
Steam news
Full Steam announcements and update articles for this title.
We're excited to share that A Bumpy Ride will be participating in Steam's Train Fest! This is the first sale since launch that we're participating in, and we're happy to report a 35% discount for the event. To coincide with the event, A Bumpy Ride will also be available in a Cozy Train Games Bundle, with the adorable game Islands & Trains! The bundle will include both games, at a 10% discount to whatever their current prices are. We hope this lets more folks purchase the game, and support another wonderful indie title!
We've mentioned it a couple times, but we are still working on one more update. We had initially wanted to get it out for TrainFest, but Josh and I just purchased our first home, and so our life has become very very busy! As a consequence, the update has been put on hold. Once we're settled in, we'll have more to share about the update as we get back onto the grind. Thanks as always for being such a wonderfully supportive community!
Added free cam mode (available only after full in-game task completion). Initially this was developed for devs to capture in-game footage for trailers, but we decided to make this available for everyone. There are only keyboard controls as this was only intended for capturing footage on a computer. I recommend re-binding the WASD controls for the train to alternative keys (TFGH are what Nathaniel used), as the free cam uses the arrows/WASD keys to control.
F5: Toggle free cam mode F6: Toggle looking at engine F7: Toggle following relative to engine position WASD/Arrows: Movement Q/E: Up/Down Movement Scroll: Change camera movement speed
Removed penalty for accidentally splitting NPC train
Decreased "sight cone" size for NPC trains
Decreased collision box size for NPC trains
Increased freight dropoff zone size
Allowing NPC trains to switch automatic switches
Removed Shareholder request for avoiding all tunnels
Reworked the deep forest "too dark to navigate" sequences & camera effects
Added an NPC sight blocker at Aurora wye so it can be used for letting them pass you
Updated Quest Line text to better hint at current tasks
Updated Import/Export Menu with text stating all freight must be present upon delivery.
Fixed tornado not always being registered for Shareholder request
Fixed freight items being flat if previously ice
Fixed freight ticket not disappearing when UI toggled off
Fixed Shareholder not registering all tunnels
Fixed signs triggering too many times during lag spike
Signal by Misty Creek Tunnel no longer references a Blowhistle Signal Block
Fixed broken Big Fella passing tracks
When we set out to make this game, we knew it'd be something that people with lower-end machines or laptops would want to play. When we found out about GeForce NOW, it seemed like the perfect solution for players who might not have the best machines!
GeForce NOW is a subscription based game-streaming service by Nvidia, that lets you play games that have opted into the service on the cloud. All it requires to play A Bumpy Ride is the first paid tier, as we're an Install-To-Play title.
We launched with a little more than 15,500 wishlists, which is an insane amount that we never even dreamed of! We hope you all enjoy the game, and we can't wait for what's to come.
You can watch the launch trailer here:
Happy driving, everyone! -The Cosmoporium Devs
About
This page aggregates Steam news feeds, patch notes, and developer announcements for A Bumpy Ride, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main A Bumpy Ride statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.