Hello Blasters!
Hi guys, it's has been a while, we had some personal issues, but now everything is fine and we are back on track and ready with the plan for all next updates! 😊 Soon big update with new map and much more 👀
Fixes:
Fixed a bug where save files could become corrupted if the game crashed or the computer lost power during saving.
Fixed Elite and Challenger spawn chances on Open Maps. They now correctly scale with the current time-based difficulty level.
Fixed Ancient Boss shields so they disappear after a few seconds, creating downtime between shield phases.
Changes:
Dice can now appear on Open Maps.
Red Stone difficulty levels no longer affect Open Maps. Open Maps now always use the Normal difficulty level, and the difficulty indicator has been removed from the UI.
Reworked Open Map enemy spawners to use the Survivor spawning system, resulting in a more dynamic "survivor" style enemy flow.
Added a 2–3 second delay before enemies begin spawning when entering an Open Map.
Added temporary protective shields around reward chests after opening them, giving players time to safely choose their reward.
New:
Added Season 3 to the leaderboard.
Added new enemy progression for Open Maps. Higher stages can now spawn enemies from later difficulty tiers, including:
Soldier Shielder
Soldier Cannonier
Hexopuis Ancient
Added a new melee enemy, Seeker, to all maps.
Can't wait to implement even more your guys suggestions, and from now on it will be much faster progress to 1.0 with the updates! Thank for being with us! 💗
