
Steam news
Full Steam announcements and update articles for this title.
This complete Benchmarks guide breaks down all 3 main categories, every subskill, what each challenge tests, how the scoring system works, and what your rank actually means.
Learn how to read your results and build a real training plan instead of randomly grinding tasks.
General: Adjustshot 4 Targets
Time: Strafeshot 2 Click, Leapshot
Flick: Pulseshot Precision, Deepflick Pokeball
Anticipate: VT Frogshot S3, Twoshot Vertical Narrow
Micros: VT Adjustshot Micro Reflex, Amare Dynamic Micros
General: Controlsphere
Precise: VT Verttrack S3, Smoothsphere
Reactive: Fartrack OW, VT UFO
Control: Controlsphere, VT Arctrack
Strafe: VT Anti-centering (I, II, III, IV variations)
General: VT Angleswitch Novice S3
Speed: Skyswitch EVO BF6, Dotswitch BF6
Transition: Jumptrack, VT Evasive Micro Switch
Stability: VT Angleshot Micro VALORANT, Skatetrack
Acquisition: Speedswitch 90 BF6, Multi Bounce Tracking
The GameSir x Aimlabs G7 Pro 8K Aimlabs Edition is here! Watch as we unbox everything that comes in the box and get a first look at the officially licensed Aimlabs controller built for competitive PC gaming.
Ultra-Fast 8000Hz Polling Rate. The G7 Pro 8K delivers an 8000Hz polling rate over both wired and 2.4G wireless connections, cutting input lag to near zero on PC for the fastest possible response time.
Next-Gen Mag-Res TMR Sticks. GameSir's second-generation Mag-Res TMR sticks deliver drift-free precision with smoother, more linear control than the previous generation, giving you accurate aim that lasts.
Hall Effect Analog Triggers with Dual-Mode Stops. Hall Effect analog triggers feature dual-mode trigger stops that let you switch between a clicky micro switch feel and a full analog pull, so you can customize how YOU want to play.
Optical micro switch ABXY buttons for instant response
Dual asymmetric rumble motors
Built-in 6-axis gyroscope for enhanced control
Four remappable macro buttons (two back buttons + two mini bumpers)
Each macro button supports up to 32-step macro recording
GameSir Connect software lets you tune dead zones, adjust stick curves, remap buttons, and dial in vibration strength to perfectly suit your setup and playstyle.
This complete Benchmarks guide breaks down all 3 main categories, every subskill, what each challenge tests, how the scoring system works, and what your rank actually means.
Learn how to read your results and build a real training plan instead of randomly grinding tasks.
TAP (Clicking + Flicking)
Time: Click-timing on moving targets
Flick: Crosshair landing accuracy
Anticipate: Pre-aiming predictable movement
Micros: Tiny precision adjustments
TRACK (Staying On Target)
Precise: Linear tracking accuracy
Reactive: Unpredictable movement tracking
Control: Smooth adjustments without overcorrecting
Strafe: Tracking while both players move
SWITCH (Target Transfer)
Speed: Pacing between targets
Transition: Switch into tracking
Stability: Consistency across switches
Acquisition: Lock-on speed
Micro 2 Sphere CS2 – This task features 2 small static targets in a very small space, providing core micro training, while also serving as an in-playlist warmup inside the routine. Fun, easy to play, and a good isolation exercise for doing small flick motions.
Microshot CS2 – In the next task, players will shoot at 2 targets in a long corridor with readable and predictable strafes. It’s good for learning how to chain micros and kill multiple evasive targets in a row, which is a very common scenario in CS. It teaches microcorrections and also the ability to focus on more than one target on screen without being overwhelmed.
Adjustshot CS2 – Kicking off the flicking section, shoot at 2 targets on a wide wall with no variance in target depth. Targets are not static, and they have slight, gentle movement. This scenario is useful to train proper flicking technique, as it requires an initial flick and the microrrection needed due to the small target movements. Adjustshot is a very popular flicking task.
