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Adjusted the race draw logic for Admirer Followers.
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Fixed an issue where a missing decimal point in the shop draw logic config table caused incorrect draws.
Fixed a crash/error at battle end.
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Optimized the piece draw probabilities corresponding to each hero.
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Mint Factory: \ For each Field present on our battlefield, +2 Gold.
Blood River Patriarch: Health reduced to 1500, Scatter reduced to 2. On kill, +1 EXP to self. When our side creates or destroys an Aura piece, self +10 Attack and +5 Health.
Demon-Slaying Grand Array: Now available in shop refreshes.
Alien Hatchery: In battle, for every 100 Poison cumulatively applied by our pieces, \ 1 random Silver Alien Bug.
Calamity Bug Mother: Health increased to 1000. When our Alien Bug / Scourge pieces \, apply 6 Poison to a random enemy piece. At the end of battle, create 1 Bug Egg.
Leech Bug: Health increased to 300. When an adjacent piece applies Poison, self +5 Heal.
Child: Attack increased to 10. \ +10 Attack. When Attack reaches 200, evolves into Warrior.
Teacher: \ All our pieces +40 Attack. All our Child pieces gain an additional +20 Attack (excluding Equipment and Fields).
Slave: \ Create 1 Child. \ All Humans on our battlefield +100 Health.
Little Lamb: \ Devour the Plant on the left. When Health reaches 666, \ Black Goat (does not eat Humans, Mechs, Undead, Heroes, Fields, or Animals).
Black Goat: \ When any piece triggers Devour, all our pieces +8 Attack and +50 Health.
Green Caterpillar: \ When an adjacent other piece's stats increase, +1 Poison. When Poison reaches 12, \ Stinger Bug.
Golden Goblin: Quality adjusted to Silver.
Blade Ancient Tree: \ Every 5 Rounds, \ 1 Blade Ancient Tree, +1 Stack.
Hatchling: When an adjacent piece takes action, self +2 Attack. When Attack reaches 150, \ Predator Bird.
Ghost Wolf: \ +25 Attack. When Attack reaches 300, \ Werewolf.
Impatient Breeder: Quality adjusted to Bronze.
Scrap Recycler: When a Mech piece on either side dies, +3 Gold (twice per battle).
Rivet Worker: Base Attack increased to 60. When a Mech piece takes action, self +15 Attack.
Sentry Machine Gun: Base Attack increased to 110.
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Fixed an issue where some Talents failed to trigger at Battle Start.
Fixed an issue where some pieces failed to trigger at Battle Start.
Fixed a Star Marrow display bug at the end of a battle.
Fixed a layout disorder issue when opening the Collection Room during battle.
Fixed a bug where damage numbers and the settlement UI sometimes did not display during battle.
Reorganize all card effect descriptions to improve readability and translatability, and redo the translations \.
Fix cards where the effect description does not match the actual effect.
【Bug Fixes】
Rollback of trigger kill effects: triggered kill effects now ignore conditions.
Fixed an issue where newly added tags on a piece would not be displayed after stacking.
Fixed incorrect monster images.
Fixed a potential issue where progress updates in the Gene Lab might not clear properly.
Added an anti-aliasing option in Settings.
Windchaser: \ → Temporarily disabled series cards.
Egg Guardian: Adjusted to Silver tier.
Added 22 new pieces.
Reworked Nine Nether Demon Lord.
Fix: The issue where exiting a hero challenge mid-way resets the challenge when restarting it.
Fix: The decimal point issue in attribute conversion.
Windchaser · Morningstar: 【Card Adjustment】→ Kill effect damage multiplier reduced to 50%
Bloodstained Bandage: 【Card Adjustment】→ Numerical enhancement
Dragonborn Broker: 【Card Adjustment】→ Adjusted to gain gold when obtaining Dragon/Ancient Dragon pieces
Fix: Issue where Fox Girl's skill - evolution requirement halved sometimes did not take effect
Added preview for Soul Reforge
Added preview for Racial Exile
Fixed an issue where Shimmering Dragon Scale could not gain Excitement
Fixed an issue where First Ice Snatch would incorrectly target pieces on the enemy's bench
Fixed an issue where War Machine could obtain Raw Material Factory
Fixed some localization issues
Fixed some other issues that caused pieces to trigger incorrectly
Fixed an issue where some pieces that should not have been created or drawn were accidentally obtained.
