
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for A.I.L.A, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main A.I.L.A statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Hey everyone,
Thank you SO much for all your support since launch. We’ve loved reading all your comments and reviews, and it’s helped us loads with bug fixing and polishing. After a busy week working on our game, we’re now ready to launch our post-launch patch! Here’s what’s been corrected thanks to your feedback:
- Crash that occurred on AMD chips in White World levels
- Steam Deck not saving the options menu settings
- Reduced the amount of health that bosses have by 20%
- Improved the weapon accuracy
- Weapon system balancing
- Improved the controller dead zone adjustments
- Inventory now closes when the death screen is shown to the player
- Prevent accessing Samuel’s PC with an item in hand
- Aim assist is now turned on by default when using the controller on PC
- A debug function was enabled on the White World levels, allowing the player to press “V” and use a free cam mode
- Fixed a performance spike after inserting VHS tape on Recap level
- Witch's attack on the battleground triggered after loading the First Village save file on Medieval level
- It was possible to interact with puzzle elements (candles) after solving the puzzle on Ghost ship level
- Fixed a performance drop in the Captain's cabin on the Ghost Ship level
- Controller scheme for Xbox was shown when playing with a PS controller
- Battle music does not start after the enemy is triggered in the Forest level
- Increased the damage after using the black liquid in the Forest level
- Increased the time on screen for tutorial messages
- QTE of the black liquid in the Forest level was present in some cinematics
- Improved feedback on the impact of firearms
- Sometimes the critical hit feedback was not shown
- NPCs animation were cropping when selecting a dialogue choice too fast
We’ve had so much fun working on A.I.L.A and we hope these changes help improve your gameplay experience.
Pulsatrix
Hey everyone. What an amazing week.
The Tiny Teams event has wrapped up, and the demo is currently at a 94% Very Positive review rating! This is incredible, and we just wanted to say a massive THANK YOU to everyone who played and reviewed the AILA demo. It really means the world to our small dev team.
To give even more people the chance to play the demo, we are keeping it live until the end of August!
Thanks again for playing, sharing and for being such an awesome community. You’ve made us even more excited to keep working on the game and bring you the full adventure very soon!
Pulsatrix Studios