
Steam news
Full Steam announcements and update articles for this title.
Copilot said:
“Epic Rage” Bug Fix Event – Phase 29
As a small indie team, we sincerely appreciate your support and positive reviews! If you encounter any bugs or issues, feel free to join our group and reach out to us directly: 149577079. Thank you!
At last, we've fully embraced the "idle game" spirit! With the addition of the Auto-Battle feature, the game finally feels a bit more like an online RPG... 😆
Lucky players, get ready to farm, farm, and farm!
P.S. Before letting Auto-Battle do all the work, you'll still need to build up your core team. Be sure to spend some time exploring the Character Star Upgrade system! Currently, the strongest player cleared Hard Difficulty using only eight Red-tier cards. Without proper star upgrades and skill combinations, mowing through enemies won't be quite so effortless.
Added Auto-Battle to Battle Rebirth progression. Don't forget to unlock it through the upgrade system!
Auto-Battle Settings
Configure behavior based on enemy classes and difficulty levels.
Set stop conditions and timing.
Configure refresh-card targeting preferences.
Scheduled Farming
Sit back, collect rewards, and enjoy the gains!
Endless Mode
Custom Card Appearances
Combat Optimizations
New Gameplay Mechanics
Thank you for your continued support, and happy farming! 🍀🎮
Copilot said:
“Epic Rage” Bug Fix Event – Phase 28:
As a small indie team, we sincerely appreciate your support and positive reviews! Community Group: 149577079
Important: The upgrade point (Rebirth Talent) system has been completely rebuilt. You will need to rebirth and reallocate your points for everything to function normally again.
Why the Rework? The previous system was designed around a random upgrade path structure and prerequisites. This made it difficult for players to find key upgrades and sometimes allowed prerequisite nodes to be skipped, resulting in a poorer experience. It also became increasingly difficult to expand without making the system more confusing.
Added a One-Click Consume Gold Cards shortcut feature.
Added a One-Click Fuse Red Cards shortcut feature.
Adjusted:
Initial deposit interest rate
Initial discount chance
Initial discount rate
Added upgrade nodes for deposit interest rate
Added upgrade nodes for discount chance
Added upgrade nodes for discount rate
Reworked the entire upgrade-point system, including:
Point costs
Prerequisites
Layout structure
User interaction and navigation
① Auto-Battle and AFK Mode
② Combat optimizations, Endless Mode, custom card appearances, and more
“Epic Fury” Hotfix Campaign – Phase 26
We’re a small team, and it hasn’t been easy—please support us with good reviews! Group: 149577079
Further optimization of “achievement data synchronization” We hope this resolves the issue where some players couldn’t complete achievements. If you’re still stuck, please join the group and we’ll help you figure it out T.T
New Feature: Squad Quick Actions The other half of batch automation is finally here! We hope this improves the experience, especially for heavy spenders.
Want to save fodder cards: One-click lock > Level 1 cards
Want to lock all: One-click lock all
Want to unlock all: One-click unlock all
Want to deploy all: One-click deploy
Want everyone to rest: One-click rest
Recommended Star Upgrade Optimization Previously, auto-filled fodder cards could not be automatically unlocked, preventing them from being used alongside upgrade cards and failing to meet design expectations. In this update, we’ve unified the system—cards will now auto-unlock when inserted. However, if you decide not to upgrade after unlocking, you’ll need to reset the settings.
Rework the presentation and progression of stat upgrades, and rebalance the income of the “Mouse Bank” — if you’re planning to “rob the bank,” better do it soon 😏
Indie game development isn't easy, so we sincerely appreciate your reviews and support!
QQ Group: 149577079
Today's update introduced a major new feature that affected item acquisition systems, which unfortunately caused some critical issues, including game freezes and failed item purchases. We've deployed an emergency hotfix to address them.ːsteamsadːːsteamsadːːsteamsadː
Fixed an issue where the game could freeze during the battle results screen after completing a Rare Challenge.
Fixed an issue in Some Shop where item purchases could fail while the Mouse still took your gold.
T.T
The Mouse has been reminded that stealing customer money is not an approved business strategy.
Thank you for your patience and continued support!
We'll keep hunting bugs so you can keep enjoying the adventure.
“Epic Fury” Hotfix Campaign – Phase 25
We’re a small team, and it hasn’t been easy—please support us with good reviews! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already delivered 25 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079
At present, the game actually has three gameplay phases, and we need to adapt the experience to all three, which has been quite a headache:
Early Game (F2P beginners) – With limited resources and insufficient stat points, the “unlucky” experience can feel discouraging. We’ve been trying to improve this by increasing quest rewards.
Mid Game (light spenders / strategists) – Gameplay shifts toward strategy. Players need “card star upgrades” and the freedom to build their main carry to progress smoothly. (Features like one-click red synthesis, batch lock/unlock are still missing—expected this week.)
Late Game (heavy spenders / power players) – Resources surge massively. Players can easily earn hundreds of thousands of gold and start freely building characters, aiming to complete class sets and enjoy effortless farming. (Currently, the boomerang build is the strongest; other classes still need optimization due to targeting issues, set bonuses, and passive effects not working properly—more updates planned.)