Headshot CS2 – The second flicking task features 4 moving targets in a wide playing area that only move horizontally until they hit the side walls. The task also has target depth, meaning targets can appear closer or farther away. This replicates situations where you catch multiple enemies rotating who are unaware of your presence and need to eliminate them quickly. It’s similar to the previous task in that it emphasizes fighting several targets, but on a much larger scale. It also trains micros, but this task made it into the flicking section on account of the requirement for wide flicks.
Strafe Track CS2 – This task features a single invincible tracking target that moves horizontally, with slight back and forth movements, mimicking a CS2 player who is constantly strafing. It trains target reading and tension control, especially while tracking the target’s direction changes. Angle Track CS2 – The next task in this section features on-rails movement, where the player moves side to side in a half-circle area while tracking a static target that despawns and respawns every 6 seconds. This is excellent for stability, teaching players to use the full range of motion of their arm to track their target. It also reliably replicates CS2 gameplay as it mimics holding and adjusting along an angle while maintaining proper crosshair placement. Some players debate that Counter-Strike players don’t use their tracking ability much, if you’re utilizing proper crosshair placement and angle control, you are absolutely using your tracking ability as you move.
Strafeshot CS2 – This is a dynamic scenario with 4 targets that appear at different heights. The targets constantly strafe horizontally, stopping frequently. This task replicates the battles players experience in CS2, since erratic movement and “ADAD spamming” is the number one way to avoid getting killed in CS2. This creates the hardest aiming situation in the game, so training it in isolation is critical. This task trains flicking technique, micros, and target reading, all in one. Peekshot CS2 – Rounding out the playlist is this simple scenario that replicates holding a corridor where an enemy can peek from either side. It’s great for training reactions, micros, and an extremely common situation in CS2, and really, all Tactical FPS games.
This complete sensitivity guide helps you find your optimal sens for VALORANT, CS2, Apex Legends, Overwatch 2, Marvel Rivals, Fortnite, Rainbow Six Siege, Warzone, and every FPS game.
We break down a 3-step process to find your perfect sensitivity: starting with your game's ideal range, narrowing it based on your playstyle and role, then testing and locking in your exact sens using Aimlabs. No more guessing or copying pro settings that don't work for you.
This guide uses cm/360 (centimeters per 360) so your sens translates perfectly across different games, mice, DPI settings, and FOVs.
Whether you play tactical shooters like VALORANT and CS2, hero shooters like Overwatch 2 and Marvel Rivals, battle royales like Apex and Fortnite, or fast-paced games like Warzone and COD, you'll learn exactly how to dial in your sensitivity.
Why cm/360 is the universal sensitivity measurement
Optimal sensitivity ranges for every major FPS game
How to adjust sens based on your role, range, and weapon choice
The difference between tracking-based and click-based sensitivity needs
How to use Aimlabs tasks to test and refine your sens
How to analyze your replay paths to identify over-flicking vs under-flicking
How Aimlabs Sensitivity Finder removes all the guesswork (Aimlabs+ feature)
VALORANT/CS2: 35-75 cm/360
Rainbow Six Siege: 30-60 cm/360
Fortnite: 25-50 cm/360
Apex Legends: 20-60 cm/360
Warzone/COD/Battlefield: 20-50 cm/360
Overwatch 2/Marvel Rivals: 20-60 cm/360
Shot Vision is an in-task visualizer that helps you train your projectile aim.
Check out this short video by Mr Aimlabs and the team - we breakdown this new feature and explain how to get the most out of it. Worth watching if you want to see it in action before trying it yourself!
Shot Vision automatically adjusts to your weapon's projectile speed + bullet drop, your distance from the target, and the movement of the target - and in real time visually shows you how far you should lead your shots to ensure that you always land perfectly on target.
