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We've kept gathering your feedback attentively and have brought you our first slightly bigger patch since release today. Here are the details:
Automatic storage for baggage carts: There's now a new upgrade on the baggage cart that you can unlock via the upgrade menu (look at the baggage cart and press \). Once you buy this upgrade, you'll have a new fully automatic storage module right next to the baggage cart. It comes with a few neat features: - It can load the baggage cart automatically and will only throw in suitcases that match the active flight at the gate. - It has a handy connection for your conveyor belt automation that works more reliably than loading the baggage carts with the thrower (even if that does look cool). - With 12 slots for suitcases it holds more than the regular storage. - It's placed outside the existing build grid, which means it's automatically compatible with your existing setups. - It unloads about 3 suitcases per second into the baggage cart, as many as will fit (roughly up to 10, depending on which baggage types are currently around). That means even when your gate is already fully automated, you can fairly easily get rid of surplus suitcases that have piled up over time. This upgrade costs you $800 and 16 UP wrenches. We hope it helps you build a satisfying connection from your automation to the baggage carts and clear out your old surplus suitcases. Baggage carts: We've increased the number of slots that suitcases automatically snap to when you throw them into the baggage cart from 6 to 9. We've also made the box you have to throw into, so the suitcases snap to a fixed position in the baggage cart, bigger. That means you don't have to aim quite as precisely and it's easier to load more than 6 suitcases into the cart. Quick stowing of building parts: Many of you have reached out to us because it annoys you that, once the backpack is unlocked, other building parts keep getting picked up accidentally while you're collecting suitcases. That's why there's now a new setting that lets you define more precisely how this should behave. There are three options: 1) All building parts can be quickly collected with \ 2) All building parts except storage and tables can be quickly collected with \ 3) No building parts can be quickly collected with \ We hope this lets everyone adjust the behavior so it fits their play style. Option 2 is the new default after you install the update. The reason is that we got an especially large amount of feedback about people accidentally collecting tables or their entire fully packed storage with \ when they really only wanted to grab a single suitcase. Better display of upgrades: Many of you wished that we would, first, improve how you can tell what's inside parcels and, second, give you a way to see which upgrades the various building parts already have. For the upgrades, we've expanded the little text you've always seen when looking at building parts. Here's an impression: For parcels, we've adjusted things so that you also see this label when looking at a parcel lying on the floor, and we've added a nice sticker on top that contains the same information again. Here's an impression of that as well: New baggage exits are now locked while the promotion is missing: We've repeatedly gotten feedback from you, and also observed it while watching streams, that the state in which you've unlocked a new extension with a new baggage exit is super confusing. That's why the new baggage exit is now locked until you've actually bought the promotion and relevant baggage appears at that exit. Quest marker to Deco-Denise: We've been asked fairly often how you actually get decoration points and complete the first quest about it. That's why there's now a new yellow quest marker during this quest that leads you to Deco-Denise, as long as you don't have any decoration points yet. Balancing: The quest to reach the promotion to "Master" requires you to send 40 suitcases to "DEL". "DEL", however, is at a gate where flights to "DEL" or "AMS" come in at random. In rare cases (when someone had really bad luck) this led to all other conditions for the Master quest being long since done, while things just wouldn't move forward with the "DEL" suitcases because the wrong ones kept coming in. We've tweaked this a bit: it's now the case that, as long as this quest is active, the chance for "DEL" suitcases is 80% instead of just the usual 50%. Fixes & improvements: - The decoration level in the promotion tab was briefly displayed incorrectly after it increased, this meant the requirement to unlock a promotion was shown as unfulfilled in some cases, even though it was not. This is fixed now. - The weight scanner's beam jittered slightly while walking around. It doesn't anymore. - When you held down the scan key on the weight scanner and the scan was finished, the progress bar and the white box on the label weren't hidden. That's now fixed and feels a bit smoother. - We've reworked a few descriptions: the dispenser now clearly points out that it places suitcases on a table if there's room, and the small corner is now clearly called "Corner (small)" instead of "Turntable", because we kept seeing players overlook that a small corner exists at all. Community screenshots: As of today there's a new channel on our Discord where you can share screenshots of your setups or other moments. I'll be sprinkling these into the news every now and then. Today's comes from MiTuZa from our Discord server, who kicked the whole thing off: With \ you can activate screenshot mode in the game! :)
As always, thank you for all the feedback! We're still hard at work collecting feedback across all channels to give you the best possible experience as quickly as we can. 😎 And always remember, airport operations tolerate no negligence! Stable regards, Günther! Three River Games (3RG) 2026 If you haven't read through the first release news yet and are coming fresh from the demo, you'll find the 1.0 changelog here: 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
On the very first day we had a proud 444 players online at the same time, and nearly 2,000 of you bought the game - thank you so much for that! We're confident that we can top these numbers again over the weekend! 😎 Of course, we've been busy gathering your feedback and put together a patch right away.