New Feature: Custom “Star Upgrade”
Entry: Star Synthesis → Recommended Combos → New Combo
You can now choose the skills you want and define your own build path for your main character.
New Feature: Auto-Lock
Entry: Star Synthesis → Recommended Combos → Lock Settings
Select your desired “fodder” and confirm. All level 1 characters (and future draws) with those skills will be automatically locked until you change the settings.
Unified positioning of secondary pop-ups and UI elements for a more consistent control area
After viewing skills and returning, you’ll remain on the current screen instead of jumping back to the main interface
Fixed tooltip hover penetration issues
Fixed an issue where elite and rare enemies could not spawn in stages 2–4 of Difficulty 2 (early phase)
Some unfinished parts… T_T—we’ll push them in the next version!
We’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already pushed out 24 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079
Fixed an issue where the shop could not replace artifacts after reaching the maximum of 99 artifacts.
Improved the “One-Click Quality Synthesis” shortcut: now you can one-click synthesize cards of a specific quality even if you don’t have the corresponding character yet — just unlock it first via rebirth stat allocation.
Added a lock status to some artifacts so they cannot be replaced, preventing infinite gold farming exploits and issues with recovering lost items.
Fixed a display misalignment issue when battle drop numbers exceed four digits.
Prioritize bug fixes and gameplay experience improvements (custom star upgrades, rebirth stat system overhaul, etc.)
Multi-language support
Combat optimizations and expanded passive skill combinations
Endless mode + workshop customization for card appearance
If you want, I can also polish these into a more “Steam patch notes” style or a more casual community-post tone 👍
“Epic Rage” Fix Event — Issue 23:
Making a small indie game is never easy, so we sincerely ask for your positive reviews and support! If you run into any issues or have suggestions, you’re very welcome to join our group and talk to us directly. Since launch, over the past 20 days, the two of us have pushed out 23 high-intensity update versions for fixes and optimization. Even the workhorse of a production team would be exhausted by now… Group: 149577079
We’d also like to briefly explain some recent hot topics:
Our game currently has three different gameplay phases, and the overall experience needs to support three different playstyles, which has honestly been pretty brain-melting:
① Early Game — Low Economy / F2P Newcomers When players don’t have many resources and not enough system upgrades, the unlucky experience can feel quite punishing. We’ve already tried increasing quest rewards to help improve this.
② Mid Game — Gameplay Shift / Light-Spending Experts Strategy begins to matter more here. Players need to use Card Star Upgrades and freely build a main carry in order to progress smoothly. Currently, we’re still missing custom planning and locked-card saving features. These are expected to be updated this week.
③ Late Game — Massive Resource Growth / Heavy-Spending Players At this stage, players can easily earn hundreds of thousands of Gold and begin freely building characters. Ideally, every class set should be worth completing, and once a main carry is fully built, players should be able to enjoy mowing down enemies. In the current version, Boomerang is the strongest. Other classes still need optimization due to target-locking issues, set bonus problems, and certain passives not taking effect. Continuous updates are expected to begin next week.
Fixed: After reaching 99 Artifacts, players could no longer obtain new artifacts or replace existing ones.
Fixed: The passive skill “Witchcraft” did not properly increase debuff success rate.
Fixed: The artifact “Venture Investment” had an interest rate lower than 50%.
Fixed: When resources were insufficient for an 80-pull, the button prompt displayed incorrectly.
Adjusted: Achievement requirement changes:
Elite Slayer: Defeat 200 Elite enemies → 100 Elite enemies
Rare Slayer: Defeat 100 Rare enemies → 50 Rare enemies
Prioritize game bugs and experience improvements (custom star-up planning, Rebirth allocation restructuring, etc.)
Multi-language support
Battle optimization and expanded passive combinations
Endless Mode + Workshop support for custom card appearance replacement
When everyone else is on holiday, we're working overtime. When everyone else is working, we're still grinding. When everyone else is sleeping, we're pushing updates!
T_T
While rushing development, the Bank secretly turned into a shady businessman and started skimming deposits. That's been fixed now!
As always, we humbly ask for your reviews and support. You're also welcome to join our community group and share some lucky vibes:
QQ Group: 149577079
The Bank was incorrectly reducing players' deposited principal.
Bank functionality has now been restored to normal.
We'll continue improving the loan system in future updates.
Fixed an issue where activating an Artifact during battle could occasionally cause a character's position to change unexpectedly.
Our highest priority remains improving stability and gameplay experience, including:
Custom Star Upgrading
Rebirth Talent System Rework
Additional quality-of-life improvements
Localization support is currently planned and under development.
We'll continue expanding passive skill combinations and improving overall combat depth.
Planned features include:
Endless Mode
Workshop support for customizing and replacing card character appearances
Thank you for your continued support and feedback.
The Epic Fury campaign continues!
