
Steam news
Full Steam announcements and update articles for this title.
Hehe! The demo for my new game is done, so I finally have time to work on the mobile port. Optimized a few things while I was at it.
Fixed the performance hitching when checking hero bounties. The culprit was actually legacy code from the first version where heroes spawned directly on the map, which triggered a "mega-loop" for collision detection. Even though the heroes were moved off-map later, that code was still hogging resources!
Unified the hero card UI. The "Rename" and "Gift" functions have been moved to the Hero Details screen.
3. Added a feature to directly tear up jobs.
4.Sped up job generation and fishing.
5.Fixed a bug where heroes would sometimes just spin in circles.
I'm still looking for a publisher, so my new game Steam page won't be live just yet. Hahaha!
"Since nobody actually reads the English patch notes anyway, I’m too lazy to translate the images."
About
This page aggregates Steam news feeds, patch notes, and developer announcements for A guard walks into a tavern, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main A guard walks into a tavern statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.