Quality of Life: - In the quest line where illegal substances and how to check for them with the sniffer are introduced for the first time, it could happen that it took a very long time for the first suitcase containing illegal substances to appear. We've built in a little shortcut here that makes sure the first suitcase that appears after you've looked at the illegal-substances check on your tablet always contains illegal substances. With this, we hope to catch cases where someone gets stuck on the quests for 15 minutes because the right suitcase just doesn't happen to show up. Fixes: - Trash lying under the "Joke of the Day" TV in Millhome couldn't be removed as expected because an invisible object was hanging over it. - The "Joke of the Day" wasn't being shuffled properly; it could happen that the same joke was told on two consecutive days. - There was unfortunately a typo in our Czech logo — we've corrected it and swapped it out. - It was possible to interact with the whiteboard while holding the scanner. This led to some players neatly arranging a stack to scan on the table in front of the whiteboard, only to keep losing their flow when trying to scan because the whiteboard interaction unexpectedly triggered instead. Other: - We've temporarily disabled the option on the Twitch command "!baggage" that makes it available only to subscribers of the Twitch channel, because this filter doesn't seem to work reliably. If you haven't read through the first release news yet and are coming fresh from the demo, you'll find that longer changelog here:
We wish you continued fun with our game and look forward to your feedback 😎 And always remember — airport operations tolerate no negligence! Stable regards, Günther! Three River Games (3RG) 2026 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
This is Günther Gewinn speaking. After just over a year of sweat and tears, it is today my honor and my duty as Managing Director to solemnly announce the release of Version 1.0 of the Airport Baggage Simulator! To celebrate this appropriately, I’ve brought you a direct glimpse from Bauberbach, my newest airport. Of course, I’m keeping an eye out here for someone who’s ready to take responsibility and fully automate the operation.
{STEAM_CLAN_IMAGE}/45764717/abd531004b2d92cb8289d3d74dcc97a29538297c.gifThe backpack has been overhauled from the ground up. Baggage automatically rotates toward you when placed down, and there are also dedicated buttons for picking up and putting down. We have furthermore added that already placed parts can be loaded directly into the backpack with just a single button press, to allow for quick rebuilding. Here is a look at it:
{STEAM_CLAN_IMAGE}/45764717/b593fc4003066c38b44ed68d98b15850fa07595a.gifYou can unlock new baggage types on your tablet:
A new straight conveyor belt with a cage construction. With this new conveyor belt type, you can solve the problem, you can make your setup significantly more robust and ensure that fewer suitcases fall off the belt when there is a jam in front of a machine.
{STEAM_CLAN_IMAGE}/45764717/15e4c55edde163ae72c5c8d6e6ae45f935373402.pngFrom now on, streamers in the Airport Baggage Simulator can set up three unlockable collectibles for their viewers: a mug, a poster, and a trophy. All three look nice and bring you a small amount of money over time. You will find these trophies in your private room after you have unlocked them.
{STEAM_CLAN_IMAGE}/45764717/b17e9343c8dbc7cd9d3ffb328179c12dfd410cc4.gifSpecial thanks to Real Civil Engineer, the YouTuber with the so far most-watched video about the game on YouTube. To honor that, we have added Roche Harbor (RCE) as a new destination airport.
{STEAM_CLAN_IMAGE}/45764717/bb316b4194400cf11cbbc510aeddfc99ec165303.pngWe hope you enjoy Version 1.0 and we wish you a lot of fun with it! ✈️🧳 Always remember — airport operations tolerate no negligence! Steady regards, Günther! Three River Games (3RG) 2026 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
This is Günther Gewinn speaking again. Steam Next Fest is over – and from our perspective it was a huge success. Here's a graph showing how many wishlists we received per day during Next Fest (days between the red bars):
{STEAM_CLAN_IMAGE}/45764717/1bbe192ee1abc71e281ee62c5f44022bd9dfe97d.pngA quick look at the departure board:
Those are fantastic numbers and we're thrilled! On top of that, we also received tons of new suggestions and ideas on how to make the game better – on Discord, in the Steam Community and through our feedback form. We're currently going through all of it and taking it as inspiration for the ongoing game design. Thank you for that!
