feedback to All That Time. Below is a few things that have been changed regarding feedback that has been given:
Adjusted sprint and walk speed
Added FOV slider
Fixed visual issue of eye decal rendering through one of the walls in the basement level.
Added toggle sprint setting
Once again, thanks to all who have provided feedback - keep it coming. There will be more updates in the future regarding any more feedback that will be given.
Sincerely,
Ouzzie
After years of solo development, today is finally the day that All That Time is now officially available on Steam. A first-person psychological horror game that is set inside dreamy, futuristic, and liminal environments. I am seriously happy with how it has turned out.
I hope that it was worth the wait!
Thank you to every single person that provided any piece of feedback, wishlisted, or supported in a different way.
Go play it, I hope this experience stays with you.
Sincerely,
Ouzzie
Hello everyone,
I'm excited to finally announce that All That Time will officially be releasing to the public on June 10th.
What started as a small experiment slowly turned into something bigger than I could ever imagine. Over the past months, I have spent countless hours building strange dreamlike, nostalgic, and liminal environments; while also crafting unsettling atmospheres at the same time.
In All That Time, you'll step into a surreal memory reconstruction system and explore unstable dreamlike environments connected to patients who are stuck inside their own minds and memories. As you investigate these spaces and solve puzzles, you'll begin to realize that the system is not as stable as you originally thought.
Whether you have been following this project since the very beginning or just stumbling across it recently, I want to sincerely thank you for your support. Every wishlist, comment, and piece of feedback that I received has helped me form this project into becoming possible.
I can't wait for you all to experience the full game coming June 10th
See you soon...
- Ouzzie
If you have signed up for the playtest of All That Time. Then check the official Steam page to see if you got accepted.
The playtest is to test that the player can reach up until just before the ending without any major glitches or bugs.
This playtest is not the fully finished game, there are many unfinished parts, transitions, sounds, etc. You very much may also encounter bugs and glitches that may or may not break the game. If you make it to the end, it would be extremely helpful if you could fill out the feedback form to help me develop the game to be an unforgettable experience.
For those of you who didn't make it into the playtest, there may be future ones depending on the outcome of this playtest.
However, for those of you that have been accepted, please enjoy what I have made thus far.
Sincerely,
Ouzzie
I'm excited to share that All That Time will be participating in Steam Next Fest!
The demo is live and players will be able to explore the first dreamlike chapter of the experience during this event.
If you enjoy surreal psychological exploration, dreamlike environments, and unsettling nostalgia, then I'd love for you to check out the demo and wishlist the full game.
I will continue to keep updating the demo based on support and feedback.
See you during Next Fest!
The demo for All That Time is now live on Steam.
You can now explore the first surreal, dreamlike chapter of the game ahead of Steam Next Fest.
If you enjoy quiet psychological exploration, unsettling nostalgia, and strange dream logic, I’d love for you to check it out.
Thank you so much for the support, this is just the beginning...
About
This page aggregates Steam news feeds, patch notes, and developer announcements for All That Time, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main All That Time statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.