
Steam news
Full Steam announcements and update articles for this title.
Fix for occasionally being unable to repair units during tactical battles.
Fix for tactical battle stats display being in the wrong place in ultrawide display modes.
Units with shields now correctly have their shield strength scaled based on their health stats.
Space Marines units have had their Shields maximum values and regen rates adjusted to be more in parity with the rest of the game.
Updated Gorgon description in all languages to have "Can't fire while moving".
Increased visual and logical range of stink cloud area of effect for Cranioids Stink Bug.
Stink Bug can now topple trees.
Adjusted scaling of world map to work better with 32:9 monitors.
Fix for tactical consumables buttons being off-center on ultrawide monitors.
Floating Brain boss "Brainiac" health increased by 66%.
Rocket Car boss "Rocketman" health increased by 150%.
Titan Mech boss "Rock N. Roll" health reduced by 90%; Shield also reduced but now scales with difficulty.
Fix for UI issue when upgrading in the Garage
Added limited anti-air capability to Red Baron
The following update notes apply to Going Rogue! Note that some changes may not take effect until starting the next run.
Tweaked Destroyer sound effects.
Miscellaneous non-English localization fixes.
Fixed Xenodogs missing from the selected units tray.
Increased the base unit speeds a bit for Tank, Heavy Tank, and Artillery.
Updated the 'Going Rogue!' Credits.
Fix for rare issue with unit abilities not activating.
Each crate now gives minimum of $2 Credits, instead of minimum $1 Credit.
Fixed visibility, ramp and height issues in arctic map enemy bases.
Fix for random colors appearing in user names in leaderboards.
Approximately 10% reduction in boss health for ground bosses. Almost 40% reduction for air bosses.
After upgrading a unit in the Garage, the unit list-box is resorted, and the upgraded unit remains selected.
Adjusted Garage sound effects.
Improved formatting of Artifact tooltips to be more readable with additional spacing.
Fixed incorrect Napalm Bomber icon.
Metagame Army View - New dropdown to Hide/Show persistent Veteran units in Army view, to help deal with Armies with larger collections of Veterans; Only applies to normal mode, and not visible or applicable in Daily Challenge mode.
When choosing a new Veteran unit, a message is now displayed that clarifies how they work.
Minor visual fix to structure deployment indicators.
Fix for enemy bosses becoming passive towards the end of a tactical battle.
Battle your way through randomized world maps with your personal army in 9-Bit Armies: Going Rogue!
Earn, upgrade, and repair units and structures to take from battle to battle in this Roguelite Real-Time Strategy game. Collect artifacts to power up, and consumables to give you a tactical edge when you need it the most.
Defeat the final boss and receive a persistent veteran unit to fight by your side in future runs.
An internal gameplay experiment by some rogue Petroglyph team members, Going Rogue! is a whole new way to play 9-Bit Armies that was too fun to keep to ourselves.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 9-Bit Armies: A Bit Too Far, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 9-Bit Armies: A Bit Too Far statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.