Fixed an issue where \ had abnormal values.
Fixed an issue with hero leveling caused by \ (Dismount change: experience is absorbed by the mounted card, and the mount's experience resets to 0).
Fixed an issue with inconsistent translations of card race tags.
Elf Windseeker: \ → Evolution condition changed to triggering Deathrattle 40 times, evolves into Forgotten Queen
White-Forehead Staring Beast: \ → Base stats increased, effect scaling enhanced
Fixed an issue where an abnormal error caused lag/stuttering
Resurrection no longer removes the effect of disabling Deathrattle
Adjusted the ratios of various attributes in Enchantment and Soul Reforge
Optimized the logic for drawing pieces
Fixed an issue where the target selection for "First Strike Freeze" was abnormal
Fixed an issue where the skill count for Trade Prince did not refresh
Fixed an issue where Bug Oil Capsule failed to affect certain pieces
Fixed an issue where Bug Eggs could not create pieces properly
Fixed an issue where the reset display of effect usage limits on certain pieces was abnormal
Abomination: \ → Main attribute changed to Toxin, effect changed to: Deathrattle – Deal 100% Toxin to all enemy pieces
Cannon: \ → Default stack count changed to 1
Human Armor, Mechanical Ancient Tree: Maximum effect stack count changed to 6
Exotic Caravan: \ → Now has Beast and Merchant tags
Bug Egg: Now stacking also increases its own value
Reduced the strength of jungle monsters for the first three days
Fixed some texture anomalies for certain pieces
Fixed the issue where some pieces could not move
Address the issue of the young journalist effect
Fixed some other piece-related issues
Poor Repairman: \ → Adjusted to provide armor when our pieces take action
Midday Break Agency: \ → Adjusted to when our pieces move
Prison: \ → Modify to freeze the holder when they take an action
Windchaser: \ → Evolved 40 times to trigger kill effects
Golden Goblin: \ → Change "increase value" to "self-increase value"
HR Manager: \ → Default Stack Quantity Modification
Mini Furball: \ → Default Stack Count Modified
Factory series pieces now generate pieces during movement
Warframe Factory: \ → Quality Adjusted to Gold
Castle: \ → Now grants 50% of maximum health and 1000 armor
Eternal Nest: \ → Now triggers deathrattle effects cumulatively 20 times, doubling at each tier
Giant Cannon: \ → Now gains 25% of the maximum health of the leftmost piece as attack power
Sannin Corpse Beast: \ → Adjusted the attack and life provided by experience gain. Now also includes attributes such as cultivation, giant beast, and calamity
Raven: \ → Now has the Cataclysm trait
Candy House: \ → Adjusted the health provided when the holder is attacked and during their own actions
World-Class Sword: \ → Now gains 1 Speed when destroying a piece
Divine Armor: \ → Now gains 1 Swift when destroying pieces
Warden: Life value provided by skill upgrades
Skeleton King: Adjust the 10A skill to summon skeletons based on level. Default taunt adjusted to 1
Ji Qi: Correct skill effects
Trade King: Passively adjusted to sell 10 pieces of chess, increasing the value of oneself and adjacent pieces by +1
Overhauled the overall UI effect
Added a large number of unit tags
Added 72 new units
Optimized probability rules
Optimized devouring rules: now devouring only increases stats, not adding traits
Fixed an issue with list abnormalities
Fixed an issue with creation list
Fixed some lag-causing issues
Fixed some unit data anomalies
Rhino: \ → When an adjacent animal unit acts, gains armor itself. When acting, applies 80 armor to all friendly草原 (Grassland) units.
Trap: \ → Renamed to Disaster Catcher.
Ghost Wolf: \ → \ +25 attack. When attack reaches 400, \ Werewolf.
Knight: \ → On kill, +50 health, +20 armor. When a friendly unit triggers a kill effect once, applies 1 Haste (increasing stepwise) to all friendly Glory units.