Shot Vision is designed for anyone playing games with projectile weapons: characters with arcing abilities, snipers with bullet drop, anything where your shot has travel time and doesn't land exactly where your crosshair is pointing.
- Marvel Rivals (projectile characters like Winter Soldier, Mantis, Namor, Iron Man, Hawkeye, etc)
- Apex Legends (Wingman, Sniper Rifles, etc)
- Overwatch (Pharah, Junkrat, Echo, etc)
- Deadlock
- Fortnite
- PUBG (Kar98, bolt-actions at range)
- Any shooter where hitscan isn't the whole game!
The problem Shot Vision solves: most players learn projectiles by feel. You whiff, adjust, whiff again. It works eventually but it takes a long time and there's no real feedback on why shots are landing where they are.
Shot Vision fixes that by showing you exactly where to aim for your shots to land. It accounts for bullet drop, travel time, and arc so you can see the relationship between your where your aiming and where the shot actually goes.
Shot Vision is an Aimlabs+ feature. It works on any Task in Aimlabs that uses a projectile weapon. To turn Shot Vision on, head into Settings, then click on the Targets tab.
You can now use Aimlabs to train for Deadlock, Roblox Rivals, and Delta Force! Match your sensitivity, then play these Playlists to start training:
VALORANT: We overhauled the movement feel for VALORANT Tasks, closely matching VALORANT's player movement physics.
Try this Playlist to test out the new and improved VALORANT movement!
Creator Studio: Task creators rejoice, bots can now double jump!
Fixed no-crosshair bug when using ADS with the Venom weapon
Instant restart no longer carries over mouse movement and now correctly resets crosshair position when you restart
🌸 Spring is here, and it’s time to refresh your routine and sharpen your skills. To celebrate the season, we’re dropping a huge offer to help you get better at the games you love.
For a limited time, get 50% OFF a 12-month Aimlabs+ membership! Available now through March, 26, 2026!
With a full year of Aimlabs+, you’ll unlock the ultimate training suite designed to turn your potential into peak performance:
🖱️ Find Your Optimal Sensitivity For Any Game with the new and improved Sens Finder. No more guesswork, no more inconsistency, just faster improvement.
📈 Level Up Faster with our new Progression System! No matter what game you play, get personalized challenges to boost your performance and take your game to the next tier with results you can see and feel.
🧠 Play Every Task At Your Optimal Difficulty with Adaptive Tasks - the most efficient way to train. Adaptive Tasks adjust your difficulty in real time. You won’t waste time warming up and accelerate your improvement.
🛠 Quickly modify existing Aimlabs tasks to better suit your skill level with Task Tuning. Simply adjust target movement, speed, task length, and more, all with just one click. No advanced Task Creation knowledge required.
📊 Receive In-Depth Actionable Feedback and reveal your aim strengths and weaknesses with the Exclusive Premium Analysis.
and much more!
Now is the moment to commit to your aim.
Don’t let your aim stay in the winter blues. Lock in a full year of Aimlabs+ at half the price and make this your strongest season yet.
Hurry! This Spring Sale won’t last forever!
Aimlabs' first ever event with MATCHMAKING is live now through March 3, 2026 6:00PM ET!
You can team up with a friend using a lobby code (just like the last multiplayer event), OR if you don't have a duo ready, queue up solo and we'll automatically pair you with another player. Either way, you're competing.
How it works
Open Aimlabs and find the event in the Lobby or Events tab.
Team up with a friend via lobby code or use the new Duo Matchmaking system
Complete the Year of the Horse Duos challenge together
Post your best performance to the leaderboard
Finish top 2 or complete the event for a shot at prizes
Prizing (Sponsored by MSI)
🥇Grand Prize: Two (2) MSI MPG 271QR QD-OLED X50 monitors
🥈Second Prize: Two (2) MSI MAG 272QP QD-OLED X50 monitors
🎁Participant Award: 10 players who complete the event (outside the top 2) will be randomly selected to receive a $95 USD Steam Digital Gift Card each
Good luck and have fun 🩵
We’re excited to share something new with the community.
