
Steam news
Full Steam announcements and update articles for this title.
Hey gang, thanks for all your help in these crucial first 48 hours; we've been working hard to fix some of the most impactful issues - most notably the MP start-up issue and we now have an updated build for you:
Major Fixes
- Fix for issue where some clients couldn't take actions after joining a MP game after playing a different mode
- Fix for occasional issue in Single or multiplayer where fights would load with no enemies
Gameplay Fixes
- Fix for overview map not changing between consecutive MP sessions
- Fix for "free" card removal costing money, and being unavailable if the player has insufficient funds
- You can no longer leave a medical facility and re-enter it to reset costs
- You can no longer jump over the bar!
- You can now headslam people again the chain-link fence in the Antenna level
Visual Fixes
- Disarming a stunned enemy no longer cancels their stunned idle loop
- "Magic wall" in Corridor no longer appears incorrect from some angles
- Hazard rails are more obvious in Security Station
Other Fixes
- News no longer reloads every time you return to the main menu
Known Issues
- There is a potential issue when attempting to join and leaving multiple lobbies in quick succession (or hosting a game after doing so). If this happens wait 10 minutes and try again.
First of all, thanks to everyone who has bought the game already, wishlisted it, or just checked it out. We really appreciate your time and attention. And we're blown away by the response, we love that you are vibing with the essence of what 2 Fights 2 Tight Spaces promises to be.
We're also working really hard on some of the more common bugs that have cropped up, and will be updating with a new build as soon as possible.
We wanted to show the first version of our upcoming roadmap. All of these are subject to change and there's no specific timings in there, but if there's something in there that you particularly care about (or think is missing), please let us know in the comments.
Ground Shatter
(click to enlarge)
2 Fights 2 Tight Spaces, the successor to their award-winning deckbuilding, turn-based tactical combat game, Fights in Tights Spaces, is now available in Early Access on Steam. Bring up to 3 players together for an online co-operative tactical roguelite adventure where every mission demands sharp positioning, smarter teamwork, and the occasional heroic bit of improvisation.
FAQ:
Q: I’m looking for players to knock out chumps with!
A: As well as Steam forums, we have an open VC system for people to use on our discord!
Q: I’ve a bug! A: Whilst we monitor any bugs reported on our discord and Steam, please use our Support Request Form
Q: I’m a content creator and want a key! A: Please fill in our Key Request Form Our Socials: Tiktok:
https://www.tiktok.com/@groundshatter
Bluesky:
https://bsky.app/profile/groundshatter.bsky.social
Discord:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 2 Fights in 2 Tight Spaces, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 2 Fights in 2 Tight Spaces statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.