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Full Steam announcements and update articles for this title.
1. You no longer have to wait to refresh your pet at the Pet Shop in the second round.
2. The Black Shop now sells Pet Enhancement Pills.
3. A new "Rich" gold enchantment has been added, increasing gold earned in battle by 100%.
4. Item names now display a ★ tier, with higher ★ tiers indicating stronger equipment.
5. The orange "War God" enchantment now increases all abilities by +500.
6. The enchantment crafting interface in the Enchanting Shop now displays enchantment effects.
7. The Shield skill - Taunt now has a new Guardian effect, protecting pets with less than 1/4 HP from damage.
Regarding enchantment acquisition, the system has been changed from a fixed random table to real-time randomization.
When I first designed this part, I struggled with the decision for quite a while. My main intention was to encourage players to experiment with different combinations of enchantments, rather than simply following guides to build the exact setup they wanted.
Since I don’t want players to spend too much time repeating the same actions, I added many convenient features such as Mass Raid, Teleport, Fast Walk, and so on. For the same reason, I initially decided to keep enchantments on a fixed random table, to avoid players having to save-load repeatedly.
However, as more and more players voiced their dislike for this design, I’ve decided to revert to real-time randomization. Now, players are free to use repeated save-loading to obtain the enchantments they want.
1. Added a shortcut key "F6" to quickly turn the game sound on and off.
2. At the maximum level of the Wilderness Survival skill, the "Real All-out raid" can be learned.
3. If you do not adopt a pet you obtain that is not sold at a pet shop, you can sell it directly to the shop for cash.
4. Added a teleport point to the "Adventurer's Guild" for teleportation.
5. When the game is in the background, even if a small part is visible, it will continue to play without pausing.
6. Adjusted the distance between each character's ability stats and their ability titles in the main menu to reduce readability.
1. Fixed an issue where using Roar in the Arena would cause additional enemies to appear.
2. Fixed an issue where Clear's order would be forced to the first position after the Arena ended.
3. After winning a challenge, if you are the defending champion, you will receive an additional 5 Creator Onions.
4. Reduced the chance of being challenged. Each overnight stay has a 10% chance of being challenged.
5. Improved the Skeleton Warrior's skill damage calculation formula to better match its role as a Glass Cannon.
1. The enchantment shop has added an enchantment synthesis function, which can synthesize 5 enchanted equipment of the same quality into a higher-level enchanted stone brick.
2. The upper limit of the production series skill level is raised to level 100, and a new "God-level Enchantment" skill is added, which can be used to enchant equipment with orange colors.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 巴哈姆特1-REMAKE(BAHAMUT1-REMAKE), sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 巴哈姆特1-REMAKE(BAHAMUT1-REMAKE) statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.