Greetings architects,
The dust has settled (a bit) after the release and the most urgent fixes have already been released in the current live version 1,0,3, You can see all patch notes in the events list.
So it's time to talk about 2 topics:
The future of the game
I plan to release a content update in January.
This update will include some new rebirth technologies, as well as adjustments to make the game more enjoyable in terms of pace.
My main goal with this update will be to stop the meta of "rush 10 rebirths in 5 minutes" and then hit a wall with a 1h game during the campaign.
I will also deliver a few UI changes that should help better understand the influence and tourism systems.
And eventually, I'll add some fixes on top and will keep listening to your feedbacks to add even more improvements.
The people that helped this succesful launch
As this is Christmas, I'd like to also thank you guys for playing the game and giving me your impressions, this has helped me a lot.
Besides the ones mentioned in the credtis, three more people were of significant help, and I need to mention them:
Thank you Mina for the opportunity to create a game bundle together. Please everyone, have a look at Light'Em, and think about our bundle if you haven't purchased it yet.
Thank you Bunkerman for your dedication and lengthy reports. I hope I'll be able to deliver a better endgame experience soon,
And of course thank you Idle Cub (even if I bet you will never read this :D ), your video helped a lot! You guys can look at the whole campaign experience here:
Enjoy this end of year, and do not forget to review the game please, ratings are key to its visibility now, and every feedback is read and taken into account.
Short Scale