
Steam news
Full Steam announcements and update articles for this title.
Fixed a bug where the party would disappear after taking damage from Scylla.
Fixed a bug where Chinese dialogue text was displayed twice.
Fixed a bug where some text remained in Japanese even though the language setting was set to English.
Fixed a bug that allowed players to level up multiple times while hunting.
Fixed a bug that caused instability when entering camp while strengthening at a stump.
Fixed a bug where some Chinese text was displayed in English
Corrected typos
Add a confirmation window when selecting a dish.
Defeating the final enemy in a stage—including the boss—now deals significant search damage to surrounding objects, making them easier to dismantle.
As affinity increases, An initial boost has been added, making it easier to max out your stats.
Added key guides to the home screen.
Fixed a bug where the game would freeze just before clearing a hunting stage.
Added auto-save functionality in case the game is closed unexpectedly while playing.
Corrected typos.
Join Ropp, the adventurer chef, and friends on a delicious adventure!
There are discussion threads for each language on the forum, so feel free to use them for bug reports, feedback, and suggestions.
Frequently Asked Questions
The reticle is difficult to control
You can change the reticle control method from the Pause Menu. Choose the option that feels best for you.
Keyboard button prompts are not displayed
You can enable them in the Options menu from the title screen.
I want to play with a mouse
The entire game can be played with a mouse. However, a few UI elements do not fully support mouse input yet. In those cases, please use the keyboard as well.
You are welcome to stream or upload videos of the entire game.
When sharing your content, please include a link to the game's store page.
If possible, we would also appreciate it if you could leave a review, even at a later date.
Hello,
The day is fast approaching when I’ll be able to deliver this game to all of you who are ravenous for it.
Below is a list of features that will be included in the final release.
You can play using a keyboard and mouse.
There are many stages to explore, including a main story spanning 16 stages, mini-action games where you can farm resources, and high-difficulty boss challenges where you take on enhanced bosses.
You can choose between two playstyles for Rop: “Hunter” and “Crafter.”
You can customize each party member’s playstyle individually.
There’s a gameplay element where you can increase Ropp’s bond with party members to trigger special events.
With over 40 types of dishes, you can enjoy managing resources at camp.
All of the game’s art is hand-drawn; I did not use any AI at all.
Thank you for all your feedback!
The following responses will be implemented in the full version, not the demo version.
Please note that due to development constraints, I may not be able to address all suggestions. (I will strive to implement as many as possible.)
Also, this text was automatically translated from Japanese to English.
I apologize if the wording seems strange.
◆Mouse operation requested
Enable mouse clicks for attacking, exploring, and UI interactions.
◆Keyboard display requested
Action-key mapping chart to be added to pause menu.
◆Key bindings requested
This game is controller-recommended; key bindings involve significant development effort and are therefore omitted.
◆The reticle doesn't move as intended
The following settings from the current demo will be included in the full version, allowing you to choose your preferred behavior:
“Auto-move” (default)
“Lock to left/right”
“Rotate with right stick”
Once set, your preference is saved and does not need to be reconfigured.
◆It's a hassle to get close to allies to use special moves
I'll add an enhanced skill that lets you activate special moves without approaching.
◆The value of the three upgrade options varies
I'll adjust this.
◆Want exploration objects and hitboxes to be more clearly defined
I'll adjust this.
◆Pressing other buttons during a button-hold action doesn't register
I'll maintain the current state, as accepting double inputs creates a breeding ground for bugs.
◆Want an action to dismantle things from a distance
I'll add an enhanced skill allowing dismantling from a distance with weapons.
◆Want attacks to also be possible with LT
I'll implement this in the final version.
◆Want fast-forward in the campfire scene with the dry wood
In the final version, you'll be able to control it yourself and won't have to wait.
◆The movie starting on the title menu is annoying
The final version won't include the movie.
◆Camping UI needs renovation
Due to high development costs, I'll not support this.
◆The cursor should disappear until input is detected, as rapid button mashing causes skills to be acquired
I'm not implementing this because it would increase button inputs for players who don't mash buttons, creating a disadvantage.
◆Need to display the player's hitbox
I'll add a setting to toggle hitbox visibility ON/OFF.
◆Please add furigana to kanji
I'll add furigana especially to difficult kanji.
◆There are issues with the English translation
I'll adjust it.
◆We want a 1600×900 screen size
I'll add it.
◆Is co-op play possible?
No, it is not possible.
◆Using controllers other than Xbox controllers causes button issues
Please configure settings via Big Picture or similar.
I have released a demo version.
There is a dedicated thread for the demo version, so please post any bugs or feedback you encounter.
Additionally, streaming of the entire demo version is welcome.
When streaming, please include a link to the store page.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Abyss Kitchen, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Abyss Kitchen statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.