Griffin: \ → \ All friendly animal units on the battlefield gain +10 attack, +30 health. \ Applies 1 Haste to a random friendly草原 (Grassland) unit on the battlefield.
Gladiator: \ → \ \ +20% attack, +5% health. \ Creates 1 Deserter for the opponent.
Clover: \ → \ Triggers the kill effect of the target once. Every 4 rounds, gain 1 Clover.
Mushroom: \ → Renamed to Delicious Mushroom. \ \ All friendly units gain +3% all stats.
Blood Demon: \ → \ The left unit gains 100% of this unit's max health.
Jungle Keeper: \ → \ Applies 1 Frenzy to all friendly units. \ \ All friendly Glory/Plant units have -1 cooldown. \ Additional -1 cooldown. \ Additional -1 cooldown.
Dragon Egg: \ → \ All friendly units gain +2 Burn. \ Discover 1 Dragon unit.
Dragon Mother: \ → \ \ Creates 1 Dragon Egg. When a friendly Dragon Egg is destroyed, applies Burn to 2 enemy units on the battlefield. For each additional friendly Dragon unit, action speed -1.
Bone Dragon: \ → Renamed to Deadbone Dragon.
Academy: \ → \ Holder gains +1 experience. \ Triggers the holder's kill effect.
Part: \ → Renamed to Smart Part. \ Destroys itself. \ All friendly Mechanical units gain +10 health.
Flare Workshop: \ → For every 2 friendly Mechanical units destroyed, \ 1 Flare.
HEAT Shell Workshop: \ → For every 2 friendly Mechanical units destroyed, \ 1 HEAT Shell.
Wildebeest: \ → \ +1 stack limit. For every 2 stack limits gained, creates 1 Wildebeest. At stack 10, creates 1 Golden草原 (Grassland) unit.
Lion: \ → When a friendly animal unit \, gives it +30 health. On action, deals damage equal to 5% of this unit's max health to the attack target and one random friendly unit. \ When a friendly草原 (Grassland) unit dies, gains +50% health.
Giant Cannon: \ → \ \ Gains attack equal to 50% of the left unit's health.
Bloodthirsty Spectator: \ → \ When a friendly unit triggers a kill effect, gain 1 gold (max 3 triggers this battle).
Young Reporter: \ → \ When a friendly unit triggers a kill effect, applies 0.5 Speed to 2 random friendly units.
Yesterday's Champion: \ → For every 2 Frenzy gained by friendly units, triggers its kill effect (increasing stepwise). On action, applies 1 Frenzy to the left unit.
Bloody Arena: \ → \ Applies Frenzy 3 to the holder. When the holder unit \, applies 100 armor to it.
Boxer · A Da: \ → \ On action, reduces target's armor by 10%. On kill, the unit and adjacent units gain armor equal to 500% of this unit's attack.
Plague Mother: \ → When a friendly Vermin/Calamity unit \, applies 3 Toxin to a random enemy unit. At battle end, creates 1 Egg.
Egg: \ → \ Destroys itself, creates 1 Insect/Vermin. \ Stack 2 \ random Iron Insect/Vermin. Stack 4 \ random Bronze Insect/Vermin. Stack 6 \ random Silver Insect/Vermin.
Green Lacewing: \ \ Evolves into Dung Beetle Hunter.
Poison Mantis: \ → Renamed to Dung Beetle Hunter. \ \ Devours 1 non-hero animal to the left. Devouring creates 1 Egg, itself gains +5 Toxin, +50 health.
Mutant Hive: \ → Renamed to Vermin Incubation Nest. For every 200 Toxin dealt by friendly units in battle, \ 1 random Silver Vermin. The Toxin requirement doubles for each unit created.
Dung Beetle: \ → \ For every 4 friendly animals that die, \ 1 Egg.
Firefly Hat: \ → Friendly Iron animals gain Taunt.
Breeding Mayfly: \ → \ \ 1 random Bronze Vermin.
Sac Mother: \ → \ Based on its max health, creates 1 random Vermin of up to Silver quality for every 500 health (max 20). \ The highest quality created is upgraded to Gold.
