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Full Steam announcements and update articles for this title.
Glacier is our in-house engine at IO Interactive. We sat down with Technical Director Henrik Schlichter and Senior Product Manager Andy Touch to discuss how it was enhanced to bring Bond´s world to life in 007 First Light.
Watch the full epsiode here:
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New TacSim missions, unlockable outfits available for Intel such as the DRS-7 Silenced SMG or the 'Diamond in the Rough' outfit, and several fixes and improvements thanks to your feedback.
Check out the latest patch notes here!
Watch as Franchise Art Director Rasmus Poulsen, Lead and Senior Character Artist Beatrice Harty, No Time to Die costume designer Suttirat Anne Larlarb, and our partners at British clothing brand Orlebar Brown break down how we've captured the look and feel of the outfits in 007 First Light.
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Dear 007 First Light community,
Today's game update brings to you a collection of fixes, as well as title performance & stability improvements to 007 First Light - as we remain dedicated to continuously improving the game experience for you. As part of that process, as always many thanks for your feedback, reports, and support shared!Please find the full details of this update below and follow our social channels to stay informed about future news on 007 First Light. DETAILS Game Client Version: 1.0.6 Release Time: June 26th, 8:00 UTC / 10:00 CEST Sizes:FIXES
Integrated GPU Launch Issue Addressed the issue where the game would not launch due to incorrectly selecting the integrated GPU on machines containing both a standard, and an integrated GPU. HDR Settings Reset Fixed the issue where the game's HDR settings defined by the player would reset to default after re-launching the title. PERFORMANCE & STABILITY GPU Crashes Introduced a series of GPU-related performance improvements, to further reduce the risk of potential Out-of-Memory crashes. "Last Stand" Checkpoint Crash Fixed an issue during the "For England" Mission when the title could crash after using the Missile Pen Gadget on explosive environmental objects. KNOWN ISSUES To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details. As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience!Crafting an authentic experience is key to capturing the world of James Bond as he returns to gaming for the first time in over a decade.
Watch as Franchise Art Director Rasmus Poulsen, Senior Licensing Producer Theuns Smit, and our partners at Land Rover share more information about the world we built in 007 First Light.
GET NOW and #EarnTheNumber
Dear 007 First Light community,
Following the release of Update 1.0.4, we identified an offline mode connection issue that required us to revert the update. With Game Update 1.0.5, we are now redeploying the fixes and quality of life improvements originally intended for 1.0.4, alongside additional improvements informed by your feedback and ongoing support for 007 First Light. Please find the full details for Game Update 1.0.5 below — and as always, follow our social channels to stay up to date.Stuck on Boat Blocker Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”. Watch Functionality Issue Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta. Gadget Delay Issue Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions. Challenge Unlock: “Bring a Fist to a Gunfight” Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms. TacSim Challenge: “Iron It Out” (PC) Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.“A Collector’s Habit” Unlock Fixed an issue where the achievement would not unlock after collecting all collectibles. “A Legacy of Spycraft” Unlock Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock Fixed an issue where the achievement would not unlock after collecting all playcards. “Memento Vivere” Unlock Fixed an issue where the achievement would not unlock after collecting all mementos. “For Your Eyes Only” Unlock Fixed an issue where the achievement would not unlock after collecting all intel items. “The World Is Not Enough” Unlock Fixed an issue where the achievement would not unlock after collecting all postcards.
Game Client Version: 1.0.4
Release Time: June 11th, 09:00 UTC / 11:00 CESTSize: 1 GBStuck on Boat Blocker Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”. Watch Functionality Issue Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta. Gadget Delay Issue Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions. Challenge Unlock: “Bring a Fist to a Gunfight” Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms. TacSim Challenge: “Iron It Out” (PC) Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.“A Collector’s Habit” Unlock Fixed an issue where the achievement would not unlock after collecting all collectibles. “A Legacy of Spycraft” Unlock Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock Fixed an issue where the achievement would not unlock after collecting all playcards. “Memento Vivere” Unlock Fixed an issue where the achievement would not unlock after collecting all mementos. “For Your Eyes Only” Unlock Fixed an issue where the achievement would not unlock after collecting all intel items. “The World Is Not Enough” Unlock Fixed an issue where the achievement would not unlock after collecting all postcards.
2.7 million copies sold in the first week!
Your support means the world to us, and we can’t thank you enough for being part of this journey.
GET NOW and Earn The Number.
Launch is just the beginning for 007 First Light. Take a look at the content that is coming your way in year one.
Get now and #EarnTheNumber
Dear 007 First Light community,
Even though we just issued a Hotfix and are currently working on our first Patch, coming to you soon, we wanted to quickly address an issue which we fixed just after deploying Game Update 1.0.2, regarding TacSim Challenge progression, and wanted to ship it as soon as possible.
As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light. DETAILS
Game Client Version: 1.0.3
Size: 818.5 MB
FIXES
TacSim Challenge Challenge Completion Issue
We fixed an issue where completing various challenges in TacSim would not be recognized by the game immediately and require additional completions to register.
- The 007 First Light Development team
Dear 007 First Light community,
We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.
“Operations” Checkpoint Loading Crash Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
GPU Rendering Issue Crash Fixed a frequent GPU crash caused by rendering & pipeline issues.
Texture Rendering Crash Fixed a crash related to texture loading errors occurring on PC.
Crowd Animation Bug Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). Steam Achievements Sync Error Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.