Today, we’re launching Aimlabs’ first-ever multiplayer/cooperative event, and we can’t wait for you to try it with a friend!
Snowday Duos is a limited-time duo leaderboard event, created in partnership with Logitech G, focused on cooperative play and shared improvement.
• Grab a duo
• Open Aimlabs on PC
• Click Play DuoShot directly from the home screen
• Compete together on the Snowday Duos leaderboard
This event is PC-only and is not available on console.
At the end of the event, the following prizes will be awarded:
The first eligible teams ranked 1–10 on the leaderboard will each receive:
• Logitech G Pro X Superlight 2 Cyan Mouse
• Logitech G Pro X 2 LIGHTSPEED Wireless Headset
In addition, 5 eligible players who are not part of the top 10 teams will be randomly selected to receive:
• Logitech G Pro X Superlight 2 Cyan Mouse
• Logitech G Pro X 2 LIGHTSPEED Wireless Headset
You don’t need to place top 10 to have a chance to win. Just jump in and play!
All players who complete DuoShot at least once will receive:
• A special Title
• A unique Banner
• An exclusive Gun Skin
Everyone gets something for playing, so grab a duo and dive in!
Snowday Duos runs from December 23rd to January 12th!
This is our first step into multiplayer and cooperative events in Aimlabs, and we’re genuinely excited to experience it alongside the community.
Snowday Duos is meant to be competitive, social, and fun. Whether you’re pushing for the top of the leaderboard or just running games with a friend, we want this to feel welcoming and rewarding for everyone.
Grab your friends, duos, teammates, or whoever you aim best with and head in-game.
Let us know:
• Who are you running DuoShot with?
• How does cooperative aiming feel to you?
• What would you like to see from future multiplayer events? All feedback and experiences are welcome. We’re building this with the community, and we hope you have fun with it
Improve faster so you can dominate your favorite shooter games with:
Sens Finder to find your perfect sensitivity
Game specific training programs
Performance feedback that shows what to fix
Task Tuning and adaptive difficulty
Earn Aim Credits while you grind
Unlock all premium Academy content
And much more
Open Aimlabs and claim the offer in the carousel. This is our lowest price, so lock it in before it ends!
Find your optimal sensitivity for any game with the new and improved Sens Finder.
Increase your Tier by picking a game specific training program, assess your skill, reach goals, and complete missions!
Play every task at your optimal difficulty level to personalize your aim training with Adaptive Tasks.
Quickly modify existing Aimlabs tasks to better suit your skill level with Task Tuning, a new feature for members! No advanced Task Creation knowledge required.
Reveal your aim strengths + weaknesses with detailed performance feedback!
Earn Aim Credits while you train to redeem for awesome rewards, everyday with the Playlist Of The Day!
Train Fundamental VALORANT Mechanics on 1:1 Map Recreations in our VALORANT Training Center
Step-by-step masterclasses hand-crafted by the experts help you learn how to apply your training to your favorite FPS games.
And much more!
The shop has some spooky new looks! Go check it out and snag the all-new Purrfect Flicks Halloween Pack!
🗺 Added VALORANT's Corrode Map to the VALORANT Training Center
🦋 Fixed a few bugs:
📃Resolved an issue causing rank mismatch on mini-profiles
🧾Fixed an issue causing account information mismatch during sign-up
😼 New Shop Design + Added the Purrfect Flicks Halloween Bundle
We just dropped a brand new Sensitivity Finder, and it runs in the background while you play ANY task in Aimlabs. No more guessing or manually testing sensitivities, just work on your regularly scheduled aim training process and let Aimlabs do the work!
🧠Learns from your best performances
⚠️Tracks your aiming mistakes
🚀Continuously improves over time
⚡Recommends your best overall sensitivity
🎯No more guesswork. Just dialed in aim
📺Stay tuned for more Mouselabs features...