Seed: \ → \ When destroyed outside battle, creates 1 Seed. Stack 3 destroys itself and creates 1 random Bronze Plant.
Cat Emperor: \ → \: For each friendly animal that dies, applies 3 Haste to itself.
Bio-Transformation Device: \ → \ Every 6 rounds, destroys itself and \ 1 Folded Elixir.
Atomic Bomb: \ → Now only affects enemies.
Magic Bean: \ → \ \ Creates 1 Bronze Plant.
Endless Mechanism: \ → When a friendly Mechanical unit acts, itself and the left unit gain +10 armor.
Ferocious Hyena: \ → \ All friendly animals gain 50% of this unit's attack.
Surprise Attack Commander: \ → \ / \ A random enemy unit with Taunt loses Taunt. When a friendly unit triggers a kill effect, applies 200 healing to all friendly units.
Leisurely Snail: \ → \ When a friendly unit applies Slow, adjacent units gain +10 health.
The following units will no longer appear in the shop (can be obtained from monsters, mysterious encounters, or other special methods):
Zombie, Rattle Band, Pioneer Flower, Mechanical Core Abyss, Communication Mycelium, Death Warhorse, Folded Elixir, Black Wuchang, Petrification Potion, Lycoris Radiata, Lion King Fasha, Aberrant Flesh Chunk, Sword Soul, Deserter, Shattered Gargoyle, Forgotten Queen, Zephyr · Morning Star, Target-Seeking Drone, Mechanical Dog, White-Faced Tiger, all Conflict-level War Equipment, all War-level War Equipment, all Destruction-level War Equipment
War Machine: Reworked
Dragon Knight: Reworked
War God: Reworked
Warden: Reworked
David · D: Reworked
Lich King: Reworked
Skeleton King: Reworked
Trade Prince: Reworked
Stormblade: Reworked
Ji Qi: Reworked
Poison Queen: Reworked
Optimized: All localized text.
Fix: Resolved an issue where setting the resolution may fail on some 4K screens when Windows 150% scaling is enabled.
Fix: Resolved the blur issue caused by low graphics quality being enabled by default when entering the game for the first time.
Fix: Resolved an abnormal issue with taking hits.
We are working on a major version balance update and tag refinement. This week's update will focus on simple bug fixes and minor numerical optimizations.
The new version will be completed within the next two weeks. Stay tuned.
Devour no longer absorbs enchantments
Stack count display
Fixed: Incorrect numerical value for the Nine Nether Demon Lord’s talent "Golden Stone New Realm"
Fixed: Herb effect count error
Fixed: Evolution requirement halving issue
Fixed: Missing Vermilion Bird card
Fixed: Ice Flute’s attack power buff targeting the wrong enemy
Sheep: \ → Renamed to "Little Lamb". Little Lamb now only eats vegetables.
Fierce Hyena: \ → Deathrattle effect value adjusted to 25%.
War Machine: 10B skill adjusted. Now triggers only once per battle.
When entering Challenge Mode, if there is an ongoing match in the Arena, the current match will be cleared and you will automatically enter Challenge Mode.
Fixed an issue where modules inside the Trial Box could now be dragged.
In any mode, a bottle of Death Evasion Potion is now provided by default.
Fixed an issue where the preview values of unit effects were lower than normal.
Fixed an issue that could cause infinite triggering of entry effects in rare cases.
Removed all "obtain" effects and replaced them with "create".
Fixed a crash issue during game loading.
Dust-raising Ancient Wood: 【Card Adjustment】→ Effect changed to: When the animal on the left takes action, applies Slow to all units.
Chaos Sloth: 【Card Adjustment】→ Effect changed to: When this unit gains Slow, gains +100 Attack and 1 Haste. Scatter effects no longer stack.
Death Warhorse: Removed the trigger limit; no longer sold in the shop.
Black Impermanence: No longer sold in the shop.
Game mode modification: now divided into Trial Grounds and Arena modes.
Trial Grounds is an introductory mode with lower matchmaking difficulty. No ranking points are earned, but Starmarrow is obtained normally.
Arena is an advanced mode that fairly matches players against each other. Ranking points are earned, and Starmarrow is doubled.