Once the design is finalized and we've estimated the remaining development time, we'll announce the exact release date. We can already confidently say that the release is still on track for Q2 of this year – no delays in sight :) Until then, we hope you continue to enjoy the demo, we appreciate everyone who adds the game to their wishlist, and we'll be dedicating ourselves to the remaining development as fast as we can! Thanks, and remember – airport operations tolerate no negligence! ✈️🧳 Steady regards, Günther! Three River Games (3RG) 💬 Join us on Discord: https://discord.gg/WpxwA9B8G3
Günther Gewinn here again. As the airport's managing director, it is my honor and my duty to present the changes in version 0.3 of Airport Baggage Simulator!
A new sorter with two outputs: one for suitcases with a valid airline sticker and one for suitcases with an invalid sticker.
{STEAM_CLAN_IMAGE}/45764717/4bef7bf6ca54f6f14f6b72f0be94474e12a340ce.gifAn automatic scanner for validating baggage (green) as well as a baggage thrower that can automatically load baggage carts.
{STEAM_CLAN_IMAGE}/45764717/a3b20429525e10b08016b5f83fb422dd7a5ce831.gifA new scanner (yellow) to automate Terminal 2 baggage.
{STEAM_CLAN_IMAGE}/45764717/c0aef895d3e9a7bcb21bdca1578ac337a1e37e60.pngA new check (weight) and a new gate that serves flights to both DEL and AMS can now be unlocked.
{STEAM_CLAN_IMAGE}/45764717/712e5f7130195a04da3d34691a6422c131602aa1.gifNew work equipment: A baggage scale that lets you check whether the suitcase's weight has been paid for
{STEAM_CLAN_IMAGE}/45764717/e3a7724aa47c8d247b8de9fffdf5d31b82c7b894.pngInvest skill points in the Backpack to be able to carry more packages or suitcases around at once.
{STEAM_CLAN_IMAGE}/45764717/31ecd3248e480d23089026ce9dd9729db1655380.gifYou can unlock two new wall and two new floor decorations from Deco-Denise.
{STEAM_CLAN_IMAGE}/45764717/c0458c6350ddf639f4d99b7f8e954c891831e6f7.pngStarting now, you can unlock Jumbo suitcases, which earn you significantly higher income per piece than conventional baggage.
{STEAM_CLAN_IMAGE}/45764717/ab6abcc1e888d1146178306e08496a077a292080.pngYou can now unlock an upgrade for the Airport Sorter that allows you to filter by two destination airports.
{STEAM_CLAN_IMAGE}/45764717/e59223c985b45309d7c1897598d617054c0dee01.pngWe increased the base speed of all conveyor belts and machines. To illustrate, here's a conveyor line with one upgrade each before and after the changes.
{STEAM_CLAN_IMAGE}/45764717/bb11467b63b908a600d24f92ed0644c287de0973.gifFor every skill point you invest in Janitor, you will receive +50 XP and +$10 whenever you dispose of trash or mop the floor (two points were invested in the clip below).
{STEAM_CLAN_IMAGE}/45764717/796b555631ed8642672c5449d7d853b77f77fdf0.gifRolf has "recalculated" his payouts once again. We improved his quality upgrade: per upgrade rank, you now get at least $10 more than before. In the image above, the upgrade is at Rank 3.
{STEAM_CLAN_IMAGE}/45764717/df4aa04baf02c0477acd84ad436610dd9c29f5f7.pngWe hope you enjoy the new version! If you do, be sure to add the game to your wishlist so you don't miss future updates. And always remember – airport operations tolerate no negligence! ✈️🧳 Solid greetings, Günther! Three River Games (3RG) 2025 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
This is Günther Gewinn speaking. Thank you for your positive and numerous reactions to Version 0.2! We have been carefully gathering feedback and decided to roll out one more update before Christmas!
To make getting started with automation easier and more interesting, we have reduced the cost of upgrades and significantly increased the speed at which UP is earned in the beginning. Additionally, storage is now more affordable.