Emperor Suite Rooftop Hard Lock Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.
Airfield Cinematic Skip Blocker Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.
Airplane Chase — Vehicle Stuck in Helicopter Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure.
Post-Auction Ledge Issue Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.
Android Opportunity Blocker Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.
Security Office Save/Load Blocker Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.
Counter leading to Displacement Fixed an issue in Chapter 08 “Time to Die” where a counterattack against \ could cause Bond and \ to slide along the corridor or float into the air.
Clipping After Item Throw Fixed an issue in Chapter 08 “Time to Die”, where hitting \ with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.
Explosive Pipes & Missile Pen Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.
Malta Training – Combat-Camera Too Close Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.
Floating NPC in the Aleph Market Hub Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.
NPC Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.
NPC Distracted Alert Sound Spam Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly.
Infinite Loading Icon When Pausing Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.
Flash Mine Size Upgrade Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.
To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.
If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details. All of your feedback is greatly appreciated and helpful in improving the game even further!
- The 007 First Light Development Team -
The return of James Bond to gaming in 007 First Light has been nothing short of amazing and we are honoured to be on this journey with you.
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Thank you for showing up to the launch of 007 First Light, for your overwhelming enthusiasm and for sharing your experience with the game.
Play our re-imagined James Bond origin story today and #EarnTheNumber.
Available now.
Dear Community,
First and foremost, we would like to extend our deep gratitude for such an incredibly warm reception of 007 First Light during Early Access and Launch. Your excitement is truly remarkable to witness, and we thank you for all the support. As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light.Greenway (and other NPCs) Pathing Issues Fixed an issue where Bond standing in Greenway’s or other NPC’s way would lead to pathing issues making them disappear or go through walls.
Returning to London Crash Fixed a crash which occurred during a cutscene after the completion of Chapter 05 “Beyond the Grave”.From everyone here at IO Interactive, thank you for joining us on this adventure and we hope you enjoy our take on the origins of James Bond.
A special message from Hakan, Game Director for 007 First Light.
GET NOW and #EarnTheNumber.
Early access is available NOW. Last chance to get a free Deluxe Edition and start your James Bond re-imagined origin story right now. Already playing? Let us know in the comments.
Since a few users got hold of game early, watch the first 13 minutes of the opening mission in 007 First Light, as intended on day 1.
Last chance to Pre-order and get a free deluxe upgrade, including 24H early access.
A James Bond re-imagined origin story begins on May 27, 2026. Are you ready to go on this globetrotting adventure and #EarnTheNumber?
Pre-order now and get a free Deluxe Edition upgrade, including 24h early access.
Unlock the Midnight Ray outfit in 007 First Light as a reward for owning HITMAN World of Assassination (Standard or Deluxe Edition).
Note: An IOI account is necessary for the unlock. The reward will be visible in your Rewards tab shortly after this announcement.
007 First Light is just around the corner, and we can’t wait for you to get your hands on it.
Check out the launch map to see when the game becomes playable for you during early access and release.
Are you locked in and ready for this re-imagined origin story?
Pre-order now and get a free Deluxe Edition upgrade, including 24H early access.
From the elegance of a chess tournament in the Slovakian mountains to the dangers that lurk in Bawma's Kingdom of Aleph, Bond will need to be ready for any environment to get the mission done.
Pre-order now and get a free Deluxe Edition upgrade.
Stay vigilant and focus on your mission in the narrow streets of Aleph.
Pre-order now and get a free Deluxe Edition upgrade.
Discover the early days of James Bond's career at MI6, from mission briefings in M's office to London Nightclubs. Experience the journey he will go on to #EarnTheNumber on May 27th.
Patrick Gibson plays James Bond in 007 First Light alongside an amazing ensemble cast. We had the chance to sit down to chat with him about his first reaction to stepping into the role of this re-imagined origin story for games, how he worked with our team to bring the character to life, and his reaction to hearing the title song for the first time.
Pre-order now and get a free Deluxe Edition Upgrade.
John Greenway, played brilliantly by Lennie James, is a duty-bound and consummate professional who plays a pivotal role in guiding James Bond on his journey to #EarnTheNumber.
Pre-order now and get a free Deluxe Edition Upgrade.
007 First Light has officially gone gold!
See you on May 27th for this re-imagined origin story.
The harsh coast of Iceland sets the stage for Bond's journey at MI6, Malta gives Bond the training he needs to enter the field, and Q-Branch makes sure he's equipped with the right gear.
What area are you most looking forward to exploring more?
Pre-order now and get a free Deluxe Edition upgrade.
In this small series called Sights of 007 First Light we are showcasing the different locations you will visit.
Aleph is is as dangerous as it is intriguing. Every move you make matters.
Pre-order now and get a free Deluxe Edition upgrade.
The team has been hard at work over the past few months and we are thrilled to reveal the Enthusiast and Ultra specs for 007 First Light. Get a breakdown of the hardware you need to play this re-imagined origin story at various resolutions, performance targets, and settings preset as well as a highlight of our PC features and global accessibility options.
007 First Light at launch will feature an uncapped framerate, in addition to NVIDIA DLSS 4.5 Super Resolution and DLSS Dynamic Multi Frame Generation for great image quality and smooth performance. Path tracing and DLSS Ray Reconstruction for the ultimate visual quality arrive in Summer 2026.
Pre-Order 007 First Light now and secure yourself a free Deluxe Edition upgrade.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 007 First Light, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 007 First Light statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.