\ renamed to \
\ content:
Players can use their collection teams to challenge bosses. rewards are granted upon victory.
When choosing hero duels, achieving 10 wins permanently unlocks the corresponding hero.
We will add to the \ in the future:
Weekly tasks – complete challenges to earn Starmarrow, refreshed weekly.
Special modes, such as:
Tug-of-war mode (only lose 1 HP per hit)
Distortion mode (provides special distortion talents)
Loadout mode (freely configure cards in a trial ground for testing purposes)
In future updates, we will:
Redo the game desktop art.
Add tags to cards, adjust store events, and reduce the difficulty of searching for cards.
Buff some weak heroes and weak cards. These buffs will be released simultaneously with the card tag feature. The scope of some cards will also be modified, providing effects that only buff cards within the tag for some weak cards – allowing them to become part of a build without destroying the game environment.
Continuously optimize card values to bring them within a reasonable balance range.
Optimized the prompt for unlocking hero skills during combat.
When right-clicking to enlarge a chess piece or talent, you can choose whether to lock it. Once locked, it will not be sold.
Fixed some issues that prevented player-versus-player battle events from proceeding correctly.
Fixed an issue where floating card UI would remain.
Fixed an issue where Dragon Knight 10B skill occasionally added a permanent burn value.
Fix the issue where the maximum frame rate limit of 60 becomes invalid after setting the resolution, causing abnormal GPU usage, which manifests as the fans spinning wildly.
Blood Demon: \ → Deathrattle value adjusted to 100.
Cotton Bug: \ → Now destroys itself upon entry.
Three Corpses Beast: \ → Now gains 1 Resurrection keyword. Now gains +10 Attack and +20 Health per experience point gained.
Thorn Armor: \ → Now only affects the holder; damage reduced to 30.
Anubis: 5B adjustment → Now triggers at most 5 times per battle.
Fixed the issue where Chimera cubs could not evolve
Fixed the issue of incorrect gold coin deduction in the Level 3 event of Ji Qi
The issue of having two lens adjustment options has been fixed
Fixed an issue where exiling a tagged unit would also incorrectly exile units with composite tags
Fixed the issue where display errors may occur when stacking giant insects
Fixed some other issues
The Chimera series of chess pieces can now only be activated on the battlefield, and they will no longer devour cards when in the reserve area
Nether Demon Sovereign: Exclusive talent, with the Goldstone New Realm being upgraded to Gold quality
Fix the issue where the 5B skill of Dragon Knight cannot be used on the same mount
Fixed the issue where the entrance of cotton bugs was ineffective
The issue of invalid pilot flowers has been fixed
Fixed the issue of freezing when dragging player battle cards
Corrected the incorrect name in the guide
Fixed some other chess piece bugs
Vine: \ → Now, when activated, it will reduce 2 healing points. If the healing points are insufficient, the effect cannot be triggered. Now, healing is an applied effect, not an action effect.
Queen of the Alien Race, Camilla: \ → The poison range of the entire team has been modified to randomly target 1 enemy unit
Rose: \ → Remove the limit on the number of triggers
SanTuShiShou: \ → Resurrection will no longer stack, and the attribute multiplier for 100 experience has been reduced to 25 times
Ji Qi: Rework of Level 3, Level 6, Level 9, and Level 12 hero events
Anubis: The 10A skill Resurrection has had its health adjustment increased to 500
Launch Discount: To celebrate our debut, we’re offering a limited-time 25% off discount! The original price of $11.99 is now reduced to ¥8.9. This special offer lasts for only 14 days—don’t miss out!
Exclusive Gift: All players who purchase the game during Early Access will receive 1500 Star Marrow as a special bonus!
Current State: The core gameplay is complete. However, as an Early Access title, there may still be some bugs or areas where the experience isn’t quite perfect.
Future Plans: Some planned features and content will be gradually unlocked in the near future. We’ll be rolling out frequent updates over the coming weeks.
Our Commitment: We’ll be closely monitoring your feedback and working as quickly as possible to address any issues.
Official Discord: https://discord.gg/e3JQ3RKnuP
The UI interface has been comprehensively reconstructed, resulting in a brighter and cleaner overall appearance, with improved visual effects.