🦋Fixed a bug where Quick Restart would continuously scale up the difficulty of Tasks in the Training Programs
🦋Removed the majority of Tasks that had issues with Adaptivity in Training Programs
🎯Update your Aimlabs and let us know what you think! 💙
Logitech G PLAYDAYS x Aimlabs are back with Summer 2025 - a hot new aim training competition with over 15K in prizes!
Summer 2025 introduces 3 brand new challenges - with familiar gameplay inspired by classic arena shooters + modern tactical shooters!
Master all 3 challenges to claim your spot on the new leaderboards + win Logitech G gear!
Summer 2025 starts today and ends August 31'st!
Fans of classic arena shooters + modern tactical shooters will feel right at home in Summer 2025!
Arenatrack - Train a seamless mix of reactive tracking and dynamic clicking in the arena!
Peekshot - Train peeking, swinging, and crosshair placement on the move!
Omniswitch - Train the full spectrum of target switching in multiple phases!
Summer 2025 tests the full range of aim - with 3 Challenges evenly balanced between flicking, tracking, and switching - rewarding the most well rounded aimers!
You read that right. Over $15,000 in prizes are up for grabs!
Top players win the latest and greatest gaming gear from Logitech G - like the G502 X PLUS MOUSE + ASTRO A50 GEN 5 WIRELESS HEADSET!
Didn't earn a top placement? No problem - play any Summer 2025 Challenge for a chance to win Logitech G gear in sweepstakes, with 10 giveaway winners total!
Earn brand new in-game rewards this season too!
With new Placement Titles extended to the Top 1000 players, a new G502 themed weapon skin, and a sleek new G502 themed Avatar + Banner combo, there's something special for everyone to win in Summer 2025!
We are excited to announce that the all-new Official Aimlabs Benchmarks are now live! Benchmarks is our fully reimagined Aim Assessment tool and Ranking System! This differs from our previous Aimlabs Ranked Seasons, as players can now measure their skills across three separate tiers: Entry, Intermediate, and Elite. It's never been easier to get a clear picture of your aim and mouse control!
Make sure Aimlabs is up to date
Click on the Play Button on the navigation bar, and then click on the Benchmarks
Click on Challenges and press the Play icon on the task of your choice
Alternatively, you can click the Play icon in the upper right corner of Benchmarks to play through the Playlist
Let us know below, on Discord, or in the Aimlabs Chat in-game!
We are excited to announce the Official Aimlabs Benchmarks, our very own Aim Assessment tool & Ranking System, completely reworked & revamped! As opposed to Aimlabs' previous Ranked Seasons, players can now test their skills at various levels, starting with Entry, followed by Intermediate, and finally Elite. Getting a clear indicator of your Aim & Mouse Control has never been easier!
Right-click on Aimlabs on the Steam Library / click on the cog wheel to the right of the Play Button
Select Properties
Click on Betas
Select "beta - beta test branch" from the Beta Participation drop-down menu
Boot up Aimlabs with the instructions above
Click on the Play Button and Select Benchmarks
Click on Challenges and press the Play Icon on the Task that you want to play or press the Playlist Button on the Top Right of the Benchmark Interface
If you have feedback or encounter any issues, please let us know in the comments or on Discord in the Suggestions channel.
Do the tasks fit the difficulty level they're grouped in? (e.g., Are the Entry tasks all appropriately difficult for Novice players?)
Does the Scoring make sense for each Rank? (e.g., Are the scores equally balanced?)
Does everything work as intended? Have you encountered any features that are breaking?
Is it clear which scores count towards your final rank?
Is it clear how to get ranked and progress your rank?
Is it clear what rank you got on Tasks that aren't your highest in a subcategory?
Are the rank-up screens appearing when expected?
⚡Important note: Scores earned on the Aimlabs beta will not carry over to the live version of Aimlabs.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Aimlabs, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Aimlabs statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.