
Steam news
Full Steam announcements and update articles for this title.
New chunky legs added to the Warbot Creator!
Enjoy!
Hello everyone,
In this update we bring you melee weapons: swords, hammers, maces and more!
Enjoy and see you next Friday!
Hello everyone,
In this update we bring you the magnet launcher and the stationary electromagnet.
Enjoy and see you next Friday!
Hello everyone,
In this update we bring you the regeneration module. If you place it on the warbot's body, it will heal the warbot. If you place it on a warbot component like a leg, shield or wheel then it will heal that component.
We've also added a triceratops head in the android section of the warbot creator.
Enjoy and see you next Friday!
Hello everyone,
In this update we bring you new drills and saws!
Enjoy and see you next Friday!
Greetings warbot makers!
In this week's update we're finally adding some colour to the game!
- New colour blocks in the warbot creator! This is for the 3 basic block types.
- Flame thrower has a few colour varations now.
- The warbot creator now allows you to select a few objects and duplicate them!
Some other updates and fixes:
- The H key now only turns on the warbots main health bar. The J key will show all the warbot component health bars (shields, limbs etc).
- Fixed the issue with not being able to change joint properties.
Have fun and see you next Friday!
Hotfix to fix the issue with AI disappearing
Hello again!
We have some cool warbot creator quality of life updates for you this week:
- The warbot creator now has an easy mode which is perfect for beginner creators. For all of you seasoned creators, just open the expert mode which is the usual version you used before.
- You can select multiple objects at once now and move/rotate or change their properties in one go.
Other updates:
- You can now see the health points of individual bot components like shields or legs.
- Two more AI conditions have been added to the AI Editor. "Cannot see any enemy" and "Weapon out of shooting range".
Enjoy and see you next week!
Welcome back everyone!
We hope you all had an amazing break over Christmas and are ready for 2026!
In the first update of the year we bring you a much requested new weapon, the flame thrower!
The bug with faulty AI in spawned warbots has also been fixed.
Enjoy and see you next week for the next update!
Hello everyone!
We have a special addition to the game in this update.
WE ARE ADDING THE SPAWNER WEAPON!
That's right. This weapon can spawn any custom warbot you want.
You can for example create a cannon out of the spawner by making it shoot out custom warbots which are big dynamites.
Or create a mothership warbot that spawns out little minion warbots.
The spawned warbots behave just like normal ones. You can let AI control them or you can take direct control of them.
You can do so many awesome things with the spawner. Let your imagination go wild!
See you after Christmas for the next update. Merry Christmas everyone!
Hello, hello!
In this week's update we have added a few frequently requested features!
WEAPON UPDATES:
1) Empty punching arms - punching arms that you can attach any weapon of your choice to!
2) You can make bombs invisible - bombs can be made invisible. Now you can make any part of the warbot body explode! Exploding punching arms anyone?
3) Anti-Missile Shield
4) Anti-Plasma Shield
WARBOT UPDATES:
New warbots added to the game: Wheel Of Fire, Manticron
We have another update coming next week before taking a little Christmas break. See you then!
Hello again!
This week we have quite a few new things to show you.
FUNCTIONAL UPDATES:
- You can now copy and paste transformation sounds
- You can now copy and paste code in the AI Editor
- In the sandbox you can use shortcuts now to change teams. Just click 1, 2, 3 or 4 to change team colours when placing units.
WARBOT CREATOR UPDATES:
- Physical disappearer/appearer. You can make things like wheels or legs appear or disappear!
- More transformation sounds have been added
- The three basic block types have a new plain silver colour and also a team colour version!
WEAPON UPDATES:
- New plasma guns!
- You can edit plasma gun bullet colours.
WARBOT UPDATES:
- A new warbot called Cargore has been added. Check out what it can do!
See you next Friday for the final update of the year! Enjoy!
Greetings everyone!
This week we have some really awesome updates for you!
FUNCTIONAL UPDATES:
- You could already undo and redo with the menu buttons but it seems some of you didn't realise that. So from now on you can also use Ctrl-Z and Ctrl-Y for that.
BUILDING BLOCKS UPDATES:
- Physical joints have been added! This opens up a whole world of new opportunities for warbot creation. You can now perform transformations involving physical components like wheels or legs!
WEAPON UPDATES:
- You can select beam colours for plasma beams now.
- Spikes have been added.
Hey all!
This week we've added a campaign that teaches you how to use the warbot creator.
This should help newcomers with understanding the intricacies of the warbot creator.
Next Friday will be a big update with loads of new weapons!
Enjoy and see you next Friday!
Greetings everyone!
Another week, another pack of goodies for you.
BUG FIXES
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-Fixed the issue when commanding one unit to attack it would make other units attack too
FUNCTIONAL UPDATES
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- You can now mirror stuff when placing objects in the warbot creator
- A few people were complaining about the lack of right CTRL button on their keyboard. So from now on hold the P key instead when adjusting objects position/rotation.
- You can now limit the angle of rotation of the empty aimers.
WEAPON UPDATES:
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- T-Rex Head (Under android section)
- Two extra biters
- Attack pistons. Achieve awesome effects when used in conjuction with the empty aimers and something like a dynamite or T-Rex head.
Hello again!
More goodies for you this Friday!
You can now update your workshop items directly from the game. This only applies to new items. Your old workshop works cannot be updated unfortunately.
A few things have been added to the warbot creator:
- Appearer and disappearer transformation joints. You can now make non-physical components disappear and appear.
- Empty aimers. These are aiming components that you can attach your weapons to. They will aim towards the nearest enemy.
- Plasma beams!
Have fun with his update and see you again next Friday!
Hello everyone!
We've got some very useful updates for this week.
You can now do the following:
- Change the rotation and position of already placed objects
- Rotate objects sideways (Third axis)
- Reset rotation to default
- Change scaling, rotation and snapping increments
All tutorials have been updated to show you how to do the above.
Some other updates:
- The two AI conditions "Time in seconds since entered state" and "Time in seconds since battle started" now allow entering decimal values for time.
- The transformation joints: rotator, slider, hinge now allow entering exact transformation values instead of having to select them from a drop down.
- There is a new transformation joint called "Scaler". This allows you to scale objects with your transformations.
Next week we should be adding some extra weapons plus other stuff.
Enjoy and see you again next Friday!
Hey everyone!
In this week's update we have the mighty Gorotron body parts! You can play with the sample custom warbot made from the parts or build your own versions of the Gorotron!
You can now set mouse clicks/shift/ctrl/alt/spacebar and arrow keys as key bindings!
See you again next Friday for the next update.
Enjoy!
Apologies for the small delay, everyone. We had so many things to finish before we could push the release button. Thanks so much for your patience!
If you enjoy the game, please leave a nice review on our Steam page, which would be immensely helpful to us!
Next big update will come end of November with tons of new building blocks, weapons, and warbots!
Have fun, you guys!
Try your strengths in the campaign mode!
Warbot Templates added to the creator for quicker warbot building especially for new less experienced players.
New sample warbots for your to play with!
Auto aim can be turned off now for weapons
Fix the issue with applying forces in AI
Fix warbot props menu issues
Other fixes
Building blocks can be dynamic and destructible now,
Bug fixes,
The AI editor has a new action called Patrol, which you can use to make your custom warbots patrol around the map
Harpoons, biters and more melee weapons added!
Try them out now if you're a Patreon supporter!
You can become a patron for the game for just $5. This will give you access to the game and all its future updates. At $5 you will be getting a whopping 50% off compared to the final release price!
Limited offer before early access release in October!
Below is the link to the patreon page where you can become a patron:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Age Of Warbots, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Age Of Warbots statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.