We have added a new machine: The Dispenser. This machine places items onto workbenches in a controlled manner.
{STEAM_CLAN_IMAGE}/45764717/19373374cbaf12b9fd3e739a1cb0e02f9ed17a29.gifWe have adjusted the orientation of suitcases as they exit machines to allow for a smoother workflow.
Minor adjustments to the gameplay and user interface.
Thank you for reading! We wish you a wonderful holiday season and a Happy New Year. We’ll see you again next year – and always remember: airport operations tolerate no negligence! ✈️🧳 Solid regards, Günther! Three River Games (3RG) 2025
💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3This is Günther Gewinn speaking again. It is my honor and my duty as the airport’s managing director to present the changes in version 0.2 of Airport Baggage Simulator!
{STEAM_CLAN_IMAGE}/45764717/f409a2ba0bceb7f0c2a36bbf0b3800ad8d9d09be.pngWe’ve given the machines a fresh coat of paint and added several new ones to automate tasks such as load balancing, baggage sorting, and scanning.
{STEAM_CLAN_IMAGE}/45764717/3164b99bad206c9e09885ecfa03fd261bffe6e53.gifWe’ve replaced the bridge and the 1m curve with sturdier variants. In addition, we added a taller bridge variant as well as a larger 2m radius curve.
{STEAM_CLAN_IMAGE}/45764717/73eca73694ee04da441dd8ed386df9813157edf9.gifThe substance sniffer can now be integrated into the automation system and has a new resting spot, plus a few small interactions.
{STEAM_CLAN_IMAGE}/45764717/78821f55df6d86141fa477eeec78ef2e4ae7cfe3.gifWe’ve given Rolf a selection of general improvements with the goal of enabling automation of suitcase hand-ins to Rolf and ensuring that money earned from substance suitcases remains meaningful later in the game.
{STEAM_CLAN_IMAGE}/45764717/68cf58f1bc967113c2625b96a423e069cdabed8a.gifWe’ve introduced gates with animated baggage carts and rolling doors, as well as new baggage exits for the different controls. The goal is to create a stronger sense of real airport work.
{STEAM_CLAN_IMAGE}/45764717/faad3578f63e08add8e69203151d7816ea3eb68a.gifWe’ve introduced a new upgrade system. Running machines generate Upgrade Points (UP), which you can spend on these upgrades.
{STEAM_CLAN_IMAGE}/45764717/131183049020f8e1f0139eb519942d8933d87b97.gifYou can visit Denise, the decoration lady, to buy plants, wall textures, and floorings. Decoration not only gives the terminal a fresh look, but also provides progression.
{STEAM_CLAN_IMAGE}/45764717/0089551e1c1eee3bea58f5e969f7371ca9b75204.gifWe added new skills. Also, there is now a bouncing arrow and a friendly sound when you level up.
{STEAM_CLAN_IMAGE}/45764717/fccd63cfa7b6c925fd9209a1c9517bc707014615.pngWe focused on automation stability and fixed many issues where baggage got stuck, was lost, or blocked machines. You can now also throw baggage and packages, and there are a few improvements to make handling baggage easier!
{STEAM_CLAN_IMAGE}/45764717/10ca3e67f524c45bc55903766efc993902f2a2f1.gifOnce you’ve completed the work instruction, you can now freely move your workbenches! We also added placement validation and worked to make building feel better overall.
{STEAM_CLAN_IMAGE}/45764717/73626d4eb43afd9f609e981019343ef93d6269b5.gifWe redesigned the UI and added full controller support. There’s also a streamlined tutorial and, fitting with promotions that unlock new things, you now have milestone quests. In addition to many other small improvements, we also added a screenshot mode.
{STEAM_CLAN_IMAGE}/45764717/4bd704c93c8fa83cc52f229e46c42c0f0c7c178e.pngWe added a Twitch integration for streamers. With the chat command “!baggage,” chatters can register their names on incoming baggage, and with “!jump” they can make their baggage jump for entertainment—without significantly disrupting the streamer’s gameplay.
{STEAM_CLAN_IMAGE}/45764717/db0003ab45c3a23ba6778c52e129be784ca81ee2.gifWe added a mop to loosen up the core gameplay a bit and give you a nice way to earn extra XP.