“Epic Rage” Bug Fix Event – Phase 21:
While others take holidays, we work overtime; while others are at work, we grind; while others sleep, we release updates!!! T T Our small team has once again pushed out a major round of optimizations—sincerely asking for your support and positive reviews! You’re also welcome to join our group to catch some good luck: 149577079 (steamsad)
Optimized: Added display for Refresh Tickets—you can now clearly see how many refresh items you have.
Optimized: Added Map Progress display—you can now easily track current enemies and future paths, so you won’t miss shops or bosses anymore.
Optimized: Added Loan and Deposit status display on the main screen. Improved banking system by extending the effective duration of loans and deposits, reducing situations where players can easily exploit or be exploited by the bank.
Optimized: The “Rest in Place” option can now be skipped directly—keeping the challenge flowing and avoiding forced spending.
Optimized: Added a “Tasks” entry in the bounty system, allowing you to adjust reward yields on the spot.
Optimized: Added an “Artifacts” entry in the shop, also allowing on-the-spot reward adjustments.
Fixed: Various description issues.
The Custom Star Upgrade feature involves major system changes and is still under testing and validation to avoid bugs affecting gameplay. It will definitely be released in the next update!
Prioritize bug fixes and gameplay experience improvements (including Custom Star Upgrade, Rebirth system rework, etc.)
Multi-language support
Combat optimization and expanded passive skill combinations
Endless Mode + Workshop custom card skins
Thank you for your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
“Epic Rage” Bug Fix Event – Phase 20:
As a small indie team, we sincerely ask for your support and positive reviews! Your enjoyment and encouragement are the greatest motivation that keeps us moving forward! You’re also welcome to join our group to share some good luck: 149577079
Fixed: Abnormal behavior of the skill “Yuan Manman”
Fixed: Misalignment issues when clicking formations and items
Fixed: Incorrect description of the Stun debuff
Fixed: Unexpected appearances of Goblins in certain stages
Fixed: Issues with the Celestial Sovereign skill, where starting cards would immediately enter rest state and prevent one-click battle entry
Our next focus will be a major rework of the system upgrade (Rebirth points) mechanics, along with addressing many of the optimization suggestions raised by players. We know that several features and user experiences still need improvement!
We appreciate your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
The dev team humbly asks for your reviews and support!
The happiness and support of our Lucky Legends are the biggest motivation that keeps us moving forward. You're also welcome to join our community group and share some of your luck with everyone:
QQ Group: 149577079
Fixed an issue where Therese could not be properly obtained from the Destiny Mage Pack.
Fixed an issue where Sazhen Meteor could not be properly obtained from the Destiny Priest Pack.
Fixed an issue where Taren could not be properly obtained from the Fate Priest Pack.
Fixed an issue where new players could occasionally encounter ranged enemies in the starting stages and be defeated unexpectedly.
Fixed an issue where creating a new account and skipping the summoning sequence could cause the interface to become stuck with no way to return.
Fixed duplicate character name issues appearing on certain hero cards.
Our next major focus will be a complete rework of the Talent Point Allocation System, along with many of the optimization suggestions provided by players.
We know that many features and user interactions still need improvement, and we'll continue refining the experience step by step.
Thank you for your support, thank you for your feedback, and most importantly—keep having fun!
Let's continue the Epic Fury campaign together!
The dev team humbly asks for your reviews and support!
The joy and encouragement from our Lucky Legends are what keep us moving forward. You're also welcome to join our community group and share some of that lucky energy with us:
QQ Group: 149577079
This update focuses on a major overhaul of the new player experience and the Star Upgrade & Card Fusion tutorial flow!
Longer Tutorial Progression
The tutorial stages felt like they ended before players could really enjoy them.
To address this:
Tutorial stage length increased from 22 stages → 66 stages
Rebirth Points rewards increased from 1,200 → 4,060
This provides much more support for players who want to farm Rebirth Points early on.
New Card Fusion Tutorial Quest Line
A brand-new Card Fusion quest series has been added throughout the tutorial progression (Graduation Season 6–17).
Players will now receive enough resources to build a fully upgraded 5-Star Peyton (Boomerang), one of the strongest heroes available during the tutorial experience.
What is mowing through enemies?
This is mowing through enemies!
Don't miss one of the core gameplay systems of Lucky Legends vs. The Unlucky!
Luck Not on Your Side?
Of course, this is still a game where luck matters.
If your fusion attempts don't go as planned, be sure to invest points into the Talent System.
With the right upgrades, your success rate can reach 100%.
Defeat bad luck with determination!
Fixed several achievements whose icons did not match their descriptions.
Fixed an issue where card artwork and text could overlap in the Card Pack Details screen.
Fixed an issue where selecting the Golden Flash challenge boss could cause the game to freeze after battle.
Golden Flash can now be challenged normally.
Fixed an issue that could occasionally cause blank entries to appear in the formation list.
Improved icons and visual cues in the Quick Quality Fusion menu to better match player expectations.
Improved descriptions, tooltips, and execution flow.
The process is now smoother, easier to understand, and provides clearer results.
For shortcut features of the same type, players now only need to disable them once.
