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Maybe it looks like a simple running game at first glance…
But the freedom here goes way beyond that! Explore all kinds of scenes, strike all kinds of poses — the world is yours to roam. 🔥
Look closer. Look a little closer. You'll find a game that's something else entirely from what it first appears… 💕
The moment proud Demon Lord Alice fell at the Hero's hands — the next second, she found herself back one year earlier, right at the start of her world conquest.
This time, she won't charge in recklessly.
Weaken the Four Sages. Expand her territory. Use every trick at her disposal… She absolutely cannot lose again. 💦
RPG × City-Building × World Conquest — a seamlessly integrated triple system. Capture towns across the land and build your own unique districts, expanding the empire's reach further with every victory.
Defeated enemies have a chance to join your ranks — monsters, humans, and all manner of characters may end up serving under the Demon Lord. Build your party exactly the way you want. 👊
Captured, overpowered, her proud Broken Horn piece by piece… The "broken horn" is Alice's deepest shame. 💕
Total playtime approximately 14–16 hours, packed with content, and includes a full recollection gallery unlock.
The secrets the Hero's side never explained — the Demon Lord's story finally has the answers. 🔥
About
This page aggregates Steam news feeds, patch notes, and developer announcements for A summer in Oneeshota Town, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main A summer in Oneeshota Town statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.