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Full Steam announcements and update articles for this title.
Hi everyone!
Friends, sorry that the game update was delayed…
I hurt my hand and couldn’t work on the computer.
But everything’s fine now!
There’s a lot of exciting stuff in this update!
the update includes a save system
game achievements are working
snails respond to a single click
there’s even a loading screen
the Jellyfish in the hat can restart the levels from the beginning
some details have been added
My hand’s a bit sore, so I’m working a little slower…
I’ll keep improving the game!
Please share your suggestions and thoughts here!
Thank you so much!
Hello everyone!
It was a hard job!
I should have released the game four years ago, but the problems...
This will be the first version.
I'm now using Unreal Engine instead of GameMaker.
It was a great experience. However, I may have made some mistakes...
I would love to hear your opinion and suggestions!
Thank you so much!
Game development is ongoing! Now I'm using Unreal Engine 5.
Previously, I worked at Game Maker Studio.
The main part of the game will be in 3D, but I'll keep the 2D levels as side quests.
I will finish the development at the end of April 2026. I hope...
A new trailer and some new screenshots.
Thank you, dear friends, for your support!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 1000 hidden snails, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 1000 hidden snails statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.