No more turning off Green, Blue, and Purple shortcuts separately!
Our next major focus will be a complete overhaul of the Talent Point Allocation System, along with many of the optimization suggestions provided by players.
We know there are still plenty of features and interactions that can be improved, and we'll continue refining them step by step.
Thank you for your support, thank you for your feedback, and most importantly—keep having fun!
Let's continue the Epic Fury campaign together!
“Epic Rage” Bug Fix Event – Phase 17:
As a small indie team, we sincerely ask for your support and positive reviews! Your enjoyment and encouragement are the greatest motivation that keeps us moving forward!
At last, we’re rolling out the long-awaited “satisfying multi-draw” experience along with its supporting updates! Enjoy the holiday by pulling to your heart’s content and fusing without limits!
The “80x Draw” feature is finally here! Unlock it by upgrading “80x Draw” in the Rebirth system, then pull to your heart’s content! No more worries about wearing out your mouse!
To match the smoother multi-draw experience, we’ve updated inventory expansion options: You can now directly purchase +5, +20, or +50 slots, all at very affordable prices!
Also optimized for multi-draw gameplay, the formation system has been significantly improved—no more lag even with thousands of cards. Hoard as much as you like!
Fixed a bug where battles could freeze due to AI not being properly initialized.
We’re actively scheduling and working through your feedback. Going forward, we’ll continue optimizing gameplay experience and flow—thank you for your support, and keep enjoying the game!
Next priorities include improving:
Early-game star upgrade and card fusion experience
Custom fusion features
Let’s keep making “Lucky King vs. Unlucky Player” even more fun together! 🎉
“Epic Rage” Bug Fix Event – Phase 16:
As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and contact us—we’ll assist you as soon as possible. Even if we can’t resolve it immediately, it helps us pinpoint exactly where the problem occurred. Thank you! QQ: 149577079
We’ll also be releasing a more polished and optimized version within this week—welcome to jump back in and start battling again!
Fixed: An issue in the New Player Tutorial where accelerating card draws could cause the tutorial to be skipped and get stuck. Acceleration is now enabled properly after clearing Stage 1.
Fixed: A mismatch issue when tapping the card pack magnifying glass. It now correctly displays the drop contents without needing a second selection.
The 80x draw feature is currently undergoing intensive re-testing. To avoid introducing new issues, we’ll release it only once we’re fully confident it’s stable!
A major update incorporating player feedback is planned for this weekend—please stay tuned! When it arrives, it might be a great time to do another round of rebirth upgrades 😉
“Epic Rage” Bug Fix Event – Phase 15:
As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and contact us—we’ll assist you as soon as possible. Even if we can’t resolve it immediately, it helps us pinpoint exactly where the problem occurred. Thank you! QQ: 149577079
We’ll also be releasing a more polished and optimized version within this week—welcome to jump back in and start battling again!
After drawing cards, you can now properly click to view “Character Details.” (The previous issue was caused by a new bug introduced while urgently adding the skip feature T T)
The maximum limit for Artifact Refresh Tickets and Shop Refresh Tickets has been restored to normal: up to 999
Fixed: Shop Refresh Ticket count not resetting to zero after rebirth (missed again…)
Fixed: Incorrect description for the skill “Blood Shield · Strong”
We will continue to prioritize:
The 100x draw feature
Custom star upgrade functionality
Overall gameplay experience improvements
If you have any feedback—especially from your early gameplay experience—or suggestions, please feel free to reach out and help make “Lucky King vs. Unlucky Player” even better. Thank you for your support! 🎉
“Epic Rage” Bug Fix Event – Phase 14:
As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and reach out—we’ll assist you as quickly as possible. Even if we can’t fix it immediately, it helps us pinpoint where the problem occurred. Thank you!
Fixed a freeze/crash issue with the “Boomerang” card: The bug occurred because the Boomerang dealt extremely high damage, causing follow-up attacks to lose valid targets and trigger conflicts.
1.1 Fixed: Boomerang attacks no longer ignore damage decay—its behavior is now working correctly.
1.2 Fixed: The Assassin set “Requiem of Slaughter” now functions properly. With set bonuses, Boomerang builds are back at the top!
Fixed: Monsters failing to properly equip artifacts—difficulty has been restored.
Fixed: Duplicate display issue for the “Shadow Overlord” artifact set.
Fixed: Display issue for divination cards for the character “Celestial Sovereign”.
Fixed: Updated the description and effects of the “Shadow Overlord” set—units on the field can now ignore assassination effects (no more bad-luck frustration!).
We will continue prioritizing:
The 100x draw feature
Custom star upgrade functionality
General gameplay experience improvements
If you have any feedback—especially from early gameplay—or suggestions, please feel free to reach out and help make “Lucky King vs. Unlucky Player” even better. Thank you for your support! 🎉
“Epic Rage” Bug Fix Event – Phase 13:
As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and reach out—we’ll assist you as soon as possible. Even if we can’t fix it right away, it helps us pinpoint where the issue occurred. Thank you!