Optimized data performance and reduced the CPU load caused by the zerg summoning flow
Fixed some localization issues
Fixed some card bugs
Trial Chamber: \ → \ \ Increases the holder's Burn/Poison attribute by 10%. When an enemy piece is frozen, the holder gains +1 Haste. Adjusted action speed to: 7
Child: \ → Attack: 8 → Attack: 1
Dog: \ → Attack: 12 → Attack: 20
Slave: \ → \ Create 1 child. \ All our humans gain +50 health
Zombie: \ → \ Gain 5 times the number of zombies on the field as poison. \ (Non-zombie) Create a zombie. \ Apply its own poison to adjacent pieces
Miser: \ → Health: 200 → Health: 300
Golden Young Dragon: \ → Now has 10 base attack power. When receiving gold coins, it gains 100% of the attack power from the received gold coins
Grindstone, ingot, and pill: \ → The selling price has been uniformly adjusted to 15.
Firefly Poison Bug, Resurrected Firefly Poison Bug: \ → The Death Rattle effect will exclude itself
Nest-Building Vulture: \ → During battle, for every 1 piece that dies, +5 Attack and +10 Health. → During battle, for every 1 piece that dies, +1 Attack and +3 Health.
Cigar Bully: \ → Now possesses a Burn entry
Fat Tiger: \ → \ +5 Attack. → \ +2 Attack.
Ingredient: \ → \ Randomly add 1 Mechanical unit to our battlefield + 3 Attack
Part: \ → \ Randomly add 1 Mechanical unit and 10 Health to our battlefield
Sheep: \ Now it's a Black Iron Chess Piece
Misfortune: \ Now has movement speed, movement speed: 12, reduced to 3
Bloodthirsty Spectator: \ → When you gain Excitement, you gain 1 gold coin (remaining triggers for this battle: 3)
Young reporter: \ → The number of effect triggers in battle is changed to 5
Ghost Wolf: \ → The evolution requirement has been changed to 400 attack points, and the attack points gained at the start of battle have been increased to 10 times the number of undead.
Prosecutor: \ → Now it will increase the attribute reduction value by 25% of health
Tax Officer: \ → Modify the action speed to 7
Ghoul: \ → Whenever a piece dies, +2 Poison +20 Health → Whenever a piece dies, +1 Poison +10 Health. Sundew: \ → Now possesses the primary attribute of Healing, with a healing value of 20
Mourning Ice Flute: \ → \ When any of our chess pieces applies Freeze, grant the holder +100 Attack and +1 Speed → \ When any of our chess pieces applies Freeze, grant the holder +100 Attack and +0.5 Speed
Dragon Habitat Abyss: \ → \ Holder +1 Burn → \ Holder +2 Burn
Poisonous Mantis: \ → New Effect, \ When our chess piece triggers \, gain 1 action
Clear Wind Ring: \ → When our side applies healing, apply 1 speed boost to the left chess piece → When our side applies healing, apply 0.5 speed boost to the left chess piece
Scavenger Jackal: \ → \ Whenever an animal dies on our side, we gain 20% of our main attribute and increase our health by 10%
Ginseng Essence: \ → \ Upon the end of battle, create ginseng roots equal to the number of stacks of this card
San Tu Shi Shou: \ → \ Self + 5 XP
Shimmering Dragon Scale: \ → \ Gain 5 Excitement. When adjacent pieces are frozen, lose 1 Excitement and the frozen piece gains 1 Excitement.
Ice-Swallowing Dragon: \ → When the piece on the left applies Burn, it will also apply 1 Freeze to the target. When the piece on the right is affected by Freeze, it will immediately move and increase its main attribute by 10%
Surprise Commander: \ → Now, effects will also be triggered when acting
Forbidden Area: \ → Now it will add +1 to the holder's cooldown time
Destructor Mecha: \ → Now a Silver Chess Piece, it will also trigger effects when it moves
Explosive Capsule Mother Insect: \ → \ Based on its maximum health, create 1 random insect of the highest quality (up to Silver) for every 500 health points. \ The highest quality created will be upgraded to Gold
Corrupted Hive: \ → Now can only be triggered 20 times per battle
HR Manager: \ → Now you will find bronze chess pieces
Skill adjustment for Dragon Knight:
5A Skill: Increase in HP by 10%
Boiling Blood: Boiling Blood is modified to only take effect on battlefield chess pieces
Spartacus Skill Adjustment:
5B Skill: \ Human Pawn Stack Limit +1, Slave Stack Limit Extra +1
Blood adjustment of Skeleton King:
The initial health is changed to 500
"Swift Wind Thousand Blade" skill/stat adjustment:
The base cooldown has been adjusted to 5, and the main stat value has been reduced to 0.5 Haste.
