
Steam news
Full Steam announcements and update articles for this title.
Added the Waffle Truck, complete with a unique deck and trinket:
Chocolate Chip
Pancake Mix
Boysenberry
Chicken Thigh
Mix
Waffle Iron
Added 9 new cards to unlock by vanquishing bosses with the Waffle Truck:
Apple Juice
Evaporated Milk
Fig
Frozen Waffle
Hazelnut Spread
Peach
Soy Milk
Turkey Bacon
Walnut
Added 8 new trinkets to find in your runs right away!
Cask (Boss)
Day Olds (Boss)
Free Starter (Shop)
Gummy Anchor (Event)
Lucky Cat (Event)
Pot of Seed (Event)
Scanner (Event)
Syrup Dispenser (Event)
Added a Steam achievement for beating all Star Challenges with the Waffle Deck!
Other Changes:
Added 6 new Special Events
Added 4 new Customers to Home Town
Lowered requirement for unlocking Nugget Truck from 8 stars down to 6
Improved text rendering quality
Card Effect Animation Speed is now adjustable (replaces Slow Mode)
Boss Effects are now viewable before the meal
Adjusted sprite for Chicken
Renamed some cards for clearer distinctions between similar foods:
Beef -> Porterhouse
Chicken -> Chicken Breast
Chocolate -> Milk Chocolate
Onion -> Red Onion
Pork -> Pork Loin
Potato -> Russet Potato
Tomato -> Beefsteak Tomato
Fixes:
Updated some mismatched boss icons
Fixed wobbling miniature Sushi Truck
Fixed an issue where cards could become confused about where they were
Fixed an issue that could cause cards to sort improperly
Introducing a new truck with a saucy play style and more processed food than your doctor would ever recommend.
New Content:
Introduced 2 new triggers:
- Never
- Wild
Added the Nugget Truck, complete with a unique deck and trinket:
- Chicken Nugget x2
- Chicken Nuggets
- Dip
- Dunk
- Mr. Nugget Toy
Added 9 new cards to unlock by vanquishing bosses with the Nugget Truck:
- Beef Patty
- Breadcrumbs
- Cheese Product
- Chicken Paste
- Rehydrated Onion
- Skim Milk
- Spray Cheese
- String Cheese
- White Onion
Added 3 new trinkets to find in your runs right away!
- Cosmic Dip
- Jar O' Grease
- Trading Card
Added a Steam achievement for beating all Star Challenges with the Nugget Deck
Fixes:
- Runs saved and quit during the first meal of a new zone no longer load from the previous boss
- Sour Cream now correctly draws 3 cards per dish in window
- Improved card preview placement when viewing trinket and customer effect details
- Adjustments to some descriptions
- Adjustments to some sprites
Major Changes:
Players can now seamlessly pick up their runs wherever they left off! Progress is automatically saved at the start of every event.
Fixes:
Fixed Charcoal made via Coalfire counting as a multicoloured food for customer complaints
Fixed an issue where the all-trays-full customer complaint would fail to fire Fixed Replace Stats event not permanently overwriting card colour
Changes:
Lamb now gains calories instead of directly setting them
Almond now gains calories instead of directly setting them
Notes:
Now that we expect players to be continuing old runs, we'll have to pivot away from daily content updates which could invalidate their saves. Going forward, we'll be releasing much larger content updates with more spacing between them!
Keep an eye out for plenty more to come!
During development, we had several discussions about how to handle the saving of progress during runs, or whether or not we should. It's the sort of super interesting art/design problem that will seem to have one obvious answer to everyone who hears it, but then we all say ours out loud and realize they're different.
It was difficult to wrap our heads around a solution that wouldn't bring an unwanted air of severity or seriousness to a game we wanted to feel fun and lighthearted. Runs should be disposable! That last one didn't go well? No problem, whip up another one!
Implementing a save feature felt to us, at the time, like communicating to players, "actually this run is super important, you'd better not let anything happen to it", which we weren't sure we loved.
We also recognize that certain types of save systems can incentivize fun-ruining behaviour in some people (one of us is one of those people), and although it's easy from the outside to say "well, just don't save-scum if it'll ruin your own fun", actually following that advice can be really, really hard. Hard enough to sour the experience anyway.
We'd hoped the seed system might act as a stand-in for "continuing" a run, but it seems it won't, haha. Fair enough!
We think it's become easier to want to implement this feature by thinking of it as a matter of accessibility. Not everyone is able to commit to an extended play session, and some of us play more cautiously than others and need even more time! Players should be able to enjoy A la Card for 15 minutes at a time, if they need to, and have a fulfilling experience.
So! We've talked about it again, and we think we've settled on a design that we're comfortable with for allowing players to continue runs where they left off. We can't give a firm timeline yet, but it's on the way!
Thank you so much for your interest, kind words, and feedback,
The Shook Loose Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for A la Card, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main A la Card statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.