The gacha animation can now be skipped—just tap once to complete the draw, no more waiting! (Of course, the 100x draw feature is still on the way—we’re working on it!)
Fixed Achievement Issue: The “Hamster Feeding” series achievements can now be completed properly.
Fixed: Incorrect enemy avatar display in some Difficulty 3 stages.
Optimized: The Star Upgrade Recommendation system will no longer automatically include your “main cards.” Now, only Level 1, 1-star cards will be auto-filled. Higher-level cards must be manually selected to avoid accidental usage.
The following artifacts are now functioning properly:
Life Hymn
Archmage
Rebirth by Fire
Endless Vitality
Frost Affinity
Purified Origin
Endless Slaughter
Shadow Overlord — adjusted trigger mechanics and added assassination resistance; now works as intended
Requiem of Slaughter will be fixed in the next update.
If you encounter any other issues, please don’t hesitate to contact us—we’ll thoroughly investigate and resolve them!
We will continue prioritizing:
The 100x draw feature
Custom star upgrade functionality
General gameplay experience optimizations
If you have any feedback—especially from your early gameplay experience—please let us know and help make “Lucky King vs. Unlucky Player” even better. Thank you for your support! 🎉
“Epic Rage” Bug Fix Event – Phase 12:
As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and communicate with us—we’ll assist you as quickly as possible. Even if we can’t fix it right away, it helps us pinpoint where the problem occurred. Thank you! QQ: 149577079
Slow combat speed: Our game isn’t just a roguelike—it’s also a card-building game! Deck-building is a core element, so please make sure to use the “Star Fusion” system to follow recommendations and build strong units. Having a main carry (main DPS) makes a huge difference!
Top recommendations: Boomerang, Archer (Cannon), Fire Mage Max out their skills: chance to act twice in one turn, high attack, high accuracy, high crit, and can hit all enemies—super satisfying, definitely worth trying!
Due to frequent updates, there may occasionally be freezes or interruptions. If this happens, please try restarting the game or changing your lineup. You can also contact us directly—we’ll identify and resolve issues as quickly as possible!
Star Upgrade Recommendations now work properly, including for locked characters—they can appear and be selected normally. Finally, you can fuse without overthinking! (Customization-focused players, please stay tuned for further improvements.)
One-click fusion & one-click upgrade will now prioritize using items first. Character cards will only be consumed once items are used up.
Attempted optimization of artifact entrance effects, addressing the issue of audio distortion.
Removed some “suicide-type” bounty missions.
We’ll continue prioritizing:
Artifact effect fixes
The 100x draw feature
Overall experience optimizations
If you have any feedback or encounter frustrations—especially in the early game—please reach out and help us make “Lucky King vs. Unlucky Player” even better. Thank you!
“Epic Rage” Bug Fix Event – Phase 11:
If you encounter any issues, please be sure to join our group and reach out—we’ll assist you as soon as possible. Even if we can’t immediately fix the issue, it helps us identify exactly where things went wrong. Thank you! QQ Group: 149577079
We originally planned to roll out big features like the 100-draw system today, but an unexpected issue with AI formations delayed everything. We sincerely apologize to those who experienced battle freezes today. If your battle gets stuck, please try changing your formation and retry, or contact us directly. I’ve personally tested every case (why is it so complicated…), and hopefully everything is working properly now… T T
Note: Changes in our game only take effect after each Rebirth!
The formation system has been rebuilt yet again (yes, again!)—it should now better meet everyone’s customization needs! (Take advantage of it while enemy AI formations aren’t fully implemented yet… feel free to bully them 😄)
When selecting the starting character, “Yang Kailing” will no longer always be the default—you can now randomly obtain other characters normally.
Rebirth Talents – System Check: Update count increases are now functioning properly.
Bounty Board: All quest rewards have been significantly increased (+50% to +100%). Check the quest quality for details—it’s definitely more rewarding than before!
Bank: We’re planning future balance adjustments. Right now, top players are “abusing” loans and deposits—basically robbing the bank every day 😂 We’ll leave it as-is for now and let everyone enjoy it for a while… feel free to explore more possibilities!
Sword Saint Recommended Star Upgrade: “Seal · Medium” → “Seal · Strong”
Recommended Star Upgrade Combinations: We’re aware that the “Lock” feature conflicts with this system, making it inconvenient. Optimization is in progress.
100x Draw Feature: It’s definitely coming—please hang in there a little longer… we’re completely exhausted 😭
Artifact Set Effects: Some are still malfunctioning or not active—we’re fixing them as quickly as possible!
Our hardworking hamster dev team even missed Children’s Day (June 1st)… We hope you’re all enjoying the game—go become the next top player to clear the maze! 🎉
If you encounter any issues, please join our community group and let us know. We'll do our best to help right away. Even if we can't solve the problem immediately, your feedback helps us pinpoint exactly where things went wrong.
All game changes take effect after your next Rebirth.
A data-related issue could cause the game to freeze on the final stage of Difficulty 3.
This has now been fixed.
(Our top players are getting very close to clearing everything...)