{STEAM_CLAN_IMAGE}/45764717/c4e052f7492d8dbdde0bcbb731681b129c089963.gifWe made many small changes to the environment and collision physics so things look better and are less annoying while walking around and handling suitcases. We also distributed collectible trash throughout the entire terminal for variety and as another small source of XP and money.
{STEAM_CLAN_IMAGE}/45764717/2a81b5f03db2419b92efc7bf0d6fb42855f62389.gifWe added whiteboards where you can doodle and get creative.
{STEAM_CLAN_IMAGE}/45764717/70f07fb02d0fb8c4c0ad5bd708f4aba12150b780.gifWe made many small improvements.
{STEAM_CLAN_IMAGE}/45764717/22687a13e5eeac0aee0b263f1a07cb8eeb578bbe.pngWe hope you enjoy the new version! If you do, be sure to add the game to your wishlist so you don’t miss further updates! You also still have a chance to secure a spot in the Closed Beta Playtest for the full version! To do so, play the demo and then fill out this short survey. Thank you for reading, and always remember—airport operations tolerate no negligence! ✈️🧳 Steady greetings, Günther! Three River Games (3RG) 2025 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
This is Günther Gewinn speaking again. Your feedback on the demo has been absolutely fantastic! Thank you so, so much. Of course, we're already hard at work on further development and have a little preview for you today.
We are planning to release a major update for the demo before Christmas. We will announce an exact release date in the coming weeks.
{STEAM_CLAN_IMAGE}/45764717/5cb103a8c8c93d8226ffb45e4cf2821003735ee2.png Based on your wishes and ideas, we are currently focusing on the following areas:More In-Depth Upgrades: We are developing a comprehensive upgrade system. This will allow you to specifically improve all of your equipment, from conveyor belts to scanners.
Progression and Core Gameplay: Instead of buying licenses, you will earn promotions for good work, giving you responsibility for new, international destinations. We are also making error detection more realistic: In the future, even incorrect bags will have real destination codes, like "JFK", instead of placeholders like "XXX".
Airport Atmosphere: We are replacing the outgoing conveyor belts with large rolling gates. When a new flight is due, a gate will open, revealing a view of the tarmac, and a baggage cart will enter the hangar for loading. Furthermore, we are significantly increasing the number of baggage designs. Our goal here is to clearly set ourselves apart from well-known competitors by strongly focusing on the airport fantasy.
The Substance Sniffer is getting (even) better: Your four-legged colleague will receive various upgrades and is set to play an even more important role in baggage handling as the game progresses.
Upgrades for Risky Rolf: Your shady business partner, Rolf, is also getting a new upgrade path. This will ensure his services remain relevant even with a higher volume of baggage and can be better integrated into your automated processes.
General Improvements: Of course, many smaller adjustments based on your feedback are also being implemented. This includes controls, tweaks to the user interface (UI), and, of course, bug fixes.
Please note: This is a first look at our current development roadmap. The exact scope of the content for the demo update will be finalized in the coming weeks.
Be sure to put the game on your Wishlist so you don't miss the update! Your chance to get a spot in the Closed Beta Playtest for the full version is still available: To participate, play the demo and then fill out this short survey. Thanks for reading, and remember – airport operations tolerate no negligence! ✈️🧳 Best regards, Three River Games (3RG) 💬 Visit us on Discord: https://discord.gg/WpxwA9B8G3
This is Günther Gewinn from management speaking. Thank you to everyone who joined the playtest! With your feedback, we’ve polished the demo and got the terminal shipshape.
Short summary:
New quests and clearer player guidance via color highlights in the UI.
Controls: Build Mode on C, left click for most actions (e.g., scanner).
10% bonus money for perfect deliveries (4/4 correctly assigned).
Larger money pop-ups for better readability, new sound effects (e.g., on the tablet).
Weight scanner no longer floats after moving the table.
New baggage colors for more variety.
Play the demo and tell us what you think! A short survey opens at the end of the demo. There you can leave your Discord name. We’ll draw testers from all participants who will receive an invite to the closed beta playtest of the full version over the coming months. Thanks for reading — and remember: airport operations tolerate no negligence! Play the demo and add the game to your wishlist! ✈️🧳 Best regards, Three River Games (3RG) 💬 Join us on Discord: https://discord.gg/WpxwA9B8G3
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Airport Baggage Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Airport Baggage Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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