The basic skill is modified to: \ Each equipment on our battlefield will grant +0.5 cooldown, +0.2 speed, and +1 action count to the user
5B Skill: Modified to increase all battlefield equipment's attributes by 10%
Blood amount adjustment for Ji Qi:
The initial health is adjusted to 800
Skill adjustment for the Demon Venerable of the Netherworld:
5A Skill: Can be triggered up to 5 times in battle
5B Skill is modified to: \ gain 2 Nether spells
10B Skill is modified to: \ Gain 2 times the amount of poison as your own experience, and 10 times the amount of health
Skill adjustment for Anubis:
The 5B skill is modified to: \ \ grants +1 revival chance to adjacent chess pieces
Lich King skill adjustment:
The initial skill no longer increases the freezing value, but is modified to have 3 freezing effects and an increase of 50 health points
Trade King Skill Adjustment:
The 10A skill value is modified to: trade 10 pieces + 1 action
Skill adjustment for Poison Queen:
The 5B skill value is modified to: \ For every 3 pieces created by our side, all our pieces gain +2 Poison and +10 Health
10B Skill modified to: \ For every 5 Zerg units that die on our side, \ 1 random Silver or Gold Zerg unit
Fox maiden:
The 10B skill will now also be triggered at the start of a battle
At the start of a new day, display changes in chess piece quality probabilities
Added new events: Crazy Experiment, Hot Spring, Comeback
Reworked the Garbage Recycling Station event
Optimized settlement and number layout
The battle acceleration has been changed from the original 1/2/3 times to 1/1.5/2 times.
Increased chance of random special shops appearing starting from day three
Adjusted racial probability weights affected by all heroes
Enchantment: Freeze changed to 0.5 seconds
Enchantment: Taunt changed to +3 Taunt
Enchantment: Scatter changed to +2 Scatter
Scatter mechanic adjusted: Action attribute reduced by 50%, Scatter count equals the number of additional attack targets
Removed all Aura descriptions, unified to use \
Propagation Order excludes Dragon Eggs
Hero leveling now has a maximum limit on event count, increased by +1% to all attributes per level
Hero skill unlock changed to using Star Essence
General button beautification
Optimized target selection logic for chess piece actions
Lighting adjustments for Clone and Possession Deathrattle effects
Anubis Skill 1 modified
Operation logic for unlocking hero skills and purchasing avatars in the Archive unified to left-click
Latecomer Racer slowdown adjusted to 0.5
Orator speed boost adjusted to 2
Oil Capsule removed the Insectoid tag
Wyvern enhanced
Hellhound enhanced
Fixed an issue where aura-related attributes (revival-related) of chess pieces dying at the end of battle were not saved correctly
Fixed a bug where items in the \ were Blood and Sand
Fixed a bug where the Betrayer talent revived all heroes at once
Fixed a bug where using Create on the Warden outside of battle failed
Fixed a bug where Dragon Eggs stacked to 7
Fixed an issue where Enchantment could add Taunt to lifeless entities
Fixed an issue where Enchantment could add -1 Action Speed to entities without cooldowns
Fixed a process freeze issue caused by enchantment failure
Fixed an issue where skipping level 5 during hero leveling and re-entering the game after exiting caused skills to remain unlocked
Fixed an issue where Venom Matriarch permanently gained Haste
Fixed an issue where multiple identical avatars would refresh when unlocking avatars
Fixed a bug where reserve data in the Backpack did not refresh
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 13 柱庭 / Cabal 13, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 13 柱庭 / Cabal 13 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.