The tutorial flow has been adjusted.
Brand-new players should still experience the story and introduction, as our game differs quite a bit from traditional mobile games.
Corrected several issues in the Battlefield Information panel.
Additional clarification:
Reinforcements are units waiting to enter the battlefield because all available deployment positions are currently occupied.
The past few updates were released a little too quickly.
We'll be spending more time reviewing how new players experience the game under the new Rebirth system and making improvements where needed.
Features such as 100x Summon are still in development.
We'll focus on reducing bugs and improving stability before releasing them, ensuring they enhance rather than disrupt the player experience.
Thank you for your continued support!
First of all, if you encounter any problems, please join our community group and let us know. We'll help investigate and resolve them as quickly as possible. Even if we can't fix an issue immediately, your feedback helps us identify exactly where things went wrong.
QQ Group: 149577079
The root cause came from the progression gap between new and veteran players.
Yesterday, the "Lucky Star" talent granted a much larger amount of starting gold. However, the supporting shortcut features were still locked.
As a result, new players began with around 1,000 gold, allowing them to perform excessive summoning and merging right from the start, which unexpectedly created a frustrating and overwhelming experience.
This happened because the Rebirth Talent system was changed from random upgrades to player-selected upgrades, but the unlock requirements and costs were not adjusted accordingly.
Honestly, we thought the extra gold would simply be a nice bonus for everyone.
Turns out... having too much money can also create problems.
We've now made adjustments to address the "getting stuck" issue, and we'll continue rebuilding and improving this part of the experience in future updates.
The Expanded Card Inventory talent line has been reworked.
Maximum level increased to Level 8
Maximum inventory bonus increased from +5 to +50
This should significantly reduce situations where players get stuck due to limited card space.
The Persistence talent line has been fixed.
The Challenge Character rebirth point bonus (+5% per level) now properly applies after your next rebirth.
Maximum bonus: +100%
The total starting gold bonus remains unchanged.
However:
Maximum level increased from 5 to 20
More talent points are now available for unlocking important shortcut features first
All shortcut features have been moved earlier in the progression path, including:
One-Click Feed Cards
One-Click Merge Cards
This allows players to unlock key quality-of-life features much sooner.
Shortcut feature buttons will now remain visible in their respective interfaces by default.
This helps new players understand that these features exist and prevents confusion about how to unlock them.
Map descriptions have been improved.
Players can now clearly see the width and scale of each battle map before entering.
Thank you for your continued support.
Your reviews mean a lot to us and genuinely help the game grow.
We've also realized that our current team size and development capacity aren't enough to sustain such an aggressive update schedule. Too often we've been rushing fixes only to create new problems elsewhere.
Going forward, we'll focus more on stability testing before releasing updates, so we can avoid unexpected issues and protect the fun experience that our lucky legends deserve.
Thank you for your patience, and we're sorry for the trouble.
“Epic Rage” Bug Fix Event – Phase 8: Fierce Battles Against Bugs…
As a small team, we’ve been pushing to deliver more timely optimizations and support for our lucky players, but this has sometimes led to insufficient testing and unexpected issues—especially unfriendly for new players. Going forward, we’ll strike a better balance between speed and stability, and continue our “Epic Rage” initiative!
We truly appreciate your support—your positive reviews mean a lot to us!
Key Adjustments:
Red card characters level cap: 105 → 110
Rainbow card characters level cap: 110 → 150
Key Fixes:
Fixed: In the Rebirth Talents, after disabling the “Artifact Set” during refresh, it will now correctly remain disabled in the next run. Lucky players can finally quickly achieve their class set resonance!
Fixed: The issue where disabling the AI reset option during rebirth would still allow it to be selected again in the next run.
Fixed: Abnormal synthesis quantities when batch-combining quality cards.
Fixed: The Divine Power · Strength series now properly applies its effect of reducing charge-up turns.
Optimizations:
Formation sorting has been improved—no more odd card interleaving. In future updates, we’ll continue adding filtering options to help you find the cards you need more easily.
Maze Bulletin: Happy weekend, everyone! Go grab a meal, then come back and keep going! Some top players have already reached Difficulty 3-220 🎉
“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious Cycle
We sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!
If you run into these hair‑pulling bugs again, please join our group at 149577079 and contact us directly—we’ll speed up the fixes and make sure your maze progression is never affected!
Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!
Fixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.
Fixed: “Assassinate” skill behavior. It now only works on Ninjas, and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…)
New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! (Major buff)
Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.
Fixed: Impure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.
Map change explanations — why does the map sometimes grow or shrink?
100x draw feature — recruit your companions faster!
Adjustments to the initial card capacity, so you won’t get stuck while pulling—smooth and satisfying gameplay is a must!
Maze Bulletin: If you encounter any issues, our hamster support team is always ready to provide fast and friendly assistance 🐹 Hope you enjoy the game—and may your pulls be lucky! 🎉
“Epic Rage” Bug Fix Event – Phase 6: Save the Lucky Players’ Progress + More Quick Features Live
Here it comes—the final update of the day! Hope all our lucky players have a great weekend!
Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “All About Luck" Player”!
The gacha freezing issue has been resolved. It was caused by players charging into Chapter 3 and encountering a new bug—but thankfully we fixed it within 30 minutes! The Lucky Player challenge must go on!
New Features Added (VIP):
One-click auto-consume Blue cards
One-click auto-consume Purple cards
One-click auto-fuse Blue cards
One-click auto-fuse Purple cards These can be unlocked via the Rebirth Upgrade system.
Optimized: Selection behavior for multiple card packs.
Fixed: A gunner skill that was supposed to attack randomly 1–8 times but was incorrectly fixed at 8 hits.
Fixed some additional description issues.
That’s all for now—our support hamster team is completely worn out 🐹🔥 Let’s resume tomorrow with Phase 7 of the “Epic Rage” Bug Fix Event!
Maze Bulletin: If you encounter any problems, our hamster support team is always ready to provide efficient and friendly help. Hope you have fun playing—and even more fun pulling! 🎉
Translation:
“Epic Fury” Hotfix Campaign – Phase 5: The Luck Kings’ Saves Must Be Rescued
Oh man, we’ve finally tracked down the root cause of that battle-freezing pitfall! Turns out it has nothing to do with strong correlations like combat, drops, monsters, artifacts, etc. Instead, it was caused by being able to draw multiple card packs at once! That’s insanely weird! But it’s finally fixed!
Let me start with three humble requests: please leave a good review, keep pulling packs like crazy, and join us in co-creating the experience and future of “Luck Kings vs. the Unlucky”!
This round of emergency fixes includes:
The battle-freezing issue has been resolved. If new freezing problems occur, feel free to join the group: 149577079. We’ll protect our luckiest players right away!
Fixed an issue where certain characters in the Fate & Destiny “Priest Pack” and “Mage Pack” could not be obtained.
That’s all for now. Tonight, we continue the “Epic Fury” Hotfix Campaign – Phase 6!
Labyrinth Update: After yesterday’s update allowing selectable revival, many lucky players have broken through the second labyrinth and are charging into the third! Who will be the first master to clear it and claim the No.1 spot? Come and keep pulling!
“Epic Rage” Bug Fix Event – Phase 4: Honestly, We Didn’t Even Have Time to Say Much
We’ll keep working hard to make every day a more enjoyable experience for our lucky players—wake up to something new every day!
Let’s start with three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!
Bug Fix: We sincerely apologize—due to dizziness and fatigue last night, new players were unable to properly enter the “tutorial storyline”… it was completely broken. This has now been fixed in this update.
Ongoing Issue: We’ve identified one possible cause of the sudden battle freezes. We'll continue investigating today and hope to fully resolve it in upcoming updates.
Highly Requested Feature: Battle speed now starts at x2, and each speed upgrade adds +1. Additionally, we plan to introduce a future feature where multiple cards can act simultaneously, for a smoother gameplay experience.
Fixes & Adjustments:
✅ Fixed: Duplicate skill issue in the “Hero Star Upgrade Recommendation” system. It can now be used as intended.
✅ Fixed: “Card Pack Rate-Up” and “Guaranteed Pull” effects in rebirth upgrades. No more suffering for unlucky players—stand up and pull with confidence!
✅ Fixed: “Deployable Unit Count” upgrade in rebirth now works correctly.
⚙️ Adjusted: Lucky Stars previously enabled exploitative farming and hurt normal gameplay. They will no longer increase rebirth point gain. Instead, they now directly grant 200 / 400 / 600 / 800 / 1000 gold, helping players get through the early game and “rob the bank” faster.
⚙️ Adjusted: In the utility item pack, the Supreme Quality Fusion Card (Red) can now benefit from both rate-up and guaranteed mechanics.
More updates are coming in Phase 5 of the “Epic Rage” Fix Event—we’re aiming for 1–2 more updates today! Let’s go, go, go! 🚀
Good evening, lucky legends!
During the first 48 hours after launch, our game has honestly been hit by wave after wave of issues. Thankfully, beginners have beginner’s luck! With guidance from all the veteran players, plus everyone’s patience and support, we’ve finally kicked off the “Epic Fury” Fix Campaign!
We now have a much clearer understanding of the game experience, the problems players are facing, and the adjustments we need to make step by step! (As for whether this will go beyond 100 waves of fixes… please no…)
Before we begin, three humble requests: Please leave us a good review, please keep summoning like crazy, and please continue building together the future experience of “Lucky Legends vs. The Unlucky” with us!
Rebirth upgrades are no longer completely random and are now fully customizable!
Choose the stats you like, upgrade what you need, and build your own strategy your way. No more random rolls deciding your fate!
Before starting the first beginner mission, players can now choose whether to skip the tutorial.
This helps players coming from the demo avoid replaying the same tutorial all over again.
The Rebirth interface has been optimized so players can clearly see the actual effects of late-game Rebirth upgrades instead of having everything hidden behind unlock notifications and confusing fog.
“Some Shop”
“Some Quests”
“Some Bank”
These systems should now feel genuinely useful!
① Some Shop
Now only sells:
Purple Heroes
Gold Heroes
Destiny Heroes
Fate Heroes
Price Adjustments:
Purple Cards: 120 → 60
Gold Cards: 300 → 150
Destiny & Fate Cards: 800 → 400
Discount Changes:
Every shop slot now starts with a 50% discount (Base 25% + Rebirth 25%)
Discount range adjusted to 5% ~ 65% (Base 50% + Rebirth 15%)
Sell Prices:
Purple Cards: 30 Gold
Gold Cards: 75 Gold
Destiny & Fate Cards: 200 Gold
② Item Shop Improvements
Higher-quality items are now sold more frequently. Prices have been reduced. Discount mechanics have also been improved accordingly.
Due to time constraints, complexity, and stability testing requirements, several planned changes have been postponed:
We’re currently experimenting with earlier speed-up timing, but this may cause guide/tutorial confusion and potentially break save files.
Simply increasing the base game speed also requires extensive testing, since it affects not only combat animations and sound effects, but also many non-combat systems.
These fixes will be moved to the next version update.
We’ve only slept one hour in the past two days… we can’t hold on anymore. Time to rest a bit before continuing with “Epic Fury Plan Phase 4” tomorrow!
The long-awaited shop improvements and customizable rebirth upgrades are now finally on the table first!
Our game may be a slow burn. We may have disagreements along the way. But in the end, we’ll reach a shared understanding — because we all genuinely love this game, and we all love the pure joy that luck can bring.
Have a wonderful weekend!
Co-created with our group members up to now, we’re launching Phase II of the “Epic Fury” fix event!
Fixes include:
✅ Added and implemented: “Respawn anytime during the maze challenge” feature!!!
🎨 Updated some icon effects on the respawn interface
🔧 Adjusted the respawn talent “Card Pack Refresh” — increased the quantity bonus; now you can refresh more card packs properly!
🃏 Fixed the unreasonable drop issue for “Destiny” and “Fate” cards — now they only drop for their corresponding classes, and the drop rates for both have been increased!
PS: More updates coming after the dev wakes up and finishes the IV drip! Good luck and enjoy the game, lucky players!
—— 4:00 AM today… can I still find my man Zhan for some basketball, bro? 🏀
Update 5.28
Fixed inaccurate description of the artifact “Reincarnation Gift”.
Fixed a bug in “Simulated Battle” where artifacts could be farmed infinitely (ouch, missed opportunity!).
Fixed an issue in the illustrated handbook where “Priest” and “Mage” were sorted incorrectly.
Fixed an issue where the passive skill “Purify” was applied in reverse, causing debuffs to stack infinitely.
Fixed Reincarnation point allocation description – in the next round when the “Hamster System” activates, an additional reset chance (+1) will be granted.
Fixed: increased initial random number of reincarnations (1 → 2).
Expected in the next version:
Frontload the first battle speed-up feature.
Introduce early Reincarnation to avoid losing battles due to insufficient strength.
Other convenience features: keyboard shortcuts ECS equivalent to clicking the X button.
Reincarnation point allocation will no longer be random; players can now choose growth themselves (considering saying goodbye to RNG battles).
Here’s a polished English translation:
Lucky players, thanks for your patience! We’ve finally officially launched!
We hope everyone will have an unforgettable gaming experience—and maybe even relive the joy of drawing rewards in mobile games back in the day! To make that happen, we’ve prepared lots of adorable little stories, a cute yet cool squad of cheering mice, and a luck-filled maze!
If you run into any issues, feel free to find us on Discord or leave a message on the forum. The English version still has a few imperfections, and we’ll optimize it as soon as possible. If you’ve added us to your wishlist, you can jump in and try it out early—thank you for your support!
Improving the player experience
For example, adding an “early rebirth” feature to reduce frustrating situations where you can’t win or escape.
Improving any uncomfortable or missing gameplay interactions to help everyone better enjoy the game.
Continuously refining the experience based on player feedback. We’ve already made many improvements, such as reducing rebirth costs, lowering shop prices, and adding star-level synthesis recommendations. Huge thanks to all the community members who have supported us and shared so many valuable suggestions!
New features
Random Shop: Boxing Gym
Random Shop: Fortune Telling → Providing better support options during gameplay.
Combat Mechanics: Target Taunt
Combat Mechanics: Ranged Damage Reflection → Giving players more strategic combinations to experiment with.
Enhancing boss design → The current bosses don’t fully showcase their true power yet!
Endless Mode → Compete with other players to prove who the luckiest one really is, with Steam rankings included!
Card Appearance Customization → Customize your card visuals and create your own unique decks. (The Workshop feature isn’t ready yet, though.)
Additional language and device support, and more
If you have any great ideas or suggestions, we’d love to hear them—let’s make Luckiest vs Unluckiest even more fun together!
Just keep pulling—that’s the way! 🎲
About
This page aggregates Steam news feeds, patch notes, and developer announcements for All About Luck, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main All About Luck statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.